Here is my config.ini:
Here is my factorio-current.log.
Code: Select all
0.000 2021-03-06 09:24:29; Factorio 1.1.26 (build 58172, linux64, headless)
0.049 Operating system: Linux (Ubuntu 20.04)
0.050 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server-load-latest" "--config" "/opt/factorio/config/config.ini"
0.050 Read data path: /opt/factorio/data
0.050 Write data path: /opt/factorio [14222/20030MB]
0.050 Binaries path: /opt/factorio/bin
0.055 System info: [CPU: Common KVM processor, 2 cores, RAM: 1987 MB]
0.056 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.056 Running in headless mode
0.097 Loading mod core 0.0.0 (data.lua)
0.156 Loading mod base 1.1.26 (data.lua)
0.505 Loading mod base 1.1.26 (data-updates.lua)
0.687 Checksum for core: 217331212
0.687 Checksum of base: 3777792092
0.927 Prototype list checksum: 3034860339
0.981 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1615022669
0.981 Info PlayerData.cpp:78: Cloud player-data.json unavailable
0.984 Factorio initialised
0.984 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.984 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.984 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.985 Loading map /opt/factorio/saves/dankserver.zip: 835304 bytes.
1.000 Loading level.dat: 1700977 bytes.
1.013 Info Scenario.cpp:197: Map version 1.1.26-0
1.059 Loading script.dat: 398 bytes.
1.063 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 1735894310
1.072 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
1.073 Hosting game at IP ADDR:({0.0.0.0:34197})
1.074 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
1.472 Info AuthServerConnector.cpp:68: Obtained serverPadlock for serverHash (GK9dXakIYTxf4npJldTaP0A8OGJURBnz) from the auth server.
1.472 Info ServerMultiplayerManager.cpp:780: updateTick(6612) changing state from(CreatingGame) to(InGame)
1.473 Error InterruptibleStdioStream.cpp:61: Got EOF on stdin; closing