[1.1.27] Graphical glitches - Black bars

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
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TazARaz
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Burner Inserter
Posts: 5
Joined: Mon Nov 07, 2016 6:29 pm
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[1.1.27] Graphical glitches - Black bars

Post by TazARaz »

Playing sometimes results in these lines, which as far a as I remember always occurs horizontally. Moving the player around does not remove them, but scrolling (zooming) does. They randomly pop into existance. I've not yet played singleplayer, so I cannot speak for that case. In multiplayer I always was the one to host the game, and my friends (one on Windows, one on Linux) did not experience this.

logfile:
https://pastebin.com/wcjusMpt
Screen Shot 2021-03-19 at 23.38.01.png
Screen Shot 2021-03-19 at 23.38.01.png (2.76 MiB) Viewed 1335 times

Code: Select all

   0.000 2021-03-20 21:44:51; Factorio 1.1.27 (build 58240, mac, steam)
   0.000 Operating system: macOS 10.13.6
   0.000 Program arguments: "/Volumes/Shared/SteamLibrary/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.000 Read data path: /Volumes/Shared/SteamLibrary/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/emomaat/Library/Application Support/factorio [32090/190862MB]
   0.000 Binaries path: /Volumes/Shared/SteamLibrary/steamapps/common/Factorio/factorio.app/Contents
   0.166 System info: [CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz, 8 cores, RAM: 16384 MB]
   0.167 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
   0.260 Available displays: 1
   0.260  [0]: VX229 - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x1a48b943(0x08)}
   1.005 Initialised OpenGL:[0] NVIDIA GeForce GTX 1080 OpenGL Engine; driver: 4.1 NVIDIA-10.33.0 387.10.10.10.40.105
   1.005   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   1.005   [Version] 4.1
   1.005 Graphics settings preset: very-high
   1.005   Dedicated video memory size 8192 MB (detected from GeForce GTX 1080; VendorID: 0x1022700)
   1.544 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   1.544                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   1.615 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   2.271 Loading mod core 0.0.0 (data.lua)
   2.543 Loading mod base 1.1.27 (data.lua)
   3.630 Loading mod base 1.1.27 (data-updates.lua)
   3.842 Checksum for core: 2219047882
   3.842 Checksum of base: 3777792092
   4.358 Prototype list checksum: 3034860339
   4.446 Loading sounds...
  10.059 Info PlayerData.cpp:73: Local player-data.json unavailable
  10.059 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1616259320
  10.442 Initial atlas bitmap size is 16384
  10.462 Created atlas bitmap 16384x16384 [none]
  10.465 Created atlas bitmap 16384x13060 [none]
  10.465 Created atlas bitmap 8192x4188 [decal]
  10.465 Created atlas bitmap 16384x5568 [low-object, linear-minification]
  10.465 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  10.466 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
  10.466 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  10.466 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
  10.466 Created atlas bitmap 4096x3088 [mipmap]
  10.466 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  10.466 Created atlas bitmap 8192x1496 [alpha-mask]
  10.469 Created atlas bitmap 16384x14780 [shadow, linear-magnification, alpha-mask]
  10.469 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  10.469 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  12.076 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  46.270 Parallel Sprite Loader initialized (threads: 7)
  61.990 Sprites loaded
  62.086 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  62.113 Generated mipmaps (3) for atlas [4] of size 8192x4432   
  62.329 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  62.400 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  62.439 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  62.495 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  62.551 Generated mipmaps (5) for atlas [9] of size 8192x2240   
  62.557 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  62.626 Custom mipmaps uploaded.
  64.546 Factorio initialised
  64.571 Steam Storage Quota: 4731/4768
 108.497 Info ServerSynchronizer.cpp:31: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 108.497 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 108.497 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 108.498 Loading map /Users/emomaat/Library/Application Support/factorio/saves/Emo-Pim-Zeno.zip: 6619615 bytes.
 108.526 Loading level.dat: 20848499 bytes.
 108.531 Info Scenario.cpp:197: Map version 1.1.27-0
 109.142 Loading script.dat: 416 bytes.
 109.145 Checksum for script /Users/emomaat/Library/Application Support/factorio/temp/currently-playing/control.lua: 1735894310
 109.155 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 109.155 Hosting game at IP ADDR:({0.0.0.0:34197})
 109.164 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
 109.581 Info AuthServerConnector.cpp:69: Obtained serverPadlock for serverHash (k2gDZog5ddzjFehWnA02qA6wE3k7g1PJ) from the auth server.
 109.581 Info ServerMultiplayerManager.cpp:783: updateTick(990467) changing state from(CreatingGame) to(InGame)
 109.684 Info ServerRouter.cpp:640: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
 109.685 Info UDPSocket.cpp:39: Opening socket for broadcast
 109.700 Info GameActionHandler.cpp:4982: UpdateTick (990467) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
