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Rail Kill

Posted: Tue Aug 27, 2013 4:26 pm
by applemachine
I decided to bring in my new resources using open TTD style train system because I thought it would be more efficient and also fun to build. These trains are bringing in a ton of resources and look cool doing it. The only problem is that whenever I have to leave my base or cross the tracks I have to watch for speeding trains ready and willing to turn my brains into spaghetti. I have to admit this danger is kind of exciting. Just before writing this post I was a hair from being turned into a pancake.

I could make a bunch of suggestions like warning lights or crossing sections, but I don't want to. I like risking my life to cross the street. Of course if autosave was disabled, I'd be pissed LOL.

As a side note, would anyone be interested in seeing my train system? I was thinking of making a vid, but wasn't sure if anyone would be interested.

Thanks,
Apples

Re: Rail Kill

Posted: Tue Aug 27, 2013 5:06 pm
by ssilk
Of course. :)

Re: Rail Kill

Posted: Wed Aug 28, 2013 3:26 am
by zer0t3ch
applemachine wrote:I decided to bring in my new resources using open TTD style train system because I thought it would be more efficient and also fun to build. These trains are bringing in a ton of resources and look cool doing it. The only problem is that whenever I have to leave my base or cross the tracks I have to watch for speeding trains ready and willing to turn my brains into spaghetti. I have to admit this danger is kind of exciting. Just before writing this post I was a hair from being turned into a pancake.

I could make a bunch of suggestions like warning lights or crossing sections, but I don't want to. I like risking my life to cross the street. Of course if autosave was disabled, I'd be pissed LOL.

As a side note, would anyone be interested in seeing my train system? I was thinking of making a vid, but wasn't sure if anyone would be interested.

Thanks,
Apples
Definitely. And while I agree with enjoying the excitement, some people wouldn't, so warning lights are still a good idea.

Re: Rail Kill

Posted: Wed Aug 28, 2013 3:45 am
by applemachine
haha maybe...

Re: Rail Kill

Posted: Wed Aug 28, 2013 8:01 am
by n9103
Warning lights, smorning lights. :roll:
Didn't your folks ever teach you to look both ways before crossing the tracks? ;)

Re: Rail Kill

Posted: Wed Aug 28, 2013 9:16 am
by ssilk
If streets/roads would be implemented I think it would be useful.

Re: Rail Kill

Posted: Thu Aug 29, 2013 6:44 am
by askovdk
Or only cross by night? ;)
The sweeping headlight from the engines is so simple, yet it adds so much atmosphere (feeling / flavour) to the game.

On a serious note, then I could imagine that we might get tunnels sometime, that could be used for save crossings. We already have underground belts and pipes.

Re: Rail Kill

Posted: Fri Aug 30, 2013 9:18 pm
by MF-
Warning lights would be easy to create
using an universal way of connecting circuit networks to train signals and rail segments.
I hope the universe will allow for that feature's existence one day :)

Re: Rail Kill

Posted: Wed Sep 25, 2013 7:57 am
by Goddohando
I think it is good as is, although adding mag-lev tracks powered by electricity is certainly a must!

Re: Rail Kill

Posted: Thu Sep 26, 2013 10:44 am
by Freetambo
applemachine wrote:
As a side note, would anyone be interested in seeing my train system? I was thinking of making a vid, but wasn't sure if anyone would be interested.
Bring it on! (I would prefer pictures over video by the way)