Frequent crash not attributable to a specific action

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godspeedkill
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Frequent crash not attributable to a specific action

Post by godspeedkill »

Seems I keep coming across the same crash with the following log. There doesn't seem to be a specific trigger for it, but it will happen sporadically through game sessions with my friends (as a guest joining server).

Code: Select all

   0.000 2021-07-14 00:59:11; Factorio 1.1.35 (build 58756, win64, steam)
   0.001 Operating system: Windows 10 (build 19043) 
   0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Beast/AppData/Roaming/Factorio [883939/953242MB]
   0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.024 System info: [CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 16 cores, RAM: 4754/32683 MB, page: 7438/37803 MB, virtual: 4339/134217727 MB, extended virtual: 0 MB]
   0.024 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.027 Available displays: 2
   0.027  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2080 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz}
   0.027  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2080 Ti {0x01, [2560,0], 2560x1440, 32bit, 144Hz}
   0.199 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.311 Initialised Direct3D[0]: NVIDIA GeForce RTX 2080 Ti; id: 10de-1e07; driver: nvldumdx.dll 30.0.14.7111
   0.311   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.311   [Local Video Memory] Budget: 10281MB, CurrentUsage: 4MB, Reservation: 0/5268MB
   0.311   [Non-Local Vid.Mem.] Budget: 15573MB, CurrentUsage: 0MB, Reservation: 0/7914MB
   0.311   Tiled resources: Tier 2
   0.311   Unified Memory Architecture: No
   0.311   BGR 565 Supported: Yes
   0.311   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.311 Graphics settings preset: very-high
   0.311   Dedicated video memory size 11049 MB
   0.374 Desktop composition is active.
   0.374 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.374                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.826 DSound: Starting _dsound_update thread
   0.826 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.826 DSound: Enter _dsound_update; tid=14564
   1.074 Loading mod core 0.0.0 (data.lua)
   1.212 Loading mod base 1.1.35 (data.lua)
   1.823 Loading mod base 1.1.35 (data-updates.lua)
   1.948 Checksum for core: 4236520717
   1.948 Checksum of base: 147445597
   2.220 Prototype list checksum: 3034860339
   2.260 Loading sounds...
   6.428 Info PlayerData.cpp:73: Local player-data.json unavailable
   6.428 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1626213626
   6.635 Initial atlas bitmap size is 16384
   6.666 Created atlas bitmap 16384x16384 [none]
   6.669 Created atlas bitmap 16384x13052 [none]
   6.670 Created atlas bitmap 8192x4208 [decal]
   6.671 Created atlas bitmap 16384x5568 [low-object]
   6.671 Created atlas bitmap 8192x4464 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   6.672 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   6.672 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   6.672 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   6.672 Created atlas bitmap 4096x3104 [mipmap]
   6.673 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   6.673 Created atlas bitmap 8192x1496 [alpha-mask]
   6.676 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
   6.676 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   6.676 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   6.684 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  19.154 Parallel Sprite Loader initialized (threads: 15)
  24.932 Sprites loaded
  24.954 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  24.965 Generated mipmaps (3) for atlas [4] of size 8192x4464   
  24.977 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  24.992 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  25.003 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  25.040 Generated mipmaps (3) for atlas [8] of size 4096x3104   
  25.052 Generated mipmaps (5) for atlas [9] of size 8192x2240   
  25.064 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  25.094 Custom mipmaps uploaded.
  25.554 Factorio initialised
  25.554 Discord overlay detected (DiscordHook64.dll)
  25.575 Steam Storage Quota: 4667/4768
  26.600 Joining game STEAM ID:({76561198022857694})
  26.600 Info UDPSocket.cpp:33: Opening socket
  26.611 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  27.761 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  27.767 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  27.767 Info ClientRouter.cpp:222: ConnectionAccepted
  27.944 Downloading file C:\Users\Beast\AppData\Roaming\Factorio\temp\auxiliary-data (113 B, 1 blocks)
  28.008 Finished download (0 s, 113 B, 1.7 kB/s)
  28.017 Warning ClientMultiplayerManager.cpp:709: Couldn't remove C:\Users\Beast\AppData\Roaming\Factorio\temp\auxiliary-data: The process cannot access the file because it is being used by another process.

