Possible unlimited resources exploit in Space Age ?
Posted: Thu Aug 22, 2024 6:22 pm
Having seen the previews for recyclers and quality bonuses, I'm wondering if it would be possible to break the game with a combination of productivity modules and recyclers.
The quality preview said that the Space Age quality bonuses could apply to productivity modules, which would mean even more free products for the same materials.
If you build up productivity bonuses and then send part of their production to be recycled (using splitters, filter inserters etc), could the recyclers end up producing more raw materials than you need to produce the stuff you recycle?
I haven't seen if anyone has already brought up this idea. But it could trivialize the resource management side of the game, if you could reach a point where you don't need to mine any raw materials or even produce intermediate products, because you get all your input by recycling the "free" output from productivity.
The quality preview said that the Space Age quality bonuses could apply to productivity modules, which would mean even more free products for the same materials.
If you build up productivity bonuses and then send part of their production to be recycled (using splitters, filter inserters etc), could the recyclers end up producing more raw materials than you need to produce the stuff you recycle?
I haven't seen if anyone has already brought up this idea. But it could trivialize the resource management side of the game, if you could reach a point where you don't need to mine any raw materials or even produce intermediate products, because you get all your input by recycling the "free" output from productivity.