 109.795 Info ServerRouter.cpp:519: Own address is IP ADDR:({82.95.67.85:34197}) (confirmed by pingpong1)
 109.795 Info ServerRouter.cpp:519: Own address is IP ADDR:({82.95.67.85:34197}) (confirmed by pingpong3)
 109.920 Info ServerRouter.cpp:519: Own address is IP ADDR:({82.95.67.85:34197}) (confirmed by pingpong4)
 110.005 Info SteamContext.cpp:486: Lobby created callback started.
 110.005 Info SteamContext.cpp:493: Lobby created succeeded.
 110.005 Info SteamContext.cpp:515: Lobby creation finished.
 110.005 Info SteamContext.cpp:523: Entered own lobby.
 110.204 Info MatchingServer.cpp:114: Matching server game `9440723` has been created.
 110.220 Info SteamContext.cpp:475: Leaving lobby...
 110.220 Info ServerMultiplayerManager.cpp:712: Matching server connection resumed
 110.455 Info SteamContext.cpp:486: Lobby created callback started.
 110.455 Info SteamContext.cpp:493: Lobby created succeeded.
 110.455 Info SteamContext.cpp:515: Lobby creation finished.
 110.455 Info SteamContext.cpp:523: Entered own lobby.
 123.153 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
 123.153 Refusing connection for address (STEAM ID:({76561198327802704})), username (teelbalteler). UserVerificationMissing
 123.719 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
 123.719 Refusing connection for address (STEAM ID:({76561198327802704})), username (teelbalteler). PasswordMissing
 125.070 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198166407545}))
 125.070 Refusing connection for address (STEAM ID:({76561198166407545})), username (PimMeulensteen). UserVerificationMissing
 125.119 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
 125.119 Info ServerRouter.cpp:453: Replying to connectionRequest for address(STEAM ID:({76561198327802704})).
 125.119 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(479) adding peer(1)
 125.140 Info ServerMultiplayerManager.cpp:783: updateTick(991392) changing state from(InGame) to(InGameSavingMap)
 125.169 Info ServerMultiplayerManager.cpp:934: updateTick(991392) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 125.547 Info ServerMultiplayerManager.cpp:1002: UpdateTick(991392) Serving map(/Users/emomaat/Library/Application Support/factorio/temp/mp-save-0.zip) for peer(1) size(6267303) crc(2413994403)
 125.547 Info ServerMultiplayerManager.cpp:783: updateTick(991392) changing state from(InGameSavingMap) to(InGame)
 125.635 Info ServerMultiplayerManager.cpp:934: updateTick(991397) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 125.686 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198166407545}))
 125.686 Refusing connection for address (STEAM ID:({76561198166407545})), username (PimMeulensteen). PasswordMissing
 128.586 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198166407545}))
 128.586 Info ServerRouter.cpp:453: Replying to connectionRequest for address(STEAM ID:({76561198166407545})).
 128.586 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(582) adding peer(2)
 128.612 Info ServerMultiplayerManager.cpp:783: updateTick(991575) changing state from(InGame) to(InGameSavingMap)
 128.619 Info ServerMultiplayerManager.cpp:934: updateTick(991575) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 128.653 Info ServerMultiplayerManager.cpp:934: updateTick(991575) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
 128.996 Info ServerMultiplayerManager.cpp:1002: UpdateTick(991575) Serving map(/Users/emomaat/Library/Application Support/factorio/temp/mp-save-1.zip) for peer(2) size(6266412) crc(1485692821)
 128.996 Info ServerMultiplayerManager.cpp:783: updateTick(991575) changing state from(InGameSavingMap) to(InGame)
 129.069 Info ServerMultiplayerManager.cpp:934: updateTick(991579) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 129.452 Info ServerMultiplayerManager.cpp:934: updateTick(991602) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 129.803 Info ServerMultiplayerManager.cpp:934: updateTick(991623) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 129.803 Info GameActionHandler.cpp:4982: UpdateTick (991623) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect) 
 129.869 Info ServerMultiplayerManager.cpp:934: updateTick(991627) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 136.453 Info ServerMultiplayerManager.cpp:934: updateTick(992022) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 137.170 Info ServerMultiplayerManager.cpp:934: updateTick(992065) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 138.136 Info ServerMultiplayerManager.cpp:934: updateTick(992123) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 138.136 Info GameActionHandler.cpp:4982: UpdateTick (992123) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect) 
 138.236 Info ServerMultiplayerManager.cpp:934: updateTick(992129) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 402.787 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
 402.934 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19226
 403.485 Info ChildProcessAgent.cpp:60: Child 19226 exited with return value 0
 403.486 Uploaded files to cloud
 403.486 Info AppManager.cpp:287: Saving finished
 702.917 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
 703.023 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19272
 703.552 Info ChildProcessAgent.cpp:60: Child 19272 exited with return value 0
 703.552 Uploaded files to cloud
 703.553 Info AppManager.cpp:287: Saving finished
1003.133 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
1003.223 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19331
1003.786 Info ChildProcessAgent.cpp:60: Child 19331 exited with return value 0
1003.786 Uploaded files to cloud
