all i said was this :blazespinnaker wrote: ↑Mon Sep 19, 2022 3:39 pm "required to make marathon deathworld easier"
come on man... it's just a game.
I mean, really, is that what this is about? Lol.. ok, I admit I was wrong. I should have said unless you're willing to use efficiency modules, it's going to be harder.
Though to be fair, given the base that he posed, pretty sure em3 would have been a roundoff error at that point.
I mean, what is easier and what is harder, I dunno. Seems rather subjective... which is sort of the point, right?
i'm sorry if i had gone not so respectful afterwards and insisted heavily, i know it's just a game, it's a forum of discussion, and sometimes people disagree, the later part of my sentence is subjective : " i think", the first part is an advice, not some dogma, i was mentionning it in case it was an overlook from you because i care (too much) about details i wasn't sure i had understood your explanations too.mmmPI wrote: ↑Thu Sep 15, 2022 11:15 pm I have to respectfully disagree and advice for using eff1 in mining drill as those are cheaper to cap the reduction in energy consumption ( -80% achieved with 3 eff1) Eff3 would supposedly be because you use beacon setups ?
I don't think if one is using beacon setup that even eff3 would be enough to reduce pollution to the normal level, 3 eff3 would only give a -150% reduction. At this point i think the polution is not really diminshed enough for it to be worth the ressources.