BlueTrin wrote: ↑Mon Sep 02, 2024 7:35 am
Does anyone have a tutorial of recursive blueprints? I never used it and want to learn it.
I don't have a tutorial, but i used it quite a lot, and i would recommend using another mod like AAI or tape-measure to have a way to know the coordinate of the tiles as it speed up the experiment by a lot.
Then it's pretty staightforward at first, put a blueprint in the "deployer chest", and send this chest 3 signals one X with as value the coordinate you picked up earlier, one Y with as value the coordinate you also picked up earlier. That's 2, it won't trigger anything, just find the proper location. The third signal can be a "construction bot" with value 1 or higher, to trigger construction of the blueprint that is in the chest at the location [X,Y].
The other options allow to designate not only a tile with X and Y, but a rectangle using W signal for width and H signal for Height in addition to the X and Y, this can be use with decon planner signal instead of the construction bot signal, to deconstruct areas. Other details of implementations, like can the deployer chest deconstruct itself ? are solved with the more complicated options shown on the mod page, which you can just look at when you need to know if a particular function is possible.
That sound like a good idea for a mod for the expansion to me, as it doesn't really impact the gameplay or change the intented experience from what was revealed so far, unless you decide to, and you can choose the extend of it. But I'm not ruling out that something like this will be in the expansion, maybe in a different form, but a bit similar to the way we will be able to change recipe of assembling machines, steps toward self expanding factories, i think are part of the intended design/ long term goal.
Otherwise I don't think i will use any mods for my 1rst expansion run, to really see how it is and experience it, i think this will give me idea of which mod i'd like to use but if i use mods, that may be things like "to do list" to note my discoveries in normal run, or things to make the game easier, like sandbox, to test in details all the new things in lab environment, but not in my normal game, in a side game i'd load to test a thing before i continue my normal game.