Space Age general Questions
Re: Space Age general Questions
Oh... Got it, thanks...
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Re: Space Age general Questions
It's the same with steam though. In the early game I set up a nuclear power plant with tanks for the steam, and it was only fuelled when the steam ran low...... hot scorching steam..... kept indefinitely in tanks.BlueTemplar wrote: ↑Thu Nov 07, 2024 5:02 pmI should be extremely easy to set up, you just change spoil result to some other item ?DmitryGromov wrote: ↑Thu Nov 07, 2024 12:06 pmAgreed. The question immediately arises - can the mechanics of "rotting" (which is on Gleba) be changed to something else for other things (evaporation rate, rusting, etc.) in potential mods?
(Note how iron&copper bacteria do not spoil into Spoilage !)
Ice might be tricky, because you can't just make it spoil into liquid water (maybe water barrels ??). Could maybe make it spoil into nothing (?), but that lack of feedback would probably be frustrating to the player...
(I wonder if there's a way to make an ice => water barrels => empty barrels (/ steam barrels ?) chain to spoil much faster on Vulcanus ?
And even have water barrels spoil into iceon Fulgora and the ice planet?)
My point is that it's just not the ice, and temperature is not just a spoilage mechanic. I think it's a cool idea, and maybe storing ice on Vulcanus should not be a thing .
With that said, I have come to terms with he fact that changing temperature does not seem to be a mechanic in this game except for heat pipes.
- BlueTemplar
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Re: Space Age general Questions
A different use of temperature is actually in the base game, and you have mods (like pYanodons) that fully exploit it by producing steam of many different temperatures, and some machines only accepting a certain temperature range.
(Although I have no idea how merging fluids of different temperatures will work out in 2.0...)
But not temperature equalization with the environment, yeah.
(Although I have no idea how merging fluids of different temperatures will work out in 2.0...)
But not temperature equalization with the environment, yeah.
BobDiggity (mod-scenario-pack)
Re: Space Age general Questions
Is there a way to prevent biochambers to gobble up to 5 nutrients?
Biochamber in my case works not constantly. So, even provided completelly fresh nutrients, it produces spoilage. Because while it burns 1 nutrient, other 4 spoils so that adding another 100% fresh to a pile doesn't help - freshness of 5 nutrients drops to zero in time. it would be solved if I can make it grab no more than 1 or 2 nutrients.
I solve other spoil problems with logic (kinda obsessed with new mechanic, challenge myself to not produce spoilage). But this one can't - can't read fuel slot.
Biochamber in my case works not constantly. So, even provided completelly fresh nutrients, it produces spoilage. Because while it burns 1 nutrient, other 4 spoils so that adding another 100% fresh to a pile doesn't help - freshness of 5 nutrients drops to zero in time. it would be solved if I can make it grab no more than 1 or 2 nutrients.
I solve other spoil problems with logic (kinda obsessed with new mechanic, challenge myself to not produce spoilage). But this one can't - can't read fuel slot.
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