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End Belts

Posted: Thu Jul 23, 2015 3:18 pm
by Scalinger
I thought the new change of having to add an extra belt to the end of every beltway wouldn't be much of a deal, until I started using my setup. I have my machine that makes belts. I made two inserters take belts out of it and a third inserter put cogs into it. Before this wasn't a problem because the cogs would be dumped in front of it to be picked up but now when I put a belt there it connects with the output belts and ends up mixing together my belts with my cogs. I would show a picture but imgur is acting up.

It makes factories more difficult to miniaturize but I'm not sure if this change was for optimization or whatnot.

Re: End Belts

Posted: Thu Jul 23, 2015 3:25 pm
by ratchetfreak
You can often turn the new belt into the inserter to avoid it fouling up other belts

Re: End Belts

Posted: Thu Jul 23, 2015 3:29 pm
by Scalinger
Oh, that worked. Thanks for the solution!

Re: End Belts

Posted: Mon Jul 27, 2015 9:29 am
by jeroon
What I've been doing is putting a single belt-to-ground at the end, inserters will still take from it and place in it, but turning the belt is much simpler :)

Re: End Belts

Posted: Mon Jul 27, 2015 11:09 am
by Enigmatica
jeroon wrote:What I've been doing is putting a single belt-to-ground at the end, inserters will still take from it and place in it, but turning the belt is much simpler :)
This is what I've done too. It works well when you have very compact solutions and you don't want your belts mixing.

Re: End Belts

Posted: Tue Jul 28, 2015 1:05 am
by Zhab
jeroon wrote:What I've been doing is putting a single belt-to-ground at the end, inserters will still take from it and place in it, but turning the belt is much simpler :)
Well with a complex multi-belts setup, turning the belt is not always an option. This is a good alternative for those rare instances.

Re: End Belts

Posted: Tue Jul 28, 2015 6:16 am
by The Phoenixian
Zhab wrote:
jeroon wrote:What I've been doing is putting a single belt-to-ground at the end, inserters will still take from it and place in it, but turning the belt is much simpler :)
Well with a complex multi-belts setup, turning the belt is not always an option. This is a good alternative for those rare instances.
It is also pretty.

Image

Re: End Belts

Posted: Tue Jul 28, 2015 9:30 am
by Gandalf
Zhab wrote:Well with a complex multi-belts setup, turning the belt is not always an option.
I can only think of a single situation in which turning the belt into the inserter would not work, and that is if you are using a single inserter to pick up more than three different item types from two belts coming in from opposite directions. In which case you could still solve the issue by just adding another inserter.
Other than that there's really no issue unless you were putting stuff like electric poles in the spots where the belts need to be now.

Re: End Belts

Posted: Tue Jul 28, 2015 6:47 pm
by Zhab
Well I can think of more situations where this is the only option. But it is bothersome to explain and I'm lazy right now. As long as people know that there is an alternative to turning belts then that is enough for me. Even if they currently think I'm crazy right now.