[1.1.26] Could not establish network communication with server.

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tigar
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Joined: Mon Jun 16, 2014 7:18 pm
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[1.1.26] Could not establish network communication with server.

Post by tigar »

We can play if i host from within the game fine assuming via steam but friends get some insane fps lag due to bandwith issues once a base grows too big(neither connection is limited on this part)

When hosting a headless we can see the game in the public game list and we can talk to it as syncing mods happens and such things but after that we are hit with the "Could not establish network communication with server." message

Ports are forwarded and opnsense's random outbound port has been set to static too(this was the first hurdle to get the pingpong servers to stop their error message)
No firewall running on the host device itself

Below is a snippet of the connection attempt from a client

Code: Select all

  74.245 Joining game IP ADDR:({125.238.255.130:34197})
  74.245 Info UDPSocket.cpp:33: Opening socket
  74.249 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  84.251 Error ClientMultiplayerManager.cpp:100: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  84.252 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  87.451 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
  87.451 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  87.534 Info UDPSocket.cpp:218: Closing socket
  87.534 Info UDPSocket.cpp:248: Socket closed
Attachments
factorio-current.log
server log
(187.83 KiB) Downloaded 57 times
factorio-current.log
client log
(182.96 KiB) Downloaded 54 times

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