Help with UPS/FPS tanked on a 2500SPM megabase
Posted: Fri Sep 10, 2021 2:04 am
Good evening everyone,
I am running into major FPS / UPS problems in my game I am at 27/27 currently
When I look at my time usage using the F4 menu, Game updates are taking 33.4 on average and the biggest eater of the updates are the entity updates which are sitting at 24.4
When I started the game I turned biters off but had pollution on, recently I cleared pollution from the map and turned it off entirely via a console command that got me around 3-4 FPS.
a detailed dump of whats going on can be found here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
I thought maybe a mod was causing the issue but looking at the script updates I am at 0.80 so that is nothing overall for performance. My thoughts are that I need to go over my whole base and convert it to bots entirely and ditch the belts for everything. I have also attached my saved game, and I know I have some rather insane sections with belts, Ie. a mining base for coal that is rather stupid. (no excuses I actually don't remember why I did that with belts...) and I know my green circuits setups use more belts than they need, I just started fixing those before I got distracted by power, and fixing rail network issues. I am planning right now to rip apart my smelting setups, green circuits, and literally, everything that uses belts and switch over to bots as I have for my mining bases, but before I undertake that task I would like it to be confirmed that 100% it is the sheer number of belts / other entities tanking things before I dedicate about 10-12 hours doing this.
Thank you,
*Ooops * Saved game can be found here: https://drive.google.com/file/d/1qhbste ... sp=sharing
Mods Here: https://drive.google.com/file/d/1O1UbVE ... sp=sharing
I am running into major FPS / UPS problems in my game I am at 27/27 currently
When I look at my time usage using the F4 menu, Game updates are taking 33.4 on average and the biggest eater of the updates are the entity updates which are sitting at 24.4
When I started the game I turned biters off but had pollution on, recently I cleared pollution from the map and turned it off entirely via a console command that got me around 3-4 FPS.
a detailed dump of whats going on can be found here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
I thought maybe a mod was causing the issue but looking at the script updates I am at 0.80 so that is nothing overall for performance. My thoughts are that I need to go over my whole base and convert it to bots entirely and ditch the belts for everything. I have also attached my saved game, and I know I have some rather insane sections with belts, Ie. a mining base for coal that is rather stupid. (no excuses I actually don't remember why I did that with belts...) and I know my green circuits setups use more belts than they need, I just started fixing those before I got distracted by power, and fixing rail network issues. I am planning right now to rip apart my smelting setups, green circuits, and literally, everything that uses belts and switch over to bots as I have for my mining bases, but before I undertake that task I would like it to be confirmed that 100% it is the sheer number of belts / other entities tanking things before I dedicate about 10-12 hours doing this.
Thank you,
*Ooops * Saved game can be found here: https://drive.google.com/file/d/1qhbste ... sp=sharing
Mods Here: https://drive.google.com/file/d/1O1UbVE ... sp=sharing