[build 54889] - Multiplayer Game Crashed - All Auto Saves Fail to Load - No Mods

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sjjohn
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[build 54889] - Multiplayer Game Crashed - All Auto Saves Fail to Load - No Mods

Post by sjjohn »

Multiplayer game crashed when I was playing with my friend online. I crashed first and was unable to connect back. He remained in the game and was able to play normally. Then, once he left, he was unable to host the same game again. Next, we tried to load autosaves. We have 3 autosaves of the game, and we receive the same error when we attempt to load into any of these autosaves.

I received the following error: "Unexpected error occured. If you're running the latest version of the game you can help us solve the problems by posting the contents of the log file on the Factorio forums."

Mods Used : None
Version: build 54889
OS: Windows 10

Things I've tried (no luck): Restarting the computer, restarting Steam, reinstalling Factorio

I've also attached a .zip of the saved game.
Log file:

0.000 2020-10-27 23:49:37; Factorio 1.0.0 (build 54889, win64, steam)
0.001 Operating system: Windows 10 (version 1903)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Seth/AppData/Roaming/Factorio [21615/476337MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.025 System info: [CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 12 cores, RAM: 5909/16324 MB, page: 8953/18756 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
0.025 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.031 Available displays: 2
0.031 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x80005, [0,0], 2560x1440, 32bit, 144Hz}
0.032 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x80001, [2560,0], 2560x1440, 32bit, 59Hz}
0.074 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.192 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 26.21.14.4259
0.192 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.192 [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB
0.192 [Non-Local Vid.Mem.] Budget: 7345MB, CurrentUsage: 0MB, Reservation: 0/3876MB
0.192 Tiled resources: Tier 2
0.192 Unified Memory Architecture: No
0.192 BGR 565 Supported: Yes
0.192 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.192 Graphics settings preset: very-high
0.192 Dedicated video memory size 11127 MB
0.284 Desktop composition is active.
0.284 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
0.284 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.348 DSound: Starting _dsound_update thread
0.348 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.348 DSound: Enter _dsound_update; tid=15092
0.527 Loading mod core 0.0.0 (data.lua)
0.705 Loading mod base 1.0.0 (data.lua)
1.527 Loading mod base 1.0.0 (data-updates.lua)
1.671 Checksum for core: 2630831588
1.671 Checksum of base: 3509992273
1.882 Prototype list checksum: 3301461508
1.927 Loading sounds...
6.199 Info PlayerData.cpp:70: Local player-data.json unavailable
6.199 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1603257924
6.340 Initial atlas bitmap size is 16384
6.374 Created atlas bitmap 16384x16384 [none]
6.378 Created atlas bitmap 16384x13392 [none]
6.378 Created atlas bitmap 8192x4188 [decal]
6.379 Created atlas bitmap 16384x5600 [low-object, linear-minification]
6.380 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
6.380 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
6.381 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
6.381 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
6.381 Created atlas bitmap 4096x3104 [mipmap]
6.382 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
6.382 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
6.382 Created atlas bitmap 8192x1428 [alpha-mask]
6.385 Created atlas bitmap 16384x14888 [shadow, linear-magnification, alpha-mask]
6.386 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
6.390 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
7.423 Parallel Sprite Loader initialized (threads: 11)
17.807 Sprites loaded
17.840 Generated mipmaps (4) for atlas [3] of size 16384x5600
17.852 Generated mipmaps (3) for atlas [4] of size 8192x3744
17.906 Generated mipmaps (3) for atlas [5] of size 16384x5920
17.917 Generated mipmaps (3) for atlas [6] of size 4096x3216
17.929 Generated mipmaps (3) for atlas [7] of size 4096x1856
17.971 Generated mipmaps (3) for atlas [8] of size 4096x3104
17.982 Generated mipmaps (5) for atlas [9] of size 4096x2336
17.994 Generated mipmaps (3) for atlas [13] of size 8192x2352
18.002 Custom mipmaps uploaded.
18.081 Factorio initialised
19.765 Loading map C:\Users\Seth\AppData\Roaming\Factorio\saves\newsethjoshshaun.zip: 4796760 bytes.
19.943 Loading level.dat: 11398931 bytes.
19.946 Info Scenario.cpp:187: Map version 1.0.0-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\src\surface\chunk.cpp (737): Chunk::Chunk
c:\cygwin64\tmp\factorio-build-jhy8mv\src\surface\surface.cpp (115): Surface::addEntityWithoutSetup
c:\cygwin64\tmp\factorio-build-jhy8mv\src\map\map.cpp (709): Map::loadData
c:\cygwin64\tmp\factorio-build-jhy8mv\src\map\map.cpp (317): Map::load
c:\cygwin64\tmp\factorio-build-jhy8mv\src\scenario\scenario.cpp (229): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-jhy8mv\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAC8087C24)
00007FFAC8087C24 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACA02CEA1)
00007FFACA02CEA1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
22.158 Error Chunk.cpp:737: Trying to make chunk at unreasonable position [-2, -65538]
Logger::writeStacktrace skipped.
22.158 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
26.357 Uploading log file
26.367 Error CrashHandler.cpp:258: Heap validation: success.
26.368 Creating crash dump.
26.584 CrashDump success
Attachments
mod-list.json
(85 Bytes) Downloaded 80 times
newsethjoshshaun.zip
(4.57 MiB) Downloaded 57 times
factorio-current.log
(7.21 KiB) Downloaded 72 times

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