Explanation of detailed save-info-stats?

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Post Reply
someone1337
Fast Inserter
Fast Inserter
Posts: 131
Joined: Wed Apr 26, 2017 11:29 pm
Contact:

Explanation of detailed save-info-stats?

Post by someone1337 »

Out of personal interest: would anyone share any details what the detailed saveing stats mean?
Also: can we get per-force and per-surface stats?

For example, what is *.targetable or surface.hidden-tiles?
I added a few comments to things I consider obvious.

Code: Select all

Info AsyncScenarioSaver.cpp:149: Saving process PID: 28530
LuaGameScript.cpp:780: level state size: 525 bytes.
LuaGameScript.cpp:780: mod-Automatic_Train_Painter state size: 11 bytes. // mod's lua variables? 11 bytes == None.
BlueprintShelf.cpp:720: Saving blueprint storage.
Serialiser.cpp:37: blueprint-library 7641kB // Is this the external (blueprint-storage.dat) + internal BP lib?
Serialiser.cpp:37: circuit-network 18kB
Serialiser.cpp:37: electric-network-manager 833kB
Serialiser.cpp:37: force-data 15kB
Serialiser.cpp:37: force-data.build-count-statistics 1785kB //likely obvious
Serialiser.cpp:37: force-data.chart 15852kB // what each force sees in their minimap?
Serialiser.cpp:37: force-data.chart.targetable 0kB
Serialiser.cpp:37: force-data.custom-prototypes 92kB
Serialiser.cpp:37: force-data.fluid-production-statistics 149kB //likely obvious
Serialiser.cpp:37: force-data.item-production-statistics 2566kB //likely obvious
Serialiser.cpp:37: force-data.kill-count-statistics 600kB //likely obvious
Serialiser.cpp:37: force-data.logistic-manager 49kB
Serialiser.cpp:37: force-data.logistic-manager.targetable 0kB
Serialiser.cpp:37: id-mapping 67kB  // there was a FFF about this, i guess
Serialiser.cpp:37: map-mod-settings 2kB // I have disabled map based mod settings before starting this map, are they still in there?
Serialiser.cpp:37: save-helpers 505kB // there was a FFF about this, i guess
Serialiser.cpp:37: surface 35kB
Serialiser.cpp:37: surface.chunk 5989kB
Serialiser.cpp:37: surface.chunk.decoratives 5366kB // decoratives lying aroud?
Serialiser.cpp:37: surface.chunk.entity 163349kB // decoratives placed in map?
Serialiser.cpp:37: surface.chunk.entity.targetable 825kB
Serialiser.cpp:37: surface.chunk.tiles 15084kB
Serialiser.cpp:37: surface.commander 44kB
Serialiser.cpp:37: surface.commander.targetable 0kB
Serialiser.cpp:37: surface.compiled-map-gen-settings 93kB //likely obvious
Serialiser.cpp:37: surface.hidden-tiles 1kB
Serialiser.cpp:37: surface.map-generation-manager 0kB // pending map generation queue?
Serialiser.cpp:37: surface.path-finder 22kB
Serialiser.cpp:37: targetable 0kB
Serialiser.cpp:37: train-manager 204kB
Serialiser.cpp:37: train-manager.targetable 0kB
Serialiser.cpp:37: transport-belt-serialiser 6883kB // there was a FFF about this, i guess
Info ChildProcessAgent.cpp:60: Child 28530 exited with return value 0

Post Reply

Return to “Technical Help”