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[1.1.27] Graphical glitches - Black bars

Posted: Sun Mar 21, 2021 1:45 pm
by TazARaz
Playing sometimes results in these lines, which as far a as I remember always occurs horizontally. Moving the player around does not remove them, but scrolling (zooming) does. They randomly pop into existance. I've not yet played singleplayer, so I cannot speak for that case. In multiplayer I always was the one to host the game, and my friends (one on Windows, one on Linux) did not experience this.

logfile:
https://pastebin.com/wcjusMpt
Screen Shot 2021-03-19 at 23.38.01.png
Screen Shot 2021-03-19 at 23.38.01.png (2.76 MiB) Viewed 1350 times

Code: Select all

   0.000 2021-03-20 21:44:51; Factorio 1.1.27 (build 58240, mac, steam)
   0.000 Operating system: macOS 10.13.6
   0.000 Program arguments: "/Volumes/Shared/SteamLibrary/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.000 Read data path: /Volumes/Shared/SteamLibrary/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/emomaat/Library/Application Support/factorio [32090/190862MB]
   0.000 Binaries path: /Volumes/Shared/SteamLibrary/steamapps/common/Factorio/factorio.app/Contents
   0.166 System info: [CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz, 8 cores, RAM: 16384 MB]
   0.167 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
   0.260 Available displays: 1
   0.260  [0]: VX229 - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x1a48b943(0x08)}
   1.005 Initialised OpenGL:[0] NVIDIA GeForce GTX 1080 OpenGL Engine; driver: 4.1 NVIDIA-10.33.0 387.10.10.10.40.105
   1.005   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   1.005   [Version] 4.1
   1.005 Graphics settings preset: very-high
   1.005   Dedicated video memory size 8192 MB (detected from GeForce GTX 1080; VendorID: 0x1022700)
   1.544 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   1.544                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   1.615 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   2.271 Loading mod core 0.0.0 (data.lua)
   2.543 Loading mod base 1.1.27 (data.lua)
   3.630 Loading mod base 1.1.27 (data-updates.lua)
   3.842 Checksum for core: 2219047882
   3.842 Checksum of base: 3777792092
   4.358 Prototype list checksum: 3034860339
   4.446 Loading sounds...
  10.059 Info PlayerData.cpp:73: Local player-data.json unavailable
  10.059 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1616259320
  10.442 Initial atlas bitmap size is 16384
  10.462 Created atlas bitmap 16384x16384 [none]
  10.465 Created atlas bitmap 16384x13060 [none]
  10.465 Created atlas bitmap 8192x4188 [decal]
  10.465 Created atlas bitmap 16384x5568 [low-object, linear-minification]
  10.465 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  10.466 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
  10.466 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  10.466 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
  10.466 Created atlas bitmap 4096x3088 [mipmap]
  10.466 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  10.466 Created atlas bitmap 8192x1496 [alpha-mask]
  10.469 Created atlas bitmap 16384x14780 [shadow, linear-magnification, alpha-mask]
  10.469 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  10.469 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  12.076 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  46.270 Parallel Sprite Loader initialized (threads: 7)
  61.990 Sprites loaded
  62.086 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  62.113 Generated mipmaps (3) for atlas [4] of size 8192x4432   
  62.329 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  62.400 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  62.439 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  62.495 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  62.551 Generated mipmaps (5) for atlas [9] of size 8192x2240   
  62.557 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  62.626 Custom mipmaps uploaded.
  64.546 Factorio initialised
  64.571 Steam Storage Quota: 4731/4768
 108.497 Info ServerSynchronizer.cpp:31: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 108.497 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 108.497 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 108.498 Loading map /Users/emomaat/Library/Application Support/factorio/saves/Emo-Pim-Zeno.zip: 6619615 bytes.
 108.526 Loading level.dat: 20848499 bytes.
 108.531 Info Scenario.cpp:197: Map version 1.1.27-0
 109.142 Loading script.dat: 416 bytes.
 109.145 Checksum for script /Users/emomaat/Library/Application Support/factorio/temp/currently-playing/control.lua: 1735894310
 109.155 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 109.155 Hosting game at IP ADDR:({0.0.0.0:34197})
 109.164 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
 109.581 Info AuthServerConnector.cpp:69: Obtained serverPadlock for serverHash (k2gDZog5ddzjFehWnA02qA6wE3k7g1PJ) from the auth server.
 109.581 Info ServerMultiplayerManager.cpp:783: updateTick(990467) changing state from(CreatingGame) to(InGame)
 109.684 Info ServerRouter.cpp:640: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
 109.685 Info UDPSocket.cpp:39: Opening socket for broadcast
 109.700 Info GameActionHandler.cpp:4982: UpdateTick (990467) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
 109.795 Info ServerRouter.cpp:519: Own address is IP ADDR:({82.95.67.85:34197}) (confirmed by pingpong1)
 109.795 Info ServerRouter.cpp:519: Own address is IP ADDR:({82.95.67.85:34197}) (confirmed by pingpong3)
