Idea for a better thermal mechanic for devs or moders
Posted: Mon Oct 28, 2024 10:16 am
Hello I have some idea how to use more heat pipes and heat exchanger in Space age. Unfortunately I'm not a programmer or graphic designer, so I'm happy to share my ideas to someone else.
Vulcanus:
Use a heat exchanger in reverse proces to condense steam in to water. The creation of water releases heat.
Another idea is for foundries to use heat pipes.
On Vulcanus foundry use hot lava. So, if you want solidified molten metals in to belts, gears etc., foundry must relese heat.
On other planets, the foundry uses ore that has to be smelted. Therefore, in this case, the foundry would have to be connected to a heating tower or nuclear reactor.
This waste heat from steam and foundry could by use as geothermal energy on Vulcanus. You can heat up water again (with some losses) and make electricity from waste heat.
Aquilo:
Cool the fluoroketone in a heat exchanger instead of a cryo-laboratory or attach heat pipes to the cryo-laboratory. You can then heat Aquilo using a fluoroketone heat cycle.
Vulcanus:
Use a heat exchanger in reverse proces to condense steam in to water. The creation of water releases heat.
Another idea is for foundries to use heat pipes.
On Vulcanus foundry use hot lava. So, if you want solidified molten metals in to belts, gears etc., foundry must relese heat.
On other planets, the foundry uses ore that has to be smelted. Therefore, in this case, the foundry would have to be connected to a heating tower or nuclear reactor.
This waste heat from steam and foundry could by use as geothermal energy on Vulcanus. You can heat up water again (with some losses) and make electricity from waste heat.
Aquilo:
Cool the fluoroketone in a heat exchanger instead of a cryo-laboratory or attach heat pipes to the cryo-laboratory. You can then heat Aquilo using a fluoroketone heat cycle.