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[1.1.39] LinuxGSM issue, failure to connect to auth.factorio.com

Posted: Sun Sep 12, 2021 3:08 am
by xEnthalpy
Trying to setup a dedicated server for my friends and I but keep running into an issue where it attempts to connect to auth.factorio.com on port 443 and then it fails with code(520).

I don't know what to do from here. Any help would be appreciated.

Here's a snippet of the logs.

Code: Select all

  0.596 Hosting game at IP ADDR:({192.168.1.188:34197})
   0.597 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
   0.636 Error HttpSharedState.cpp:138: CURL failed: code:7, 7; Failed to connect to auth.factorio.com port 443: Connection refused
   0.636 Info HttpSharedState.cpp:147: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
   0.636 Info HttpSharedState.cpp:148: Status code: 0
   0.636 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection refused)
   0.636 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "Failed to reach auth server. Code: 520. Error: Failed to connect to auth.factorio.com port 443: Connection refused."
   0.636 Info ServerMultiplayerManager.cpp:780: updateTick(1055) changing state from(CreatingGame) to(InitializationFailed)
   0.636 Info CommandLineMultiplayer.cpp:209: Exit point.
   0.640 Info ServerMultiplayerManager.cpp:113: Disconnecting multiplayer connection.
   0.640 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(InitializationFailed) to(DisconnectingScheduled)
   0.648 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
   0.648 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(DisconnectingScheduled) to(Closed)
   0.697 Info UDPSocket.cpp:218: Closing socket
   0.697 Info UDPSocket.cpp:248: Socket closed                                                                             0.698 Goodbye

EDIT:
I resolved it. Only took me a wireshark log to see where the connection was getting dropped. Was a DNS issue.