Remove conveniences in favour of circuit networks
Posted: Fri Feb 02, 2024 5:20 pm
I was just getting back into factorio to prepare for the upcoming updates, when I realized that I never had a reason to use circuit networks before.
After researching a bit I found that no player has an actual use for circuit networks. Most players use them for:
- Oil refining, which i can see as an actual use.
- Limiting chest buffers (which can be done without circuit networks as long as you stay within stack bounds)
- ability to see warehouse stocks, which seems to be a minor benefit
- building big logic constructs that have no use to the average player
- turning off coal plants to allow accumulators to dischage, which leads me to the reason of this post:
Most use cases of circuit networks are either extremly trivial or extremly complicated. Things like limiting the coal supply to steam engines in order to maximise efficiency or toggling parts of your powergrid to allow solar panels to work during daytime is all managed automatically.
Same with chest sizes which can be changed at will without the need of circuit networks.
Machines rarely run at full power if its not needed. Most machines will power off automatically if they are not producing anything or are not needed to produce anything.
While all of these features are really convinient and you don't have to manage every detail of your factory, you also lose the ability to be creative with circuits (as an average player) while having the ability to acively impact the efficiency of your factory.
I would like those features to be reduced to a level where it starts to make sense to use circuit networks for these activities instead, for example the management of the powergrid or warehouse management.
After researching a bit I found that no player has an actual use for circuit networks. Most players use them for:
- Oil refining, which i can see as an actual use.
- Limiting chest buffers (which can be done without circuit networks as long as you stay within stack bounds)
- ability to see warehouse stocks, which seems to be a minor benefit
- building big logic constructs that have no use to the average player
- turning off coal plants to allow accumulators to dischage, which leads me to the reason of this post:
Most use cases of circuit networks are either extremly trivial or extremly complicated. Things like limiting the coal supply to steam engines in order to maximise efficiency or toggling parts of your powergrid to allow solar panels to work during daytime is all managed automatically.
Same with chest sizes which can be changed at will without the need of circuit networks.
Machines rarely run at full power if its not needed. Most machines will power off automatically if they are not producing anything or are not needed to produce anything.
While all of these features are really convinient and you don't have to manage every detail of your factory, you also lose the ability to be creative with circuits (as an average player) while having the ability to acively impact the efficiency of your factory.
I would like those features to be reduced to a level where it starts to make sense to use circuit networks for these activities instead, for example the management of the powergrid or warehouse management.