[1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

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kubawoziu
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[1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

Hello i need help with this crash.
I have this after 10-30 min in game, some times i can play 1 or 2 hours without crash.
Most time this crash is when game have save but some time i have this after save when i just play.
I try reinstal game, reinstal windows, fix kernel32, download Visual Studio c++ 2015 and any dont work :(
PLS HELP my mega base wait for me :D

Code: Select all

 0.003 2021-02-02 16:31:49; Factorio 1.1.19 (build 57957, win64, steam)
   0.003 Operating system: Windows 10 (build 19042) 
   0.005 Program arguments: "G:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.005 Read data path: G:/SteamLibrary/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/woziu/AppData/Roaming/Factorio [91591/129372MB]
   0.005 Binaries path: G:/SteamLibrary/steamapps/common/Factorio/bin
   0.038 System info: [CPU: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz, 4 cores, RAM: 2986/8060 MB, page: 3911/9340 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
   0.038 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: pl]
   0.051 Available displays: 1
   0.051  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 620 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.150 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.764 Initialised Direct3D[0]: NVIDIA GeForce 940MX; id: 10de-179c; driver: nvldumdx.dll 27.21.14.6140
   0.764   D3D Feature Level: 11.0, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.764   [Local Video Memory] Budget: 1708MB, CurrentUsage: 3MB, Reservation: 0/904MB
   0.764   [Non-Local Vid.Mem.] Budget: 3627MB, CurrentUsage: 0MB, Reservation: 0/1914MB
   0.764   Tiled resources: Tier 1
   0.764   Unified Memory Architecture: No
   0.764   BGR 565 Supported: Yes
   0.764   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.764 Graphics settings preset: high
   0.764   Dedicated video memory size 2010 MB
   0.817 Desktop composition is active.
   0.817 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
   0.817                   [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: low] [Other: STDCWT] [B:0,C:0,S:100]
   0.862 DSound: Starting _dsound_update thread
   0.862 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.862 DSound: Enter _dsound_update; tid=6736
   1.034 Loading mod settings bobenemies 1.1.1 (settings.lua)
   1.035 Loading mod settings bobinserters 1.1.0 (settings.lua)
   1.035 Loading mod settings flib 0.6.1 (settings.lua)
   1.035 Loading mod settings helmod 0.12.3 (settings.lua)
   1.036 Loading mod settings bobores 1.1.0 (settings.lua)
   1.037 Loading mod settings LoaderRedux 1.7.1 (settings.lua)
   1.038 Loading mod settings miniloader 1.13.1 (settings.lua)
   1.038 Loading mod settings sonaxaton-research-queue 0.4.17 (settings.lua)
   1.042 Loading mod core 0.0.0 (data.lua)
   1.197 Loading mod base 1.1.19 (data.lua)
   1.703 Loading mod bobenemies 1.1.1 (data.lua)
   1.887 Loading mod bobinserters 1.1.0 (data.lua)
   2.064 Loading mod boblibrary 1.1.2 (data.lua)
   2.236 Loading mod flib 0.6.1 (data.lua)
   2.426 Loading mod helmod 0.12.3 (data.lua)
   2.604 Loading mod bobores 1.1.0 (data.lua)
   2.777 Loading mod LoaderRedux 1.7.1 (data.lua)
   2.942 Loading mod miniloader 1.13.1 (data.lua)
   3.110 Loading mod sonaxaton-research-queue 0.4.17 (data.lua)
   3.292 Loading mod base 1.1.19 (data-updates.lua)
   3.458 Loading mod bobenemies 1.1.1 (data-updates.lua)
   3.615 Loading mod bobinserters 1.1.0 (data-updates.lua)
   3.774 Loading mod bobores 1.1.0 (data-updates.lua)
   3.938 Loading mod miniloader 1.13.1 (data-updates.lua)
   4.097 Loading mod boblibrary 1.1.2 (data-final-fixes.lua)
   4.098 Script @__boblibrary__/technology-functions.lua:949: Running technology prerequisite cleanup...
   4.264 Loading mod LoaderRedux 1.7.1 (data-final-fixes.lua)
   4.435 Checksum for core: 1905034584
   4.435 Checksum of base: 1503457007
   4.435 Checksum of bobenemies: 167729370
   4.435 Checksum of bobinserters: 4054870846
   4.435 Checksum of boblibrary: 623178000
   4.435 Checksum of flib: 3727732829
   4.435 Checksum of helmod: 1079421817
   4.435 Checksum of bobores: 2992663872
   4.435 Checksum of LoaderRedux: 1406448609
