Difficulty curve and how to keep players till end game
Re: Difficulty curve and how to keep players till end game
A couple of points worth remembering for more experienced players when it comes to the newbie experience. One is that the progression, particularly with building out oil, has changed a lot in 0.15. Now, for blue science, the only oil based product you need is plastic for red circuits, the need for lube and acid don’t come in u til purple and yellow, respectively. Second, I don’t think the idea of having a section of your factory to build stuff for using when building the factory is something that doesn’t occur to a lot of players until quite late in the learning process. It was only after I launched a rocket and decided to have a go at lazy bastard that I realised the usefulness of that. Before then I would just grab what I could from the production lines for science and hand craft everything else. It just didn’t occur to me for something like assembly machines that I would ever want enough of them for that not to be a totally fine strategy.