Early game annoyances
Posted: Thu Sep 26, 2024 9:27 pm
In preparation for 2.0, I started a fresh new 1.1 vanilla map, and I'd like to mention what I still find annoying and not fun while leveling through the first 3 technologies:
- manually clearing wood [I remember it was a chore, but not that it was SO tedious. How about a chainsaw with a 3-4 tile radius?]
- manual placing for every single item on a blueprint. [suggestion: walking over the blueprint or hovering the mouse over blue blueprint places items, if in inventory]
- manually placing items over a blueprint ignores rotation settings from the blueprint. Required to use the pipette tool for every single item or rotate the item manually until it matches the blueprint.
- clearing nests to secure the area (if done proactively to avoid attacks, most tedious, annoying, time wasting and non fun thing ever. I'm just not completely deactivating enemies because of the huge amount of tech that has no purpose without enemies)
- combat in general (I guess you're supposed to use different weapons to be efficient, but I'm not getting used to this. Aiming is terrible. Properly do placing items/throwing items/targeting/aiming/shooting during combat is impossible (thrown/targeted stuff gets everywhere, especially killing myself, but not hit the enemy. I'm incapable to use the combat options properly, for example properly getting items from the quickbar into my hand during combat). I end up using just the submachine gun in this early game stage, no matter how often I have to load a save because I died. Especially the ammo gets empty in the most crucial point, so I'm just using one type of ammo and carry loads of it. Ammo supply is by the way another reason why I totally don't like the PLD nerf in 2.0, although I'm not yet at modular armor, that's the next tech)
- car and tank difficult to drive (forward is not forward, if not driving north)
- car bumping into everything and taking damage and damaging the factory (how about guardrails and not taking damage if bumping into guardrails, like not taking damage with bumping into cliffs or shores?)
- putting a blueprint over assembling machines without recipe isn't applying the recipe from the blueprint [annoying if a mall blueprint is used and the recipes are unlocked over time]
- not being able to do anything while the game is paused. I would like to pause, then have all the time to inspect the statistics or whatever dialogs, or investigate the area in map view, as it is possible in map editor mode and ticks halted
- the more widescreen the monitor the less is visible, because zoom is adjusted to the horizontal resolution. Ultra widescreen zooms that much in that if you're running north or south, you'll running into the biter aggro and pull them without even seeing the biters and their nests, because they're still offscreen.
- being carried away by belts and having to have a belt immunity equipment to counter this. WTF? It's annoying to be carried away, and it's annoying to spend precious equipment grid space and grid power for nothing.