What are the Recipe changes between 1.1.110 and 2.0
Posted: Mon Oct 21, 2024 5:10 am
Is there a list of what recipe changes there are between 1.1.110 and 2.0? (Not including the SA DLC)
For instance, I have heard that the rockets will be much cheaper. Instead of needing 3000 parts (100xRocket part each requiring 10xLow density structure, 10xRocket control unit, & 10xRocket fuel) Now rockets will only need 150 parts (50 each of 3 different parts [I think it was LDS, Rocket Fuel and Blue chips])
I know there is a bit of a hot button issue with this possible change cause the end goal of 2.0 (without SA) is STILL launching a rocket to space. AFAIK that is still the "end goal" of the game in 2.0. Thus this change in 2.0 would not make sense.
(Hmm do we still get Science packs from the rocket in 2.0 without SA?)
Are there other major/minor recipe changes between 1.1.110 and 2.0 (without SA)?
For instance, I have heard that the rockets will be much cheaper. Instead of needing 3000 parts (100xRocket part each requiring 10xLow density structure, 10xRocket control unit, & 10xRocket fuel) Now rockets will only need 150 parts (50 each of 3 different parts [I think it was LDS, Rocket Fuel and Blue chips])
I know there is a bit of a hot button issue with this possible change cause the end goal of 2.0 (without SA) is STILL launching a rocket to space. AFAIK that is still the "end goal" of the game in 2.0. Thus this change in 2.0 would not make sense.
(Hmm do we still get Science packs from the rocket in 2.0 without SA?)
Are there other major/minor recipe changes between 1.1.110 and 2.0 (without SA)?