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Belts vs. Bots UPS Efficiency in Space Age – What's the Current Paradigm?

Posted: Thu Jan 09, 2025 8:12 pm
by MHplays
I've always been an avid belt user, mainly because I’ve had an intuitive sense that belts are more UPS-efficient than having a swarm of bots flying around the map. Plus, with my PC being on the weaker side, I’ve leaned heavily towards belts, with about 90% of my base relying on them.

Recently, I came across the belts vs. bots UPS efficiency debate, and to my surprise, there were some compelling arguments suggesting that bots might actually be more UPS-efficient than belts. However, most of these discussions happened long before the Space Age update. This got me thinking—what’s the current paradigm in the belts vs. bots UPS efficiency debate, especially after all the recent changes?

For Belts in Space Age they got:
  • Turbo Belts, with higher items per second throughput.
  • Stack Inserter, wich Greatly boosts the throughput of belts.
  • Quality Inserters, with Faster rotation speed and quicker item insertion.
And for Bots they got:
  • Improved Navigation and Recharging Algorithms, likely enhance overall performance.
  • Quality Robots, with better batteries, longer flight reach, and less need to recharge, optimizing their efficiency.
  • Quality Roboports, with faster robot recharging, further optimizing bot performance.
Other Factors Impacting Both:
  • Quality Chests: Higher capacity.
  • Elevated Rails: Improve train logistics.
  • Quality Fuels: Higher max speed and acceleration for trains.
Remind me if I missed any other significant factors that could influence this debate.

I’m curious to hear your thoughts and experiences with belts and bots in the Space Age. Which of them do you think received the most significant efficiency upgrades? What’s the community’s current stance on this debate?