1003.787 Info AppManager.cpp:287: Saving finished
1077.436 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (1)
1077.453 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(28767) removing peer(1).
1080.419 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
1080.419 Refusing connection for address (STEAM ID:({76561198327802704})), username (teelbalteler). AddressUsedForDifferentPlayer
1087.686 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
1087.686 Info ServerRouter.cpp:453: Replying to connectionRequest for address(STEAM ID:({76561198327802704})).
1087.686 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(29073) adding peer(3)
1087.713 Info ServerMultiplayerManager.cpp:783: updateTick(1048507) changing state from(InGame) to(InGameSavingMap)
1087.720 Info ServerMultiplayerManager.cpp:934: updateTick(1048507) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
1088.113 Info ServerMultiplayerManager.cpp:1002: UpdateTick(1048507) Serving map(/Users/emomaat/Library/Application Support/factorio/temp/mp-save-2.zip) for peer(3) size(6093095) crc(640961369)
1088.113 Info ServerMultiplayerManager.cpp:783: updateTick(1048507) changing state from(InGameSavingMap) to(InGame)
1088.202 Info ServerMultiplayerManager.cpp:934: updateTick(1048512) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1090.886 Info ServerMultiplayerManager.cpp:934: updateTick(1048673) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1091.519 Info ServerMultiplayerManager.cpp:934: updateTick(1048711) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1091.836 Info ServerMultiplayerManager.cpp:934: updateTick(1048730) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1091.836 Info GameActionHandler.cpp:4982: UpdateTick (1048730) processed PlayerJoinGame peerID(3) playerIndex(2) mode(connect) 
1091.936 Info ServerMultiplayerManager.cpp:934: updateTick(1048736) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1314.104 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
1314.226 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19378
1314.835 Info ChildProcessAgent.cpp:60: Child 19378 exited with return value 0
1314.835 Uploaded files to cloud
1314.836 Info AppManager.cpp:287: Saving finished
1614.254 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
1614.394 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19427
1614.989 Info ChildProcessAgent.cpp:60: Child 19427 exited with return value 0
1614.989 Uploaded files to cloud
1614.991 Info AppManager.cpp:287: Saving finished
1914.471 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
1914.588 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19468
1915.236 Info ChildProcessAgent.cpp:60: Child 19468 exited with return value 0
1915.236 Uploaded files to cloud
1915.237 Info AppManager.cpp:287: Saving finished
2214.587 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
2214.732 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19512
2215.369 Info ChildProcessAgent.cpp:60: Child 19512 exited with return value 0
2215.369 Uploaded files to cloud
2215.370 Info AppManager.cpp:287: Saving finished
2446.886 Info SteamContext.cpp:700: Steam connection lost.
2459.654 Info SteamContext.cpp:475: Leaving lobby...
2459.887 Info SteamContext.cpp:486: Lobby created callback started.
2459.887 Info SteamContext.cpp:493: Lobby created succeeded.
2459.887 Info SteamContext.cpp:515: Lobby creation finished.
2459.887 Info SteamContext.cpp:523: Entered own lobby.
2514.754 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
2514.895 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19555
2515.508 Info ChildProcessAgent.cpp:60: Child 19555 exited with return value 0
2515.508 Uploaded files to cloud
2515.509 Info AppManager.cpp:287: Saving finished
2814.905 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
2815.057 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19596
2815.736 Info ChildProcessAgent.cpp:60: Child 19596 exited with return value 0
2815.736 Uploaded files to cloud
2815.737 Info AppManager.cpp:287: Saving finished
3115.087 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
3115.184 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19634
3115.871 Info ChildProcessAgent.cpp:60: Child 19634 exited with return value 0
3115.871 Uploaded files to cloud
3115.871 Info AppManager.cpp:287: Saving finished
3236.303 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (2)
3236.310 Info ServerMultiplayerManager.cpp:934: updateTick(1177264) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
3236.319 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(93428) removing peer(2).
3240.747 Info AppManagerStates.cpp:1936: Saving finished
3241.744 Info ServerMultiplayerManager.cpp:113: Disconnecting multiplayer connection.
3241.744 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(InGame) to(DisconnectingScheduled)
3241.749 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(DisconnectingScheduled) to(Disconnecting)
3242.215 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(Disconnecting) to(Disconnected)
3242.216 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
3242.216 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(Disconnected) to(Closed)
3242.216 Info SteamContext.cpp:475: Leaving lobby...
3242.500 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/9440723
3242.864 Info UDPSocket.cpp:218: Closing socket
3242.864 Info UDPSocket.cpp:248: Socket closed
3242.864 Info UDPSocket.cpp:218: Closing socket
3242.882 Info UDPSocket.cpp:218: Closing socket
3242.882 Info UDPSocket.cpp:248: Socket closed
3244.954 Quitting: window closed.
3245.224 Steam API shutdown.
3245.226 Goodbye