   4.435 Checksum of miniloader: 4161913259
   4.435 Checksum of sonaxaton-research-queue: 3415480618
   4.679 Prototype list checksum: 1645585246
   4.741 Loading sounds...
   4.835 Info PlayerData.cpp:72: Local player-data.json unavailable
   4.835 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1612279866
   5.027 Initial atlas bitmap size is 16384
   5.074 Created atlas bitmap 16384x16384 [none]
   5.077 Created atlas bitmap 16384x11008 [none]
   5.078 Created atlas bitmap 8192x4188 [decal]
   5.080 Created atlas bitmap 16384x5952 [low-object, linear-minification]
   5.081 Created atlas bitmap 8192x4336 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.082 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   5.083 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   5.083 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   5.084 Created atlas bitmap 4096x3088 [mipmap]
   5.085 Created atlas bitmap 8192x2368 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   5.086 Created atlas bitmap 8192x1496 [alpha-mask]
   5.090 Created atlas bitmap 16384x13388 [shadow, linear-magnification, alpha-mask]
   5.091 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
   5.091 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   5.099 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   5.853 Parallel Sprite Loader initialized (threads: 3)
  22.204 Sprites loaded
  22.400 Generated mipmaps (4) for atlas [3] of size 16384x5952   
  22.424 Generated mipmaps (3) for atlas [4] of size 8192x4336   
  22.458 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  22.472 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  22.485 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  22.566 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  22.577 Generated mipmaps (5) for atlas [9] of size 8192x2368   
  22.590 Generated mipmaps (3) for atlas [12] of size 8192x2336   
  22.645 Custom mipmaps uploaded.
  22.656 Custom inputs active: 15
  22.897 Factorio initialised
  22.944 Steam Storage Quota: 4632/4768
  49.461 Loading map C:\Users\woziu\AppData\Roaming\Factorio\saves\_autosave3.zip: 20037347 bytes.
  49.541 Loading level.dat: 67502644 bytes.
  49.547 Info Scenario.cpp:197: Map version 1.1.19-0
  52.028 Loading script.dat: 707270 bytes.
  52.033 Checksum for script C:/Users/woziu/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4121531723
  52.036 Checksum for script __bobinserters__/control.lua: 1409446246
  52.086 Checksum for script __helmod__/control.lua: 918333833
  52.087 Checksum for script __bobores__/control.lua: 3649119228
  52.089 Checksum for script __LoaderRedux__/control.lua: 828027912
  52.094 Checksum for script __miniloader__/control.lua: 2263722597
  52.103 Checksum for script __sonaxaton-research-queue__/control.lua: 1936434674
 112.722 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
 113.809 Info AppManagerStates.cpp:1930: Saving finished
 173.823 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
 174.998 Info AppManagerStates.cpp:1930: Saving finished
 234.992 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
 236.145 Info AppManagerStates.cpp:1930: Saving finished
 296.189 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-fq0srx\src\energy\electricsubnetwork.cpp (188): ElectricSubNetwork::save
c:\cygwin64\tmp\factorio-build-fq0srx\src\energy\electricnetwork.cpp (276): ElectricNetwork::save
c:\cygwin64\tmp\factorio-build-fq0srx\src\energy\electricnetworkmanager.cpp (75): ElectricNetworkManager::save
c:\cygwin64\tmp\factorio-build-fq0srx\src\map\map.cpp (1355): Map::save
c:\cygwin64\tmp\factorio-build-fq0srx\src\scenario\scenario.cpp (1039): Scenario::saveMap
c:\cygwin64\tmp\factorio-build-fq0srx\src\scenario\scenario.cpp (933): Scenario::saveAs
c:\cygwin64\tmp\factorio-build-fq0srx\src\scenario\parallelscenariosaver.cpp (119): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD10EE7034)
00007FFD10EE7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD124FD0D1)
00007FFD124FD0D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 299.717 Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true
Logger::writeStacktrace skipped.
 299.717 Error CrashHandler.cpp:189: Map tick at moment of crash: 8114401
 299.717 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 306.352 Uploading log file
 306.367 Error CrashHandler.cpp:258: Heap validation: success.
 306.371 Creating crash dump.