 109.920 Info ServerRouter.cpp:519: Own address is IP ADDR:({82.95.67.85:34197}) (confirmed by pingpong4)
 110.005 Info SteamContext.cpp:486: Lobby created callback started.
 110.005 Info SteamContext.cpp:493: Lobby created succeeded.
 110.005 Info SteamContext.cpp:515: Lobby creation finished.
 110.005 Info SteamContext.cpp:523: Entered own lobby.
 110.204 Info MatchingServer.cpp:114: Matching server game `9440723` has been created.
 110.220 Info SteamContext.cpp:475: Leaving lobby...
 110.220 Info ServerMultiplayerManager.cpp:712: Matching server connection resumed
 110.455 Info SteamContext.cpp:486: Lobby created callback started.
 110.455 Info SteamContext.cpp:493: Lobby created succeeded.
 110.455 Info SteamContext.cpp:515: Lobby creation finished.
 110.455 Info SteamContext.cpp:523: Entered own lobby.
 123.153 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
 123.153 Refusing connection for address (STEAM ID:({76561198327802704})), username (teelbalteler). UserVerificationMissing
 123.719 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
 123.719 Refusing connection for address (STEAM ID:({76561198327802704})), username (teelbalteler). PasswordMissing
 125.070 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198166407545}))
 125.070 Refusing connection for address (STEAM ID:({76561198166407545})), username (PimMeulensteen). UserVerificationMissing
 125.119 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
 125.119 Info ServerRouter.cpp:453: Replying to connectionRequest for address(STEAM ID:({76561198327802704})).
 125.119 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(479) adding peer(1)
 125.140 Info ServerMultiplayerManager.cpp:783: updateTick(991392) changing state from(InGame) to(InGameSavingMap)
 125.169 Info ServerMultiplayerManager.cpp:934: updateTick(991392) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 125.547 Info ServerMultiplayerManager.cpp:1002: UpdateTick(991392) Serving map(/Users/emomaat/Library/Application Support/factorio/temp/mp-save-0.zip) for peer(1) size(6267303) crc(2413994403)
 125.547 Info ServerMultiplayerManager.cpp:783: updateTick(991392) changing state from(InGameSavingMap) to(InGame)
 125.635 Info ServerMultiplayerManager.cpp:934: updateTick(991397) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 125.686 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198166407545}))
 125.686 Refusing connection for address (STEAM ID:({76561198166407545})), username (PimMeulensteen). PasswordMissing
 128.586 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198166407545}))
 128.586 Info ServerRouter.cpp:453: Replying to connectionRequest for address(STEAM ID:({76561198166407545})).
 128.586 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(582) adding peer(2)
 128.612 Info ServerMultiplayerManager.cpp:783: updateTick(991575) changing state from(InGame) to(InGameSavingMap)
 128.619 Info ServerMultiplayerManager.cpp:934: updateTick(991575) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 128.653 Info ServerMultiplayerManager.cpp:934: updateTick(991575) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
 128.996 Info ServerMultiplayerManager.cpp:1002: UpdateTick(991575) Serving map(/Users/emomaat/Library/Application Support/factorio/temp/mp-save-1.zip) for peer(2) size(6266412) crc(1485692821)
 128.996 Info ServerMultiplayerManager.cpp:783: updateTick(991575) changing state from(InGameSavingMap) to(InGame)
 129.069 Info ServerMultiplayerManager.cpp:934: updateTick(991579) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 129.452 Info ServerMultiplayerManager.cpp:934: updateTick(991602) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 129.803 Info ServerMultiplayerManager.cpp:934: updateTick(991623) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 129.803 Info GameActionHandler.cpp:4982: UpdateTick (991623) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect) 
 129.869 Info ServerMultiplayerManager.cpp:934: updateTick(991627) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 136.453 Info ServerMultiplayerManager.cpp:934: updateTick(992022) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 137.170 Info ServerMultiplayerManager.cpp:934: updateTick(992065) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 138.136 Info ServerMultiplayerManager.cpp:934: updateTick(992123) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 138.136 Info GameActionHandler.cpp:4982: UpdateTick (992123) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect) 
 138.236 Info ServerMultiplayerManager.cpp:934: updateTick(992129) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 402.787 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
 402.934 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19226
 403.485 Info ChildProcessAgent.cpp:60: Child 19226 exited with return value 0
 403.486 Uploaded files to cloud
 403.486 Info AppManager.cpp:287: Saving finished
 702.917 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
 703.023 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19272
 703.552 Info ChildProcessAgent.cpp:60: Child 19272 exited with return value 0
 703.552 Uploaded files to cloud
 703.553 Info AppManager.cpp:287: Saving finished
1003.133 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
1003.223 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19331
1003.786 Info ChildProcessAgent.cpp:60: Child 19331 exited with return value 0
1003.786 Uploaded files to cloud
1003.787 Info AppManager.cpp:287: Saving finished
