Fish

Post all other topics which do not belong to any other category.
fliberdygibits
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Sep 19, 2018 11:41 pm
Contact:

Fish

Post by fliberdygibits » Sun Jan 20, 2019 8:37 am

What does everyone else do with all the fish? I must have 10000 raw fish in storage??

theolderbeholder
Inserter
Inserter
Posts: 49
Joined: Wed Sep 20, 2017 5:45 pm
Contact:

Re: Fish

Post by theolderbeholder » Sun Jan 20, 2019 9:45 am

I guess most people won´t start to fish in first place. :D

Pi-C
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Sun Oct 14, 2018 8:13 am
Contact:

Re: Fish

Post by Pi-C » Sun Jan 20, 2019 10:34 am

fliberdygibits wrote:
Sun Jan 20, 2019 8:37 am
What does everyone else do with all the fish? I must have 10000 raw fish in storage??
I found this mod which uses fish to make lubricant and heavy oil. Also, I could imagine using this mod together with an aquafarm could be helpful to set up chemical production when there are no significant oil patches in the vicinity. However, as I hardly had time for playing lately (guess I'll wait until the 0.17 release before I start again), I haven't actually tried either mod yet, so I don't know whether enough fish could be generated to make this chain worthwhile. At least, you could convert your 10k fish to 50k lube or 7k heavy oil with the first mod …

Zavian
Smart Inserter
Smart Inserter
Posts: 1289
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: Fish

Post by Zavian » Sun Jan 20, 2019 10:48 am

Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).

Jap2.0
Smart Inserter
Smart Inserter
Posts: 1861
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Fish

Post by Jap2.0 » Sun Jan 20, 2019 7:49 pm

Zavian wrote:
Sun Jan 20, 2019 10:48 am
Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).
I mean, Factorio generally doesn't deal with typical scales.
There are 10 types of people: those who get this joke and those who don't.

Avezo
Filter Inserter
Filter Inserter
Posts: 428
Joined: Fri Apr 01, 2016 3:53 pm
Contact:

Re: Fish

Post by Avezo » Sun Jan 20, 2019 8:17 pm

Achievement for storing million fishes could be introduced.

theolderbeholder
Inserter
Inserter
Posts: 49
Joined: Wed Sep 20, 2017 5:45 pm
Contact:

Re: Fish

Post by theolderbeholder » Sun Jan 20, 2019 8:45 pm

Jap2.0 wrote:
Sun Jan 20, 2019 7:49 pm
I mean, Factorio generally doesn't deal with typical scales.
Yes, and too much is never enough, but ... it is still a lot of fish. :?

Amarula
Fast Inserter
Fast Inserter
Posts: 100
Joined: Fri Apr 27, 2018 1:29 pm
Contact:

Re: Fish

Post by Amarula » Sun Jan 20, 2019 10:48 pm

fliberdygibits wrote:
Sun Jan 20, 2019 8:37 am
What does everyone else do with all the fish? I must have 10000 raw fish in storage??
So long, and thanks for all the fish! :D
--with much gratitude to Douglas Adams for this and many other wonderful quotations

Pi-C
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Sun Oct 14, 2018 8:13 am
Contact:

Re: Fish

Post by Pi-C » Sun Jan 20, 2019 11:01 pm

Jap2.0 wrote:
Sun Jan 20, 2019 7:49 pm
Zavian wrote:
Sun Jan 20, 2019 10:48 am
Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).
I mean, Factorio generally doesn't deal with typical scales.
You mean fish in Factorio have iron or copper plate scales? :-)

Jap2.0
Smart Inserter
Smart Inserter
Posts: 1861
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Fish

Post by Jap2.0 » Mon Jan 21, 2019 12:22 am

Pi-C wrote:
Sun Jan 20, 2019 11:01 pm
Jap2.0 wrote:
Sun Jan 20, 2019 7:49 pm
Zavian wrote:
Sun Jan 20, 2019 10:48 am
Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).
I mean, Factorio generally doesn't deal with typical scales.
You mean fish in Factorio have iron or copper plate scales? :-)
Hmm, processing trace minerals from fish? Sounds plausible.
There are 10 types of people: those who get this joke and those who don't.