  28.560 Info ClientMultiplayerManager.cpp:768: Received mapReadyForDownload
  28.560 Downloading file C:\Users\Beast\AppData\Roaming\Factorio\temp\mp-download.zip (28636686 B, 56932 blocks)
  28.570 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  35.897 Finished download (7 s, 28.6 MB, 3.9 MB/s)
  35.948 Info ClientMultiplayerManager.cpp:748: updateTick(4294967295) map download finished creating scenario
  35.948 Loading map C:\Users\Beast\AppData\Roaming\Factorio\temp\mp-download.zip: 28636686 bytes.
  35.949 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  35.971 Loading level.dat: 72400567 bytes.
  35.975 Info Scenario.cpp:197: Map version 1.1.35-1
  36.925 Loading script.dat: 398 bytes.
  36.927 Checksum for script C:/Users/Beast/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1735894310
  36.946 Info ClientMultiplayerManager.cpp:592: UpdateTick(14104112) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  37.800 Info ClientMultiplayerManager.cpp:592: UpdateTick(14104670) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  37.944 Info ClientMultiplayerManager.cpp:592: UpdateTick(14104670) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  38.048 Info GameActionHandler.cpp:5007: UpdateTick (14104676) processed PlayerJoinGame peerID(4) playerIndex(2) mode(connect) 
  39.994 Info ClientSynchronizer.cpp:331: Latency changed to (34)
  49.977 Info ClientSynchronizer.cpp:331: Latency changed to (20)
  54.977 Info ClientSynchronizer.cpp:331: Latency changed to (18)
  59.978 Info ClientSynchronizer.cpp:331: Latency changed to (17)
  64.994 Info ClientSynchronizer.cpp:331: Latency changed to (15)
  69.994 Info ClientSynchronizer.cpp:331: Latency changed to (11)
 104.994 Info ClientSynchronizer.cpp:331: Latency changed to (10)
 181.061 Info ClientSynchronizer.cpp:331: Latency changed to (41)
 186.061 Info ClientSynchronizer.cpp:331: Latency changed to (45)
 196.062 Info ClientSynchronizer.cpp:331: Latency changed to (13)
 206.062 Info ClientSynchronizer.cpp:331: Latency changed to (11)
 216.061 Info ClientSynchronizer.cpp:331: Latency changed to (10)
 281.261 Info ClientSynchronizer.cpp:331: Latency changed to (11)
 416.278 Info ClientSynchronizer.cpp:331: Latency changed to (10)
 426.279 Info ClientSynchronizer.cpp:331: Latency changed to (12)
 436.278 Info ClientSynchronizer.cpp:331: Latency changed to (10)
 482.344 Info ClientSynchronizer.cpp:331: Latency changed to (11)
 562.362 Info ClientSynchronizer.cpp:331: Latency changed to (10)
 577.361 Info ClientSynchronizer.cpp:331: Latency changed to (12)
 587.360 Info ClientSynchronizer.cpp:331: Latency changed to (11)
 597.361 Info ClientSynchronizer.cpp:331: Latency changed to (10)
 602.360 Info ClientSynchronizer.cpp:331: Latency changed to (22)
 612.361 Info ClientSynchronizer.cpp:331: Latency changed to (174)
 622.361 Info ClientSynchronizer.cpp:331: Latency changed to (10)
 637.394 Info ClientSynchronizer.cpp:331: Latency changed to (12)
 647.410 Info ClientSynchronizer.cpp:331: Latency changed to (11)
 808.595 Info ClientSynchronizer.cpp:331: Latency changed to (10)
 838.594 Info ClientSynchronizer.cpp:331: Latency changed to (11)
 923.611 Info ClientSynchronizer.cpp:331: Latency changed to (10)
1063.612 Info ClientSynchronizer.cpp:331: Latency changed to (11)
1074.377 Info ClientSynchronizer.cpp:331: Latency changed to (10)
1139.378 Info ClientSynchronizer.cpp:331: Latency changed to (12)
1149.378 Info ClientSynchronizer.cpp:331: Latency changed to (11)
1309.378 Info ClientSynchronizer.cpp:331: Latency changed to (10)
1319.377 Info ClientSynchronizer.cpp:331: Latency changed to (12)
1329.394 Info ClientSynchronizer.cpp:331: Latency changed to (11)
1354.394 Info ClientSynchronizer.cpp:331: Latency changed to (10)
1364.394 Info ClientSynchronizer.cpp:331: Latency changed to (12)
1375.461 Info ClientSynchronizer.cpp:331: Latency changed to (11)
1395.494 Info GameActionHandler.cpp:5007: UpdateTick (14185752) processed PlayerJoinGame peerID(5) playerIndex(1) mode(connect) 
1416.244 Info ClientSynchronizer.cpp:331: Latency changed to (10)
1481.244 Info ClientSynchronizer.cpp:331: Latency changed to (14)
1491.244 Info ClientSynchronizer.cpp:331: Latency changed to (11)
1506.243 Info ClientSynchronizer.cpp:331: Latency changed to (10)
1551.262 Info ClientSynchronizer.cpp:331: Latency changed to (12)
1561.262 Info ClientSynchronizer.cpp:331: Latency changed to (11)
1566.260 Info ClientSynchronizer.cpp:331: Latency changed to (10)
1606.261 Info ClientSynchronizer.cpp:331: Latency changed to (12)