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Klonan
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Re: [1.1.27] Graphical glitches - Black bars

Post by Klonan »

What kind of a mac are you using?
Do you know if you are able to update the video drivers?


TazARaz
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Nov 07, 2016 6:29 pm
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Re: [1.1.27] Graphical glitches - Black bars

Post by TazARaz »

I am running a Hackintosh. However I've played a lot of versions of Factorio on this very same machine without these problems.
Klonan wrote:
Sun Mar 21, 2021 2:08 pm
What kind of a mac are you using?
Do you know if you are able to update the video drivers?
ptx0 wrote:
Sun Mar 21, 2021 2:17 pm
https://gfe.nvidia.com/mac-update

105 is a very old nvidia driver.
I am running the NVIDIA Web Driver, which as of this moment, is up to date.
Screen Shot 2021-03-21 at 15.21.50.png
Screen Shot 2021-03-21 at 15.21.50.png (12.84 KiB) Viewed 1318 times

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ptx0
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Re: [1.1.27] Graphical glitches - Black bars

Post by ptx0 »

TazARaz wrote:
Sun Mar 21, 2021 2:27 pm
I am running a Hackintosh.
[...]
I am running the NVIDIA Web Driver, which as of this moment, is up to date.
Screen Shot 2021-03-21 at 15.21.50.png
well, good luck. it sounds like you're on your own.

for what it's worth - no, you're not running the latest:

Code: Select all

   1.005 Initialised OpenGL:[0] NVIDIA GeForce GTX 1080 OpenGL Engine; driver: 4.1 NVIDIA-10.33.0 387.10.10.10.40.105

TazARaz
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Nov 07, 2016 6:29 pm
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Re: [1.1.27] Graphical glitches - Black bars

Post by TazARaz »

ptx0 wrote:
Sun Mar 21, 2021 2:56 pm
well, good luck. it sounds like you're on your own.
Yeah, my thoughts exactly. But I thought it would never hurt to at least notify.

As to the

Code: Select all

   1.005 Initialised OpenGL:[0] NVIDIA GeForce GTX 1080 OpenGL Engine; driver: 4.1 NVIDIA-10.33.0 387.10.10.10.40.105
I have no clue why it is doing that. But the glitch is not game breaking or anything, so whatever ¯\_(ツ)_/¯

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