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questions about .11 saves/mapgen for .12 (neat map pic/seed)

Posted: Fri Jul 10, 2015 10:52 am
by RickyRio
One: will saves from .11 work in .12?
Two: will world exchange strings be the same from .11 to .12?
Three: Check out my awesome island.
http://i.imgur.com/nUxvXaV.png

This is the only place the starting area connects to other land.
It is going to be super fun to get trains through this.
http://i.imgur.com/sRrC2E1.jpg

Map Exchange String

Code: Select all

>>>AAALABYAAAADBQYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl
AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAwMCCAAAAGl
yb24tb3JlAwMCBQAAAHN0b25lAwMC0zV25eJIAAB2EAAAAAAAAAAAAA
AEACnqmnc=<<<
Boats when?
SEA MONSTERS WHEN?

Re: questions about .11 saves/mapgen for .12 (neat map pic/seed)

Posted: Fri Jul 10, 2015 11:36 am
by Xeteth
Not sure about exchange strings, but save games will carry over from 0.11.

Source

Re: questions about .11 saves/mapgen for .12 (neat map pic/seed)

Posted: Fri Jul 10, 2015 11:46 am
by RickyRio
Xeteth wrote:Not sure about exchange strings, but save games will carry over from 0.11.

Source

Awesome. Thanks!

Re: questions about .11 saves/mapgen for .12 (neat map pic/seed)

Posted: Fri Jul 10, 2015 11:53 am
by oLaudix
Xeteth wrote:
Xeteth wrote: Is there anything we should do to prepare (ie. for the turret hitbox change etc.) or will it all be fixable once we load up in .12?
I wonder about this. Will turrets crash and burn colliding with walls, disappear or what? Will laser turrets change as well or only conventional ones?

Re: questions about .11 saves/mapgen for .12 (neat map pic/seed)

Posted: Fri Jul 10, 2015 12:04 pm
by RickyRio
oLaudix wrote:
Xeteth wrote:
Xeteth wrote: Is there anything we should do to prepare (ie. for the turret hitbox change etc.) or will it all be fixable once we load up in .12?
I wonder about this. Will turrets crash and burn colliding with walls, disappear or what? Will laser turrets change as well or only conventional ones?
If I had to take a wild guess: placed turrets will be allowed to exist. unplaced turrets will default to the new turrets. any old turret picked up will turn into the new turrets.

Or if it was me. All placed turrets get deleted.

Image

Re: questions about .11 saves/mapgen for .12 (neat map pic/seed)

Posted: Fri Jul 10, 2015 12:06 pm
by Xeteth
oLaudix wrote:
Xeteth wrote:
Xeteth wrote: Is there anything we should do to prepare (ie. for the turret hitbox change etc.) or will it all be fixable once we load up in .12?
I wonder about this. Will turrets crash and burn colliding with walls, disappear or what? Will laser turrets change as well or only conventional ones?
I can't find it at the moment, however it was said in a different post that any turrets currently in a save that are placed next to each other (ie. lazer turrets with a 1x1 hitbox) will simply have their sprites overlap in 0.12.