HDR
Posted: Sun Oct 17, 2021 3:38 pm
Are there any plans for Factorio to support HDR? Would it actually make a visual difference?
What I meant by asking for HDR is not a simple toggle in the game, but a re-rendering of all the assets. If all the assets were re-rendered in HDR, and there was an option to enable them in game, would it make a visual difference?
See my last post. I don't believe it would. Maybe a few pixel would change but probably not even enough to notice. Think about it. HDR handles the case where for example you have a dark room with a bright window. The dark parts use one range and the window a separate range so you can still see details in each. Which model has such a case? At most you have some parts of the model that is in it's own shadow and might gain a bit more detail.jackthesmack wrote: ↑Tue Oct 19, 2021 9:45 pmWhat I meant by asking for HDR is not a simple toggle in the game, but a re-rendering of all the assets. If all the assets were re-rendered in HDR, and there was an option to enable them in game, would it make a visual difference?
True to an extent, but I don’t see these things as mutually exclusive. I mean, Factorio already has many graphics settings that are toggle-able. Also, HDR is not computationally expensive and is mainly a GPU thing—not something I’d expect to affect Factorio that significantly. If you’re on a more recent modern GPU, HDR is pretty trivial actually.NineNine wrote: ↑Tue Nov 21, 2023 3:22 am The thing is that Factorio isn't about good quality graphics to most players. Most of the game is spent plopping down blueprints in map mode where there are virtually no graphics at all, just color blocks. It's much more important to optimize graphics for performance (not quality), because the game is a beast and quickly overwhelms ever the fastest computers. I'd rather have poorer quality graphics if it meant the game can run faster, and I'd imagine I'm not the only serious player who would agree. I have a megabase that runs at 10 FPS right now on a top of the line computer. The *last* thing I want is fancy graphics that makes it run even slower.
This is a horrible sweeping generalisation. You're free to play with your coloured blocks, but I spend a lot of time looking at the game's graphics, thanks. UPS-heads are free to install mods which take out all the animations, light layers, shadows, and integration patches if they like.
This statement seems very dubious to me. Did you really make a survey among a representative sample of Factorio's player base to back up this claim ? I'm almost certain it's not the case.
I think that's a very reasonable generalization. I can't imagine playing the game without blueprints post-rocket launch. It seems like it would just be incredibly tedious and boring to plop down a building at a time. That's just me, of course, but I would imagine that most people are not playing Factorio for the graphics. There are an infinite number of games that looks prettier on a computer screen than Factorio.Deadlock989 wrote: ↑Tue Nov 21, 2023 10:08 amThis is a horrible sweeping generalisation. You're free to play with your coloured blocks, but I spend a lot of time looking at the game's graphics, thanks. UPS-heads are free to install mods which take out all the animations, light layers, shadows, and integration patches if they like.
So you think that most people launch a rocket, and then walk walk from the game, or start a new one? Really?Koub wrote: ↑Tue Nov 21, 2023 12:18 pmMy intuition is that megabasing to the point UPS are the major limiting factor the the enjoyment concerns a small percentage of Factorio's players. Excluding this (probably) small population, it's hard to imagine people would NOT prefer better graphics if given the opportunity.
One does not need to be in map mode to use blueprints. I use them all the time, but rarely do it from map view. I very much like the looks of my factory as more than simple colored blocks.NineNine wrote: ↑Tue Nov 21, 2023 1:02 pm I think that's a very reasonable generalization. I can't imagine playing the game without blueprints post-rocket launch. It seems like it would just be incredibly tedious and boring to plop down a building at a time. That's just me, of course, but I would imagine that most people are not playing Factorio for the graphics. There are an infinite number of games that looks prettier on a computer screen than Factorio.
Why is it that you assume people would just walk away/start a new game after launching the rocket if they're not into extreme megabasing? I keep playing post rocket launch, but am not concerned about eeking out every drop of UPS. While I would certainly like to be able to keep building bigger, I am not wanting to do so at the detriment of other aspects of the game. I'd rather design and play with my factory in a way that's fun until the slow down is too much, then start over, instead of finding ways to redesign/things to shut off in game to gain more UPS.
If the game ran faster (ie: not using top end graphics), you wouldn't have to quit your game and start another one so soon. I also don't enjoy trying to figure out how to improve UPS so that I can continue playing my game (so I don't). There are all sorts of new challenges with larger bases that aren't available if you're only playing small bases, and you can't get to those challenges while also using cutting edge graphics. The fancier the graphics you are playing with, the sooner you have to quit your game and re-start. I like playing Factorio quite a bit, and I'd like to be able to play it a whole lot more. If I wanted to stare at something with pretty colors, I'd just buy a lava lamp.FuryoftheStars wrote: ↑Tue Nov 21, 2023 2:43 pmOne does not need to be in map mode to use blueprints. I use them all the time, but rarely do it from map view. I very much like the looks of my factory as more than simple colored blocks.NineNine wrote: ↑Tue Nov 21, 2023 1:02 pm I think that's a very reasonable generalization. I can't imagine playing the game without blueprints post-rocket launch. It seems like it would just be incredibly tedious and boring to plop down a building at a time. That's just me, of course, but I would imagine that most people are not playing Factorio for the graphics. There are an infinite number of games that looks prettier on a computer screen than Factorio.
Why is it that you assume people would just walk away/start a new game after launching the rocket if they're not into extreme megabasing? I keep playing post rocket launch, but am not concerned about eeking out every drop of UPS. While I would certainly like to be able to keep building bigger, I am not wanting to do so at the detriment of other aspects of the game. I'd rather design and play with my factory in a way that's fun until the slow down is too much, then start over, instead of finding ways to redesign/things to shut off in game to gain more UPS.
Frankly, I'm not arguing any of this. While yes, I like better graphics, my point was that you were making generalized statements that others were calling you out on, and instead you seemed to just double down on it with your responses that I quoted.NineNine wrote: ↑Tue Nov 21, 2023 3:37 pm If the game ran faster (ie: not using top end graphics), you wouldn't have to quit your game and start another one so soon. I also don't enjoy trying to figure out how to improve UPS so that I can continue playing my game (so I don't). There are all sorts of new challenges with larger bases that aren't available if you're only playing small bases, and you can't get to those challenges while also using cutting edge graphics. The fancier the graphics you are playing with, the sooner you have to quit your game and re-start. I like playing Factorio quite a bit, and I'd like to be able to play it a whole lot more. If I wanted to stare at something with pretty colors, I'd just buy a lava lamp.
Sadly, if you look at the steam achievements, most players do not build even a single locomotive, (48%) , only 62% only ever trigger an attack of the biters from pollution.NineNine wrote: ↑Tue Nov 21, 2023 3:37 pm That being said, only Wube knows how their customers play Factorio. Maybe most customers are like you and just like watching the little factories do their little things on the screen. If that's the case, then sure, maybe there's a case for layering on more GPU/CPU intensive graphics. My point is I think that most customers would probably prefer to have longer, more fun gameplay than prettier graphics. But heck what do I know?
Bubble of color going up and down randomly ? I think one can do with combinators , especially with the 2.0 selector combinator and the "random" output although it is more common to have a text moving sideways it has lots of similarity . Maybe HDR could help making the display more visible if we make pixelated bubble ? That has nothing to do with megabasing.
Same here x) only giving my thoughts, i think it help associating a personnal dimension to statistics when some of the players in the % of achievement explain how they got here why how they feel.