Page 1 of 1

Blueprints and absolute position weirdness

Posted: Wed Oct 30, 2024 12:49 pm
by drmason13
I'm wondering if other people have noticed the same thing I have?

For some reason selecting new blueprint contents for a blueprint that has an absolute grid will destroy your offsets. Especially when rails are involved.

I considered raising a bug report but it doesn't feel like a new bug in Space Age, so probably not a priority.

As an example/demo:
Good offsets
factorio-blueprint-good-offsets.png
factorio-blueprint-good-offsets.png (134.49 KiB) Viewed 379 times
If you then simply click the blue plus to select new blueprint contents and select the exact same objects, you end up with this:

Bad offsets
factorio-blueprint-bad-offsets.png
factorio-blueprint-bad-offsets.png (134.87 KiB) Viewed 379 times
(I want the big power pole in the middle, not off by 1)


To fix this and recreate the original offsets I must:
  • unselect `Snap to Grid`
  • select new contents for the blueprint
  • reselect snap to grid
  • enter the offsets again manually

Re: Blueprints and absolute position weirdness

Posted: Wed Oct 30, 2024 4:45 pm
by nzer
You should put in a bug report. The devs read those regularly, you will get a response way more quickly than posting it here.

Re: Blueprints and absolute position weirdness

Posted: Wed Oct 30, 2024 7:29 pm
by drmason13
Done :)

viewtopic.php?f=7&t=118658

I do hope they will fix it, would make my life easier while tinkering with new rails blueprints!