1077.436 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (1)
1077.453 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(28767) removing peer(1).
1080.419 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
1080.419 Refusing connection for address (STEAM ID:({76561198327802704})), username (teelbalteler). AddressUsedForDifferentPlayer
1087.686 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
1087.686 Info ServerRouter.cpp:453: Replying to connectionRequest for address(STEAM ID:({76561198327802704})).
1087.686 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(29073) adding peer(3)
1087.713 Info ServerMultiplayerManager.cpp:783: updateTick(1048507) changing state from(InGame) to(InGameSavingMap)
1087.720 Info ServerMultiplayerManager.cpp:934: updateTick(1048507) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
1088.113 Info ServerMultiplayerManager.cpp:1002: UpdateTick(1048507) Serving map(/Users/emomaat/Library/Application Support/factorio/temp/mp-save-2.zip) for peer(3) size(6093095) crc(640961369)
1088.113 Info ServerMultiplayerManager.cpp:783: updateTick(1048507) changing state from(InGameSavingMap) to(InGame)
1088.202 Info ServerMultiplayerManager.cpp:934: updateTick(1048512) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1090.886 Info ServerMultiplayerManager.cpp:934: updateTick(1048673) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1091.519 Info ServerMultiplayerManager.cpp:934: updateTick(1048711) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1091.836 Info ServerMultiplayerManager.cpp:934: updateTick(1048730) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1091.836 Info GameActionHandler.cpp:4982: UpdateTick (1048730) processed PlayerJoinGame peerID(3) playerIndex(2) mode(connect) 
1091.936 Info ServerMultiplayerManager.cpp:934: updateTick(1048736) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1314.104 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
1314.226 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19378
1314.835 Info ChildProcessAgent.cpp:60: Child 19378 exited with return value 0
1314.835 Uploaded files to cloud
1314.836 Info AppManager.cpp:287: Saving finished
1614.254 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
1614.394 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19427
1614.989 Info ChildProcessAgent.cpp:60: Child 19427 exited with return value 0
1614.989 Uploaded files to cloud
1614.991 Info AppManager.cpp:287: Saving finished
1914.471 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
1914.588 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19468
1915.236 Info ChildProcessAgent.cpp:60: Child 19468 exited with return value 0
1915.236 Uploaded files to cloud
1915.237 Info AppManager.cpp:287: Saving finished
2214.587 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
2214.732 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19512
2215.369 Info ChildProcessAgent.cpp:60: Child 19512 exited with return value 0
2215.369 Uploaded files to cloud
2215.370 Info AppManager.cpp:287: Saving finished
2446.886 Info SteamContext.cpp:700: Steam connection lost.
2459.654 Info SteamContext.cpp:475: Leaving lobby...
2459.887 Info SteamContext.cpp:486: Lobby created callback started.
2459.887 Info SteamContext.cpp:493: Lobby created succeeded.
2459.887 Info SteamContext.cpp:515: Lobby creation finished.
2459.887 Info SteamContext.cpp:523: Entered own lobby.
2514.754 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
2514.895 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19555
2515.508 Info ChildProcessAgent.cpp:60: Child 19555 exited with return value 0
2515.508 Uploaded files to cloud
2515.509 Info AppManager.cpp:287: Saving finished
2814.905 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
2815.057 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19596
2815.736 Info ChildProcessAgent.cpp:60: Child 19596 exited with return value 0
2815.736 Uploaded files to cloud
2815.737 Info AppManager.cpp:287: Saving finished
3115.087 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
3115.184 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19634
3115.871 Info ChildProcessAgent.cpp:60: Child 19634 exited with return value 0
3115.871 Uploaded files to cloud
3115.871 Info AppManager.cpp:287: Saving finished
3236.303 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (2)
3236.310 Info ServerMultiplayerManager.cpp:934: updateTick(1177264) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
3236.319 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(93428) removing peer(2).
3240.747 Info AppManagerStates.cpp:1936: Saving finished
3241.744 Info ServerMultiplayerManager.cpp:113: Disconnecting multiplayer connection.
3241.744 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(InGame) to(DisconnectingScheduled)
3241.749 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(DisconnectingScheduled) to(Disconnecting)
3242.215 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(Disconnecting) to(Disconnected)
3242.216 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
3242.216 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(Disconnected) to(Closed)
3242.216 Info SteamContext.cpp:475: Leaving lobby...
3242.500 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/9440723
3242.864 Info UDPSocket.cpp:218: Closing socket
3242.864 Info UDPSocket.cpp:248: Socket closed
3242.864 Info UDPSocket.cpp:218: Closing socket
3242.882 Info UDPSocket.cpp:218: Closing socket
3242.882 Info UDPSocket.cpp:248: Socket closed
3244.954 Quitting: window closed.
3245.224 Steam API shutdown.
3245.226 Goodbye