kubawoziu
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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

Last save:
Attachments
_autosave3.zip
(19.13 MiB) Downloaded 61 times

kubawoziu
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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

and mods
Attachments
mods.rar
(44.7 MiB) Downloaded 64 times

Loewchen
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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by Loewchen »

Can you reproduce the crash from that save, is there something you need to do to get it to crash on the next save or can you just wait?

kubawoziu
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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

Currently, I play all the time, I have autosave set every 1 min.
Every few saves crashes my game.
It happens during various activities I can't recreate it.
When I had a record set every 5 minutes, the game crashed even when I was running.
Not during autosave.

kubawoziu
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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

This is last autosave with crash:
Attachments
_autosave3.zip
(19.57 MiB) Downloaded 63 times

kubawoziu
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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

i will try now uinstal and instal 1.1.19 build

kubawoziu
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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

Version 1.1.19 seems to have solved my problem. Thank you ;)

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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by Loewchen »

You were on 1.1.19 already as it is declared stable, so I doubt the issue is actually fixed.

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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

Right, 2 hours of play and the problem came back: /
Any ideas ?

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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by orzelek »

I'd try memtest for some time to see if you are not having random memory issues that hit just the wrong bit.. often.

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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

Now i get crash witchout autosave :
Any can help ?

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-r1yab0\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-r1yab0\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-r1yab0\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-r1yab0\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-r1yab0\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0FDDC247)
00007FFD0FDDC247 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD12554B63)
00007FFD12554B63 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD1253BB16)
00007FFD1253BB16 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD1255130F)
00007FFD1255130F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD124FB5E4)
00007FFD124FB5E4 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD1254FE3E)
00007FFD1254FE3E (ntdll): (filename not available): KiUserExceptionDispatcher
Stack trace logging done
 195.475 Include minidump in crash report.
 195.475 Error CrashHandler.cpp:189: Map tick at moment of crash: 8411998
 195.475 C:\Program Files\Factorio\bin\x64\factorio.exe
 195.475 C:\Windows\SYSTEM32\ntdll.dll
 195.475 C:\Windows\System32\KERNEL32.DLL
 195.475 C:\Windows\System32\KERNELBASE.dll
 195.475 C:\Windows\System32\WLDAP32.dll
 195.475 C:\Windows\System32\ucrtbase.dll
 195.475 C:\Windows\System32\GDI32.dll
 195.475 C:\Windows\System32\win32u.dll
 195.475 C:\Windows\System32\gdi32full.dll
 195.475 C:\Windows\System32\msvcp_win.dll
 195.475 C:\Windows\System32\USER32.dll
 195.475 C:\Windows\System32\ole32.dll
 195.475 C:\Windows\System32\RPCRT4.dll
 195.475 C:\Windows\System32\combase.dll
 195.475 C:\Windows\System32\PSAPI.DLL
 195.475 C:\Windows\System32\SHELL32.dll
 195.475 C:\Windows\SYSTEM32\WINMM.dll
 195.475 C:\Windows\System32\SHLWAPI.dll
 195.475 C:\Windows\System32\msvcrt.dll
 195.475 C:\Windows\System32\IMM32.dll
 195.475 C:\Windows\System32\OLEAUT32.dll
 195.475 C:\Windows\System32\ADVAPI32.dll
 195.475 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.746_none_faeda79b76159a72\gdiplus.dll
 195.476 C:\Windows\System32\sechost.dll
 195.476 C:\Windows\System32\WS2_32.dll
 195.476 C:\Windows\System32\CRYPT32.dll
 195.476 C:\Windows\System32\WINTRUST.dll
 195.476 C:\Windows\System32\imagehlp.dll
 195.476 C:\Windows\SYSTEM32\IPHLPAPI.DLL
 195.476 C:\Windows\SYSTEM32\DSOUND.dll