1621.261 Info ClientSynchronizer.cpp:331: Latency changed to (11)
1787.328 Info ClientSynchronizer.cpp:331: Latency changed to (10)
1973.127 Info ClientSynchronizer.cpp:331: Latency changed to (12)
1983.128 Info ClientSynchronizer.cpp:331: Latency changed to (11)
2088.127 Info ClientSynchronizer.cpp:331: Latency changed to (10)
2158.428 Info ClientSynchronizer.cpp:331: Latency changed to (12)
2168.428 Info ClientSynchronizer.cpp:331: Latency changed to (11)
2274.610 Info ClientSynchronizer.cpp:331: Latency changed to (10)
2340.578 Info ClientSynchronizer.cpp:331: Latency changed to (12)
2351.127 Info ClientSynchronizer.cpp:331: Latency changed to (11)
2361.961 Info ClientSynchronizer.cpp:331: Latency changed to (10)
2376.960 Info ClientSynchronizer.cpp:331: Latency changed to (12)
2392.079 Info ClientSynchronizer.cpp:331: Latency changed to (11)
2498.252 Error CrashHandler.cpp:492: Exception Code: c0000005, Address: 0x00007ff68893a91c
ModuleBase: 0x00007ff688590000, ImageSize: 01d5a000, RelativeAddress: 003aa91c
2498.252 Error CrashHandler.cpp:498: Access Violation: Read at address FFFFFFFFFFFFFFFF
2498.252 Error CrashHandler.cpp:512: Exception Context:
rax=0000000000000002, rbx=0000000000000000, rcx=0000000000000000,
rdx=000001c1496e82f0, rsi=000001c1ac37f1e0, rdi=0000000000000000,
rip=00007ff68893a91c, rsp=0000000868cff3c0, rbp=000001c14ef88e00,
 r8=0000000868cff5b0,  r9=0000000000000000, r10=0000000000000008,
r11=0000000868cff4a8, r12=0000000000000001, r13=0000000000000001,
r14=000001c1c68cd500, r15=0000000000000035
2498.252 Crashed in D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff688590000 - 0x00007ff68a2ea000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-wxtxvj\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-wxtxvj\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-wxtxvj\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-wxtxvj\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-wxtxvj\src\util\crashhandler.cpp (541): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADAF5C247)
00007FFADAF5C247 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADD3B5270)
00007FFADD3B5270 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADD39C776)
00007FFADD39C776 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADD3B217F)
00007FFADD3B217F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADD361454)
00007FFADD361454 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADD3B0CAE)
00007FFADD3B0CAE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-wxtxvj\src\graphics\drawqueue.cpp (408): DrawQueue::draw
c:\cygwin64\tmp\factorio-build-wxtxvj\src\entity\logisticrobot.cpp (118): LogisticRobot::drawEntity
c:\cygwin64\tmp\factorio-build-wxtxvj\src\entity\robotwithlogisticinterface.cpp (450): RobotWithLogisticInterface::draw
c:\cygwin64\tmp\factorio-build-wxtxvj\src\graphics\entityrenderer.cpp (343): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-wxtxvj\src\graphics\entityrenderer.cpp (224): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-wxtxvj\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,std::default_delete<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADB907034)
00007FFADB907034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFADD362651)
00007FFADD362651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2500.399 Error CrashHandler.cpp:189: Map tick at moment of crash: 14251566
2500.468 Info CrashHandler.cpp:309: Executable CRC: 2584876173
2500.468 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2504.280 Uploading log file
2504.581 Error CrashHandler.cpp:260: Heap validation: success.
2504.581 Creating crash dump.
2504.717 CrashDump success

Loewchen
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Posts: 7068
Joined: Wed Jan 07, 2015 5:53 pm
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Re: Frequent crash not attributable to a specific action

Post by Loewchen »

This crash suggests a hardware instability. If you are overclocking your CPU, go back to normal settings

godspeedkill
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Jul 14, 2021 8:45 am
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Re: Frequent crash not attributable to a specific action

Post by godspeedkill »

Interesting! I had not considered that avenue since I seem to have no problems with other games, but I will definitely test my hardware and turn down the OC on my PC. Hopefully that does it.

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