I don't know what to do from here. Any help would be appreciated.
Here's a snippet of the logs.
Code: Select all
0.596 Hosting game at IP ADDR:({192.168.1.188:34197})
0.597 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
0.636 Error HttpSharedState.cpp:138: CURL failed: code:7, 7; Failed to connect to auth.factorio.com port 443: Connection refused
0.636 Info HttpSharedState.cpp:147: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
0.636 Info HttpSharedState.cpp:148: Status code: 0
0.636 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection refused)
0.636 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "Failed to reach auth server. Code: 520. Error: Failed to connect to auth.factorio.com port 443: Connection refused."
0.636 Info ServerMultiplayerManager.cpp:780: updateTick(1055) changing state from(CreatingGame) to(InitializationFailed)
0.636 Info CommandLineMultiplayer.cpp:209: Exit point.
0.640 Info ServerMultiplayerManager.cpp:113: Disconnecting multiplayer connection.
0.640 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(InitializationFailed) to(DisconnectingScheduled)
0.648 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
0.648 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(DisconnectingScheduled) to(Closed)
0.697 Info UDPSocket.cpp:218: Closing socket
0.697 Info UDPSocket.cpp:248: Socket closed 0.698 Goodbye
EDIT:
I resolved it. Only took me a wireshark log to see where the connection was getting dropped. Was a DNS issue.