 195.476 C:\Windows\SYSTEM32\VERSION.dll
 195.476 C:\Windows\SYSTEM32\powrprof.dll
 195.476 C:\Windows\SYSTEM32\winmmbase.dll
 195.476 C:\Windows\SYSTEM32\UMPDC.dll
 195.476 C:\Windows\SYSTEM32\MSASN1.dll
 195.476 C:\Windows\SYSTEM32\windows.storage.dll
 195.476 C:\Windows\SYSTEM32\Wldp.dll
 195.476 C:\Windows\System32\SHCORE.dll
 195.476 C:\Windows\SYSTEM32\profapi.dll
 195.476 C:\Windows\SYSTEM32\kernel.appcore.dll
 195.476 C:\Windows\system32\uxtheme.dll
 195.476 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.746_none_ca02b4b61b8320a4\comctl32.dll
 195.476 C:\Windows\SYSTEM32\WindowsCodecs.dll
 195.476 C:\Windows\System32\bcrypt.dll
 195.476 C:\Windows\SYSTEM32\dxgi.dll
 195.476 C:\Windows\SYSTEM32\d3d11.dll
 195.476 C:\Windows\SYSTEM32\d3d9.dll
 195.477 C:\Windows\SYSTEM32\dwmapi.dll
 195.477 C:\Windows\SYSTEM32\d3dcompiler_47.dll
 195.477 C:\Windows\SYSTEM32\CRYPTSP.dll
 195.477 C:\Windows\System32\MSCTF.dll
 195.477 C:\Windows\System32\bcryptPrimitives.dll
 195.477 C:\Windows\SYSTEM32\textinputframework.dll
 195.477 C:\Windows\SYSTEM32\CoreUIComponents.dll
 195.477 C:\Windows\SYSTEM32\CoreMessaging.dll
 195.477 C:\Windows\SYSTEM32\ntmarta.dll
 195.477 C:\Windows\SYSTEM32\wintypes.dll
 195.477 C:\Windows\System32\clbcatq.dll
 195.477 C:\Windows\system32\explorerframe.dll
 195.477 C:\Windows\System32\DriverStore\FileRepository\nvaci.inf_amd64_5ab992a4ad891887\nvldumdx.dll
 195.477 C:\Windows\SYSTEM32\cryptnet.dll
 195.477 C:\Windows\SYSTEM32\cryptbase.dll
 195.477 C:\Windows\system32\rsaenh.dll
 195.477 C:\Windows\System32\DriverStore\FileRepository\nvaci.inf_amd64_5ab992a4ad891887\nvwgf2umx.dll
 195.477 C:\Windows\system32\nvspcap64.dll
 195.478 C:\Windows\SYSTEM32\dxcore.dll
 195.478 C:\Windows\System32\cfgmgr32.dll
 195.478 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_a086f01cc7be643a\igd10iumd64.dll
 195.478 C:\Windows\SYSTEM32\ncrypt.dll
 195.478 C:\Windows\SYSTEM32\NTASN1.dll
 195.478 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_a086f01cc7be643a\igdgmm64.dll
 195.478 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_a086f01cc7be643a\igc64.dll
 195.478 C:\Windows\SYSTEM32\dcomp.dll
 195.478 C:\Windows\System32\DriverStore\FileRepository\nvaci.inf_amd64_5ab992a4ad891887\nvd3dumx.dll
 195.478 C:\Windows\System32\MMDevApi.dll
 195.478 C:\Windows\System32\DEVOBJ.dll
 195.478 C:\Windows\SYSTEM32\AUDIOSES.DLL
 195.478 C:\Windows\SYSTEM32\resourcepolicyclient.dll
 195.478 C:\Windows\System32\Windows.UI.dll
 195.479 C:\Windows\System32\InputHost.dll
 195.479 C:\Windows\System32\WindowManagementAPI.dll
 195.479 C:\Windows\System32\PROPSYS.dll
 195.479 C:\Windows\SYSTEM32\twinapi.appcore.dll
 195.479 C:\Windows\SYSTEM32\avrt.dll
 195.479 C:\Windows\SYSTEM32\secur32.dll
 195.479 C:\Windows\SYSTEM32\SSPICLI.DLL
 195.479 C:\Windows\system32\mswsock.dll
 195.479 C:\Program Files (x86)\Overwolf\0.162.0.13\OWExplorer.dll
 195.479 C:\Windows\SYSTEM32\mscms.dll
 195.479 C:\Windows\SYSTEM32\USERENV.dll
 195.479 C:\Windows\SYSTEM32\ColorAdapterClient.dll
 195.480 C:\Windows\SYSTEM32\icm32.dll
 195.480 C:\Windows\SYSTEM32\DNSAPI.dll
 195.480 C:\Windows\System32\NSI.dll
 195.480 C:\Windows\System32\fwpuclnt.dll
 195.480 C:\Windows\System32\rasadhlp.dll
 195.480 C:\Windows\system32\schannel.DLL
 195.480 C:\Windows\SYSTEM32\mskeyprotect.dll
 195.480 C:\Windows\system32\ncryptsslp.dll
 195.480 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 209.614 Uploading log file
 209.692 Error CrashHandler.cpp:258: Heap validation: success.
 209.693 Creating crash dump.
 209.883 CrashDump success

Loewchen
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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by Loewchen »

kubawoziu wrote:
Wed Feb 03, 2021 3:48 pm
Now i get crash witchout autosave :
Any can help ?
Seems unrelated making a system issue likely. Run https://www.memtest.org/#downiso overnight.

kubawoziu
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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by kubawoziu »

The problem was my save, some mod must have damaged it, I started a new game, the problem was solved. Thank you for help ;)

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Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"

Post by Loewchen »

kubawoziu wrote:
Wed Feb 03, 2021 7:12 pm
The problem was my save, some mod must have damaged it, I started a new game, the problem was solved. Thank you for help ;)
The latest crash is not save file corruption so I doubt this is in any way a mod issue, I'd check the hardware before something more important than a save file gets corrupted.

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