Radar
Posted: Sat Feb 16, 2013 8:58 am
I'm fairly certain the answer is "Nothing but suck up electricity." but is the radar good for anything other than the tutorial levels at the moment?
When you implement an in-game map, maybe you could use radars to explore new sectors (which will be actual areas of the infinite map), without actually going there.slpwnd wrote:Good observation. Radar is only useful in the third level of the tutorial. It has no functionality on its own (just an entity with animation). The functionality in the third level of the tutorial is all provided by the Lua script.
We basically wanted the player to motivate to generate a lot of electricity in the third level. So we came up with the radar – we thought it was a good fit into the story.
We are planning something like this, we will just have to implement the map first.Xinvoker wrote:When you implement an in-game map, maybe you could use radars to explore new sectors (which will be actual areas of the infinite map), without actually going there.slpwnd wrote:Good observation. Radar is only useful in the third level of the tutorial. It has no functionality on its own (just an entity with animation). The functionality in the third level of the tutorial is all provided by the Lua script.
We basically wanted the player to motivate to generate a lot of electricity in the third level. So we came up with the radar – we thought it was a good fit into the story.