What's your interplanetary logistics and Space Platform strategy?
Posted: Thu Dec 26, 2024 7:00 am
Train stations seem to me a little more straight forward - one-lane vs. two-lane, push vs pull stations, wagon count, locomotive count, etc... but with Space Platforms I struggle to come up with my own solution, so I would like to hear about your general strategy. I am reaching a stage in the game which renders my previous manual platform imports/exports too much of a hassle.
What is your general approach to setting your interplanetary logistics?
About Space Platforms:
What logistic tasks are your platforms dedicated for?
What do your Schedule Conditions look like?
What is your general approach to setting your interplanetary logistics?
About Space Platforms:
What logistic tasks are your platforms dedicated for?
- highest granularity: one platform per item per quality per planetary (e.g. "Station XY is for 'Rare Quality(3) Modules from Fulgora to Nauvis'")
- connection specific: one platform per connection (e.g. "Station XY is for import/export between Nauvis and Fulgora")
- round-trips: platforms doing round-trips, stopping at several planet. (e.g. "Station XY is for import/export of Nauvis, Fulgora, Gleba and Vulcanus")
- What other approaches do you have or can you think of?
- All (should) look generally the same?
- Special designs for each planet/connecting - considering the difference in chunk frequency?
- As fast as possible with as many Thrusters as possible? Or more like "3 Thrusters should suffice for about anything"?
- Space Science in orbit of your research planet - for sure
- Carbon for some planets? Other stuff you generally drop from space to planets?
- Quality grinding in asteroid processing?
What do your Schedule Conditions look like?
- Do you usually wait for satisfaction of requests?
- Do you wait for a certain time or for a duration of inactivity?
- Do you do some circuit evaluation of your inventory, having some fancy condition setup not available in the standard list?
- Does it only have static requests? Or is there anything dynamic about it?
- Would you rather opt to 'set requests' or to 'read contents'?
- Do you connect it (more or less) directly to your research labs or do you have considerable logistics between Cargo Landing Pad and labs?
- How do you fill them? Via "Automatic requests from space platforms"? Or via Requestor Chests, micro-managing what is sent? (I had a setup where I switched via Constant Combinator what shall be loaded in the array) - or else?
- How many Silos do you think are required for easy playthrough (i.e. not talking about mega-factories... more like 60 SPM)?
- Do you have one extra Silo dedicated for launching yourself into space or do you use the other silos inbetween?
- Do you try to have optimal Rocket launches or do you also regularly do rocket launches with only part of capacity used?
- Do you wire your rocket silos, "reading contents" or "reading orbital requests"?