Great read as always, although it's funny how different perspectives can be.
Never cared about multiplayer, never changed my playstyle, always did the mainbus, never voided liquids, never cared about speedruns.
What's even funnier, I don't remember the car, I don't know why, I have been there since the very beginning. I do remember the devs giving access to early concept arts, and giving our names to buildings.
I did like the old science, though, and alien artifacts. Biters nowadays feel like a chore, but if I disable them, I feel like I am cheating.
The most important update is also forgotten - marathon, and deathworld marathon, where you have completely different logistical overhead. I have never played anything else since deathwolrd marathon became available.
But it is logical, that a speedrunner would not care about that
I agree completely, that the early UI and graphics were painful, but I had to look past them, since a lot of factory building games at that time were even worse. And it was worth it - the core gameplay loop had me hooked after the first couple of hours, and the grace and delicacy of the devs, which grew the game over the years since were worth waiting for.
Soon it will be ten years since factorio came into my life, and it's funny to think, how many things happened and changed since that time.