[1.1.37] Unknown server loss of heartbeat
Posted: Fri Aug 06, 2021 10:27 pm
We were running solidly on 1.1.36 with players in the US and Australia, but after upgrading to 1.1.37, our Australian player keeps getting dropped with a server heartbeat error that spams the log. While we are running SE+K2, this error looks to be something different. It almost looks like after a missed heartbeat, the synchronizer can't recover? Happy to do further testing.
No desync log is created, likely because of this lost server connection on the client side.
No desync log is created, likely because of this lost server connection on the client side.
Code: Select all
1402.360 Warning ServerSynchronizer.cpp:54: Received RequestForHeartbeatWhenDisconnectingMessage from peer (18) with wrong nextSequenceNumber (1824050530) while (1824050002) was expected