Pi-C
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Sun Oct 14, 2018 8:13 am
Contact:

Re: Fish

Post by Pi-C » Mon Jan 21, 2019 8:49 am

Jap2.0 wrote:
Mon Jan 21, 2019 12:22 am
Pi-C wrote:
Sun Jan 20, 2019 11:01 pm
Jap2.0 wrote:
Sun Jan 20, 2019 7:49 pm
Zavian wrote:
Sun Jan 20, 2019 10:48 am
Well fish exist for eating. But typically you don't need 10,000. (You could launch them to space).
I mean, Factorio generally doesn't deal with typical scales.
You mean fish in Factorio have iron or copper plate scales? :-)
Hmm, processing trace minerals from fish? Sounds plausible.
Absolutely. Well, it's just as plausible as people believing they won't run out of money the whole year long if they keep a scale from the carp they've eaten at New Year's day in their wallet. :-D

dimm
Burner Inserter
Burner Inserter
Posts: 7
Joined: Tue Jun 06, 2017 12:04 pm
Contact:

Re: Fish

Post by dimm » Tue Jan 22, 2019 10:16 am


Amarula
Fast Inserter
Fast Inserter
Posts: 100
Joined: Fri Apr 27, 2018 1:29 pm
Contact:

Re: Fish

Post by Amarula » Tue Jan 22, 2019 7:19 pm

dimm wrote:
Tue Jan 22, 2019 10:16 am
What Fish?
I wondered the same thing the first time I saw a reference to fish. Go to a lake, they seem to be in shallow water, not deep water (light blue not dark blue), and you will see teeny-tiny shadows moving around. Fish! Mine them the same way you mine trees or rocks.
Check out the wiki for pictures: https://wiki.factorio.com/Raw_fish

User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 899
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Fish

Post by Nova » Tue Jan 22, 2019 7:37 pm

dimm's post is a link to a mod that removes the fish from the game. :)
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of. Image

invisus
Inserter
Inserter
Posts: 20
Joined: Fri Sep 21, 2018 5:33 pm
Contact:

Re: Fish

Post by invisus » Tue Jan 22, 2019 8:55 pm

Amarula wrote:
Tue Jan 22, 2019 7:19 pm
Check out the wiki for pictures: https://wiki.factorio.com/Raw_fish
Yeah, and I think you could once use an inserter to pluck the fish out of the water automatically when they came within range... I don't think that works anymore, but I think the deconstruction planner still does...

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 1678
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Fish

Post by darkfrei » Tue Jan 22, 2019 9:03 pm

invisus wrote:
Tue Jan 22, 2019 8:55 pm
Amarula wrote:
Tue Jan 22, 2019 7:19 pm
Check out the wiki for pictures: https://wiki.factorio.com/Raw_fish
Yeah, and I think you could once use an inserter to pluck the fish out of the water automatically when they came within range... I don't think that works anymore, but I think the deconstruction planner still does...
Like this? viewtopic.php?t=16618

invisus
Inserter
Inserter
Posts: 20
Joined: Fri Sep 21, 2018 5:33 pm
Contact:

Re: Fish

Post by invisus » Tue Jan 22, 2019 9:10 pm

darkfrei wrote:
Tue Jan 22, 2019 9:03 pm
Like this? viewtopic.php?t=16618
Heh, maybe that is what I was thinking of... :?

Jap2.0
Smart Inserter
Smart Inserter
Posts: 1861
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Fish

Post by Jap2.0 » Tue Jan 22, 2019 9:36 pm

invisus wrote:
Tue Jan 22, 2019 9:10 pm
darkfrei wrote:
Tue Jan 22, 2019 9:03 pm
Like this? viewtopic.php?t=16618
Heh, maybe that is what I was thinking of... :?
No, I think it may have used to be vanilla (although those are rumors from before my time).
There are 10 types of people: those who get this joke and those who don't.

Selvek
Fast Inserter
Fast Inserter
Posts: 196
Joined: Fri May 06, 2016 4:04 am
Contact:

Re: Fish

Post by Selvek » Tue Jan 22, 2019 9:45 pm

How on earth did you wind up with 10000 fish!!?????? Unless you've got a mod to auto-harvest them, you have to collect them manually (by hand or deconstruction order) AFAIK.

Jap2.0
Smart Inserter
Smart Inserter
Posts: 1861
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Fish

Post by Jap2.0 » Tue Jan 22, 2019 10:40 pm

Selvek wrote:
Tue Jan 22, 2019 9:45 pm
How on earth did you wind up with 10000 fish!!?????? Unless you've got a mod to auto-harvest them, you have to collect them manually (by hand or deconstruction order) AFAIK.
You can easily get a couple hundred with a single deconstruction action - each one gives 5 now.
There are 10 types of people: those who get this joke and those who don't.

Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: Trebor and 6 guests