How do YOU use mining drills?
Posted: Sun Mar 03, 2024 3:37 am
I'm curious what tricks you're using. It seems to take a long time, but I do it so much and try to squeeze all I can out of it.
My rule is 500 or more ore per electric miner. It's working out well. To setup this coal patch, first find the top, left, bottom and right edge where the miners go. The first patch I can get that's 500 or more ore marks the edge. After doing that on all 4 sides. Drag miners connecting the top & bottom, then the left & right. That shows me if there's any gaps. After a couple minutes of rearranging to remove the gaps. Then I can count many miners would be used if going up/down vs. left/right. In vanilla that's 15 miners on each side. (FYI. Using copy, cut, or the decon tool - all 3 let you easily count them).
vertical vs horizontal. If one direction has 16 or more on any side, then I go the other way. If one is 13 and another is 15. I'm going with the 15 which may reduce the number of belts I have to manage. If the 13 vs 15 output the same number of belts. That's when I open the map and choose vertical vs horizontal. In the pic I have to add extra room for automated balancing.
After placing the mines. Next is to remove all mines that have under 500 ore. So far that rule has guaranteed that I'm not missing ore.
Then the power poles. At the ore output, closest to the edge of the ore patch, that electric miner there gets powered by a pole 1 tile away from it (in the pic). The rest of the poles are simple, it's 1 tile short of the max power poles range. Copy and paste. Then dragging belt over the poles creates the undergrounds. Copy & paste the balancers at each end. Then the reducer, in this case it's a 6:5. I find balancers like in the pic are easier to lay down and make more sense than looking up a 6:5 balancer which would work here. Those balancers I only see useful when there's robots and lots of resources flying over your head.
That's what I do. I want to believe we're all different. How do you handle it?
My rule is 500 or more ore per electric miner. It's working out well. To setup this coal patch, first find the top, left, bottom and right edge where the miners go. The first patch I can get that's 500 or more ore marks the edge. After doing that on all 4 sides. Drag miners connecting the top & bottom, then the left & right. That shows me if there's any gaps. After a couple minutes of rearranging to remove the gaps. Then I can count many miners would be used if going up/down vs. left/right. In vanilla that's 15 miners on each side. (FYI. Using copy, cut, or the decon tool - all 3 let you easily count them).
vertical vs horizontal. If one direction has 16 or more on any side, then I go the other way. If one is 13 and another is 15. I'm going with the 15 which may reduce the number of belts I have to manage. If the 13 vs 15 output the same number of belts. That's when I open the map and choose vertical vs horizontal. In the pic I have to add extra room for automated balancing.
After placing the mines. Next is to remove all mines that have under 500 ore. So far that rule has guaranteed that I'm not missing ore.
Then the power poles. At the ore output, closest to the edge of the ore patch, that electric miner there gets powered by a pole 1 tile away from it (in the pic). The rest of the poles are simple, it's 1 tile short of the max power poles range. Copy and paste. Then dragging belt over the poles creates the undergrounds. Copy & paste the balancers at each end. Then the reducer, in this case it's a 6:5. I find balancers like in the pic are easier to lay down and make more sense than looking up a 6:5 balancer which would work here. Those balancers I only see useful when there's robots and lots of resources flying over your head.
That's what I do. I want to believe we're all different. How do you handle it?