I don't like the trigger tech
Posted: Fri Dec 06, 2024 6:38 am
(Apologies if this has been discussed before, I searched the forum for trigger science and trigger tech, but it gets a lot of hits not to this topic).
So it doesn't fit my play style and I don't really see the point.
There are a couple of things you have to craft before you can go further in the tech tree. But what was the goal adding this?
In my playthroughs I notice that they force me to do something that I not necessarily want to do at that moment, and after I do it, usually I do something else for 1 hour until I need it.
I'd rather just prefer to sit in my base optimizing and building and research everything while I'm there (and not using it). I'm not such a fast Factorio player that I will have tech finish and be using it immediately.
For example: Oil. Usually there are biters that I'm leaving alone in the area. So now I want to research the rest of the tree, but I'm forced to get rid of the biters first. Then I build a pump jack, get it on a oil well and not use it at all, just to have it trigger the fact that I got some oil. Then the tree is unlocked.
Same with Steel: I just craft 50 bars manually in a furnace that is not doing anything else or is integrated in my base, just to unlock it.
If it would be something that would come more organically, something that you were doing anyway and doesn't block your entire progress I'd say: yes this makes sense, especially for new players, but to me it doesn't.
So it doesn't fit my play style and I don't really see the point.
There are a couple of things you have to craft before you can go further in the tech tree. But what was the goal adding this?
In my playthroughs I notice that they force me to do something that I not necessarily want to do at that moment, and after I do it, usually I do something else for 1 hour until I need it.
I'd rather just prefer to sit in my base optimizing and building and research everything while I'm there (and not using it). I'm not such a fast Factorio player that I will have tech finish and be using it immediately.
For example: Oil. Usually there are biters that I'm leaving alone in the area. So now I want to research the rest of the tree, but I'm forced to get rid of the biters first. Then I build a pump jack, get it on a oil well and not use it at all, just to have it trigger the fact that I got some oil. Then the tree is unlocked.
Same with Steel: I just craft 50 bars manually in a furnace that is not doing anything else or is integrated in my base, just to unlock it.
If it would be something that would come more organically, something that you were doing anyway and doesn't block your entire progress I'd say: yes this makes sense, especially for new players, but to me it doesn't.