Re: [1.1.27] Graphical glitches - Black bars

Posted: Sun Mar 21, 2021 2:08 pm
by Klonan
What kind of a mac are you using?
Do you know if you are able to update the video drivers?

Re: [1.1.27] Graphical glitches - Black bars

Posted: Sun Mar 21, 2021 2:17 pm
by ptx0
https://gfe.nvidia.com/mac-update

105 is a very old nvidia driver.

Re: [1.1.27] Graphical glitches - Black bars

Posted: Sun Mar 21, 2021 2:27 pm
by TazARaz
I am running a Hackintosh. However I've played a lot of versions of Factorio on this very same machine without these problems.
Klonan wrote:
Sun Mar 21, 2021 2:08 pm
What kind of a mac are you using?
Do you know if you are able to update the video drivers?
ptx0 wrote:
Sun Mar 21, 2021 2:17 pm
https://gfe.nvidia.com/mac-update

105 is a very old nvidia driver.
I am running the NVIDIA Web Driver, which as of this moment, is up to date.
Screen Shot 2021-03-21 at 15.21.50.png
Screen Shot 2021-03-21 at 15.21.50.png (12.84 KiB) Viewed 1333 times

Re: [1.1.27] Graphical glitches - Black bars

Posted: Sun Mar 21, 2021 2:56 pm
by ptx0
TazARaz wrote:
Sun Mar 21, 2021 2:27 pm
I am running a Hackintosh.
[...]
I am running the NVIDIA Web Driver, which as of this moment, is up to date.
Screen Shot 2021-03-21 at 15.21.50.png
well, good luck. it sounds like you're on your own.

for what it's worth - no, you're not running the latest:

Code: Select all

   1.005 Initialised OpenGL:[0] NVIDIA GeForce GTX 1080 OpenGL Engine; driver: 4.1 NVIDIA-10.33.0 387.10.10.10.40.105

Re: [1.1.27] Graphical glitches - Black bars

Posted: Sun Mar 21, 2021 3:05 pm
by TazARaz
ptx0 wrote:
Sun Mar 21, 2021 2:56 pm
well, good luck. it sounds like you're on your own.
Yeah, my thoughts exactly. But I thought it would never hurt to at least notify.

As to the

Code: Select all

   1.005 Initialised OpenGL:[0] NVIDIA GeForce GTX 1080 OpenGL Engine; driver: 4.1 NVIDIA-10.33.0 387.10.10.10.40.105
I have no clue why it is doing that. But the glitch is not game breaking or anything, so whatever ¯\_(ツ)_/¯