1.1.26 Crash: "SDL_Error: No displays available"

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Trainmaker5000
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1.1.26 Crash: "SDL_Error: No displays available"

Post by Trainmaker5000 »

Code: Select all

0.000 2021-03-03 09:13:32; Factorio 1.1.26 (build 58172, win64, steam)
   0.000 Operating system: Windows 10 (build 19042) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Zacha/AppData/Roaming/Factorio [80904/242920MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.015 System info: [CPU: Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 8 cores, RAM: 6307/12030 MB, page: 7388/16894 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
   0.015 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-oyosnu\src\graphics\sdlwindow.cpp (117): SDLWindow::SDLWindow
c:\cygwin64\tmp\factorio-build-oyosnu\src\globalcontext.cpp (920): GlobalContext::loadGraphics
c:\cygwin64\tmp\factorio-build-oyosnu\src\globalcontext.cpp (450): GlobalContext::init
c:\cygwin64\tmp\factorio-build-oyosnu\src\mainloop.cpp (274): MainLoop::run
c:\cygwin64\tmp\factorio-build-oyosnu\src\main.cpp (1141): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF925567034)
00007FF925567034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF92593D241)
00007FF92593D241 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
   2.194 Error SDLWindow.cpp:117: SDL couldn't be initialized. SDL_Error: No displays available
Logger::writeStacktrace skipped.
   2.194 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe
   2.194 C:\Windows\SYSTEM32\ntdll.dll
   2.194 C:\Windows\System32\KERNEL32.DLL
   2.194 C:\Windows\System32\KERNELBASE.dll
   2.194 C:\Windows\System32\WLDAP32.dll
   2.194 C:\Windows\System32\ucrtbase.dll
   2.194 C:\Windows\System32\GDI32.dll
   2.194 C:\Windows\System32\win32u.dll
   2.194 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
   2.194 C:\Windows\System32\ADVAPI32.dll
   2.194 C:\Windows\System32\gdi32full.dll
   2.194 C:\Windows\System32\msvcrt.dll
   2.194 C:\Windows\System32\sechost.dll
   2.194 C:\Windows\System32\msvcp_win.dll
   2.194 C:\Windows\System32\RPCRT4.dll
   2.194 C:\Windows\System32\SHELL32.dll
   2.194 C:\Windows\System32\USER32.dll
   2.194 C:\Windows\System32\ole32.dll
   2.194 C:\Windows\System32\combase.dll
   2.194 C:\Windows\System32\PSAPI.DLL
   2.194 C:\Windows\SYSTEM32\WINMM.dll
   2.194 C:\Windows\System32\SHLWAPI.dll
   2.194 C:\Windows\System32\IMM32.dll
   2.194 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.789_none_faf0a7e97612e7bb\gdiplus.dll
   2.194 C:\Windows\System32\OLEAUT32.dll
   2.194 C:\Windows\System32\WS2_32.dll
   2.194 C:\Windows\System32\CRYPT32.dll
   2.194 C:\Windows\System32\WINTRUST.dll
   2.194 C:\Windows\System32\imagehlp.dll
   2.194 C:\Windows\SYSTEM32\IPHLPAPI.DLL
   2.195 C:\Windows\SYSTEM32\VERSION.dll
   2.195 C:\Windows\SYSTEM32\DSOUND.dll
   2.195 C:\Windows\SYSTEM32\winmmbase.dll
   2.195 C:\Windows\SYSTEM32\powrprof.dll
   2.195 C:\Windows\SYSTEM32\UMPDC.dll
   2.195 C:\Windows\SYSTEM32\MSASN1.dll
   2.195 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
   2.195 C:\Windows\SYSTEM32\windows.storage.dll
   2.195 C:\Windows\SYSTEM32\Wldp.dll
   2.195 C:\Windows\System32\SHCORE.dll
   2.195 C:\Windows\SYSTEM32\profapi.dll
   2.195 C:\Windows\SYSTEM32\kernel.appcore.dll
   2.195 C:\Program Files (x86)\Steam\steamclient64.dll
   2.195 C:\Windows\System32\SETUPAPI.dll
   2.195 C:\Windows\System32\cfgmgr32.dll
   2.195 C:\Windows\SYSTEM32\Secur32.dll
   2.195 C:\Program Files (x86)\Steam\vstdlib_s64.dll
   2.195 C:\Program Files (x86)\Steam\tier0_s64.dll
   2.195 C:\Windows\SYSTEM32\MSWSOCK.dll
   2.195 C:\Windows\SYSTEM32\SSPICLI.DLL
   2.195 C:\Windows\System32\bcrypt.dll
   2.195 C:\Windows\SYSTEM32\CRYPTBASE.DLL
   2.195 C:\Windows\System32\bcryptPrimitives.dll
   2.195 C:\Windows\system32\uxtheme.dll
   2.195 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 119.957 Error CrashHandler.cpp:258: Heap validation: success.
 119.960 Creating crash dump.
 120.186 CrashDump success
Thats the log, if any of you understand this please tell me why it crashed

Trainmaker5000
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Re: 1.1.26 Crash: "SDL_Error: No displays available"

Post by Trainmaker5000 »

also idk if it'll work for you but if you want to reproduce the crash the steps I took was, load game>singleplayer>new game>turn off all ores>turn off water, trees, and cliffs>turn off biters>turn of pollution>make research que to always>then I click "play" and it crashes, or I just simply load a save
Attachments
factorio-dump-previous.dmp
dump files
(850.38 KiB) Downloaded 54 times
factorio-dump-current.dmp
dump files
(864.35 KiB) Downloaded 65 times
factorio-current.log
(15.23 KiB) Downloaded 73 times

Loewchen
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Re: 1.1.26 Crash: "SDL_Error: No displays available"

Post by Loewchen »

The second crash has nothing to do with the first one and is related to your blueprint library.
Provide that save file and your blueprint-storage.dat by uploading them to googledrive or dropbox and posting a public link.

Trainmaker5000
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Re: 1.1.26 Crash: "SDL_Error: No displays available"

Post by Trainmaker5000 »

https://drive.google.com/file/d/1XvX7W9 ... sp=sharing (Blueprint storage data)

https://drive.google.com/file/d/13zX_mR ... sp=sharing (Save file, its not just this save file tho, its every save file and every time I start a new world)

Trainmaker5000
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Re: 1.1.26 Crash: "SDL_Error: No displays available"

Post by Trainmaker5000 »

alright, I don't need help anymore, my game works, the problem was my blueprints, so..., I deleted all of them and now my game works, you probably could have told me the specific blueprints to delete but I can get them back, thx for telling me the problem was my blueprints

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