100x Research Increase Review (first 80 hours)
Posted: Mon Oct 23, 2023 3:00 pm
Hey guys - I read a post somewhere about this dude who was playing on expensive mode, with a 100x research requirement, so I thought why the hell not, that sounds like fun... Whacked on KS2/SE mods and went for it
(Now, I want to say I'm no Factorio expert, I get as far as launching rockets and I'm usually bored by that point, so this was always ggoing to be an insane challenge, and I hoped for something fairly idle too so when I get bored I could leave it running and just come back to it)
I don't remember well, but I made a few changes, I think 6x more resources per spot, 2x the size, but also half the amount of resources spawning. In hindsight, with a 100x requirement for all research I shouldn't have halved the resources spawning.
Spent the first few hours cutting down trees until I got to the greenhouse - that wasn't so much fun., and I'm now trying to figure out what to do about the Biomatter situation as I need 15k Military cards to research bioprocessing, which is 3k biter research/30k biomatter... I currently have arounud 1,000 from the various bases I've destroyed so far in the game, so I might cheat in 29,700 biomatter (making the requirement 300 as per 'standard'), just so I can start to progress with the military branch of the game without having to destroy some 1,000 enemy bases without any military stuff...
I strarted with some QoL perks - I can't remember what anymore, but I started with 50 construction robots (which has been life changing, because 80 hours in and I still can't make them)
I reduced the biters evolution but I think I messed that up still as I'm fending off around 5k biters/spitters per 10 minutes at the moment and can't really wipe out alien bases particularly easy, and the pollution I'm producing is causing issues. But I haven't switched to solar panels yet, so that'll help, equally I need over 2k of them just to power my base, so presume 4k to cover nighttime too... and a whole lot of Accumulators to go alongside these.... Yikes
I've only just started researching blue, but because of the resource situation mentioned above, I've had to be clever in allocating resources to specific places, it's made me learn how to use combinators which has been fun - an automated research storage line that roughly balances the amount of each research tech card is my proudest achievement so far - can't produce enough blues yet to keep up with the others, but it only produces two/three of the four at any given time depending on needs and what I've set it too. This is partly required because I inadvertently made it more of a resource management game too since I can't just get a tonne of mining bases up at this point in the game, because I don't have the gear to get out and explore, and I have to go deep into alien territory to find anything, and I usually wind up dead in short order.
I also haven't got a clue what to do about the coronal mass ejections (and neither have I ever played long enough for these to be a factor) - I haven't even tried to mitigate those yet, I've just taken them and rebuilt afterwards if it hit me (thankfully hasn't hit anything too important, just an oil field and some turrets so easily repairable.. I dread it hitting my production lines) - with how far behind I am in terms of research I don't think there's anything I can do but I'd be keen for advice on that?
The pure infrastructure required to produce 30k research cards to research anything is just beyond insane...
I have to say, this feels how the game is supposed to be played. I struggle to pick which research options to take, I haven't really had any to waste on doing all the research yet at this point of the game. I also need to mass produce everything, so the planning and the size of my base really doesn't warrant where I am in the game - I have what can only be described as a mega-start base
Overall, if anyone wants a new, and long challenge, I'd definitely give it a go... I'm not sure what I'd suggest around the biters though, they can be a bit overwhelming and I've had to spend hours just walking around the perimeter of my base just rebuilding things constantly
Maybe don't include SE though, I'm 80 hours in and so far away from my first rocket (Equally I'm sure most people would be ahead of where I am 80 hours in)
If anyone has any suggestions or questions, feel free to pop them my way
(Now, I want to say I'm no Factorio expert, I get as far as launching rockets and I'm usually bored by that point, so this was always ggoing to be an insane challenge, and I hoped for something fairly idle too so when I get bored I could leave it running and just come back to it)
I don't remember well, but I made a few changes, I think 6x more resources per spot, 2x the size, but also half the amount of resources spawning. In hindsight, with a 100x requirement for all research I shouldn't have halved the resources spawning.
Spent the first few hours cutting down trees until I got to the greenhouse - that wasn't so much fun., and I'm now trying to figure out what to do about the Biomatter situation as I need 15k Military cards to research bioprocessing, which is 3k biter research/30k biomatter... I currently have arounud 1,000 from the various bases I've destroyed so far in the game, so I might cheat in 29,700 biomatter (making the requirement 300 as per 'standard'), just so I can start to progress with the military branch of the game without having to destroy some 1,000 enemy bases without any military stuff...
I strarted with some QoL perks - I can't remember what anymore, but I started with 50 construction robots (which has been life changing, because 80 hours in and I still can't make them)
I reduced the biters evolution but I think I messed that up still as I'm fending off around 5k biters/spitters per 10 minutes at the moment and can't really wipe out alien bases particularly easy, and the pollution I'm producing is causing issues. But I haven't switched to solar panels yet, so that'll help, equally I need over 2k of them just to power my base, so presume 4k to cover nighttime too... and a whole lot of Accumulators to go alongside these.... Yikes
I've only just started researching blue, but because of the resource situation mentioned above, I've had to be clever in allocating resources to specific places, it's made me learn how to use combinators which has been fun - an automated research storage line that roughly balances the amount of each research tech card is my proudest achievement so far - can't produce enough blues yet to keep up with the others, but it only produces two/three of the four at any given time depending on needs and what I've set it too. This is partly required because I inadvertently made it more of a resource management game too since I can't just get a tonne of mining bases up at this point in the game, because I don't have the gear to get out and explore, and I have to go deep into alien territory to find anything, and I usually wind up dead in short order.
I also haven't got a clue what to do about the coronal mass ejections (and neither have I ever played long enough for these to be a factor) - I haven't even tried to mitigate those yet, I've just taken them and rebuilt afterwards if it hit me (thankfully hasn't hit anything too important, just an oil field and some turrets so easily repairable.. I dread it hitting my production lines) - with how far behind I am in terms of research I don't think there's anything I can do but I'd be keen for advice on that?
The pure infrastructure required to produce 30k research cards to research anything is just beyond insane...
I have to say, this feels how the game is supposed to be played. I struggle to pick which research options to take, I haven't really had any to waste on doing all the research yet at this point of the game. I also need to mass produce everything, so the planning and the size of my base really doesn't warrant where I am in the game - I have what can only be described as a mega-start base
Overall, if anyone wants a new, and long challenge, I'd definitely give it a go... I'm not sure what I'd suggest around the biters though, they can be a bit overwhelming and I've had to spend hours just walking around the perimeter of my base just rebuilding things constantly
Maybe don't include SE though, I'm 80 hours in and so far away from my first rocket (Equally I'm sure most people would be ahead of where I am 80 hours in)
If anyone has any suggestions or questions, feel free to pop them my way