Anyone else find gthe default settings more attractive in Space Age?
Posted: Fri Nov 22, 2024 7:57 pm
Of all the many cool new things, one thing that has been occuring to me is how 1) I no longer have much desire to try death worlds, rail worlds, or other alternate game settings, 2) playing with mods no longer interests me, and 3) I'm much more inclined to keep playing the same save than to go start a new one.
For me, personally, all of this was exactly the opposite in 1.1. I was always switching it up, playing with max resources, thin resources, rail worlds, death worlds, ribbon worlds, etc. And this, in my eyes, was the beauty of 1.1: there were so many ways to play the game. Infinite replay value.
I also depended on a long list of QoL mods. I'm no longer tempted by those mods, with the possible exception of rate calculator, and even with that, the new tooltips go a long way to making rate calculator unnecessary.
I really like the early game, so I am tempted to get another save going as I end my first playthrough of Space Age, but when I consider map settings, nothing but just default settings sounds like fun.
Of course all of this is 100% just personal preference! And some players had this approach to 1.1 too, and some are digging into all the mods and experimental stuff with Space Age too. I'm just curious if anyone else has had a similar experience to mine.
One reason for all the changes for me, I think, is that so much QoL stuff was added to the base game, plus SA is so much more complex in interesting and creative ways. There's so much to do and never enough time in a day to do it. I thought 1.1 was a masterpiece of video game design, and now they've gone an quadrupled how good it is.
For me, personally, all of this was exactly the opposite in 1.1. I was always switching it up, playing with max resources, thin resources, rail worlds, death worlds, ribbon worlds, etc. And this, in my eyes, was the beauty of 1.1: there were so many ways to play the game. Infinite replay value.
I also depended on a long list of QoL mods. I'm no longer tempted by those mods, with the possible exception of rate calculator, and even with that, the new tooltips go a long way to making rate calculator unnecessary.
I really like the early game, so I am tempted to get another save going as I end my first playthrough of Space Age, but when I consider map settings, nothing but just default settings sounds like fun.
Of course all of this is 100% just personal preference! And some players had this approach to 1.1 too, and some are digging into all the mods and experimental stuff with Space Age too. I'm just curious if anyone else has had a similar experience to mine.
One reason for all the changes for me, I think, is that so much QoL stuff was added to the base game, plus SA is so much more complex in interesting and creative ways. There's so much to do and never enough time in a day to do it. I thought 1.1 was a masterpiece of video game design, and now they've gone an quadrupled how good it is.