Space Age feels too scripted
Posted: Sat Nov 09, 2024 7:22 pm
Vanilla Factorio has a huge amount of options and you can use them all or refuse to use most of them. Things I've done:
- Stay on burner furnaces the whole game.
- Not use solar or nuclear, just coal in the boilers.
- Use standard turrets all game, no laser or flamethrowers.
- Use all lasers.
- Live in (mostly) peace with biters thanks to efficiency modules and green power.
- Use trains damn near everywhere or never at all. We all just belted resources in from a mile away in our first game, right?
- Use bots heavily or not at all.
- Rush artillery or not use it at all
etc etc
Now, what do we do in Space Age?
- If you want to succeed in space, you practically HAVE to use gun turrets, missile turrets, railguns in that order. There's a semi-enforced order of recipes to provide ammo for these guns, so 95% of ships are doing the same thing in a slightly different configuration.
- If you want to beat Vulcanus you HAVE to kill the Demolishers and you CAN'T use laser or fire. In practice you can't use personal explosives either (even nukes) since you can't shoot them fast enough to overcome HP regeneration, so it's uranium ammo or a wall of advanced turrets.
- If you want to beat Gleba you HAVE to have turrets that outrange the Strafers, can pierce through the Stompers, and has the HP to not be destroyed in seconds by Stomper AoE slams. In practical terms this means tesla turrets, though you can use missile turrets as well after you've finished Gleba and researched them.
- Note that there's no way to live in semi-peace with these enemies like you could with efficiency modules and green power on Nauvis. There's also no alternate way to get through asteroid fields, like by pumping a lot of energy into shields or evading them with a small fast ship or something.
- Fulgora forces you to use trains and mostly forces you to use bots with how cramped and awkward the land is (at least for me, maybe I had bad map RNG).
Now I'm obviously not saying that all of these are automatically bad limitations, and there's a few ways around these requirements I didn't mention. But taken together there's a fairly narrow set of ways to progress. I feel it would be better design if progression didn't require finishing each planet but instead just became more difficult without their research and contribution. Hopefully mods can add a lot in the coming months. As it is I don't feel that vanilla Space Age is going to have nearly the impetus to replay that vanilla Factorio did.
- Stay on burner furnaces the whole game.
- Not use solar or nuclear, just coal in the boilers.
- Use standard turrets all game, no laser or flamethrowers.
- Use all lasers.
- Live in (mostly) peace with biters thanks to efficiency modules and green power.
- Use trains damn near everywhere or never at all. We all just belted resources in from a mile away in our first game, right?
- Use bots heavily or not at all.
- Rush artillery or not use it at all
etc etc
Now, what do we do in Space Age?
- If you want to succeed in space, you practically HAVE to use gun turrets, missile turrets, railguns in that order. There's a semi-enforced order of recipes to provide ammo for these guns, so 95% of ships are doing the same thing in a slightly different configuration.
- If you want to beat Vulcanus you HAVE to kill the Demolishers and you CAN'T use laser or fire. In practice you can't use personal explosives either (even nukes) since you can't shoot them fast enough to overcome HP regeneration, so it's uranium ammo or a wall of advanced turrets.
- If you want to beat Gleba you HAVE to have turrets that outrange the Strafers, can pierce through the Stompers, and has the HP to not be destroyed in seconds by Stomper AoE slams. In practical terms this means tesla turrets, though you can use missile turrets as well after you've finished Gleba and researched them.
- Note that there's no way to live in semi-peace with these enemies like you could with efficiency modules and green power on Nauvis. There's also no alternate way to get through asteroid fields, like by pumping a lot of energy into shields or evading them with a small fast ship or something.
- Fulgora forces you to use trains and mostly forces you to use bots with how cramped and awkward the land is (at least for me, maybe I had bad map RNG).
Now I'm obviously not saying that all of these are automatically bad limitations, and there's a few ways around these requirements I didn't mention. But taken together there's a fairly narrow set of ways to progress. I feel it would be better design if progression didn't require finishing each planet but instead just became more difficult without their research and contribution. Hopefully mods can add a lot in the coming months. As it is I don't feel that vanilla Space Age is going to have nearly the impetus to replay that vanilla Factorio did.