[1.0.0] [linux] Crash during autosave shortly after steam coredump

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sparr
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[1.0.0] [linux] Crash during autosave shortly after steam coredump

Post by sparr »

The last line in my factorio-current.log is "Info AppManager.cpp:298: Saving to _autosave1 (blocking)." with nothing in the minute prior. The _autosave1.zip file was not touched, its timestamp is still 15 minutes in the past. About two minutes earlier, steam crashed with the below stack trace in a core dump (which I could upload but 50MB seems wasteful if it isn't going to be useful). I did not manage to attach a debugger to the Factorio process in time to find out what it was doing, it closed itself (or was closed by something else) after a minute or two. Maybe the problem is with my OS, which I'm also looking into, but maybe Factorio is unhappy about Steam disappearing which is why I'm reporting here.

Code: Select all

Program terminated with signal SIGSEGV, Segmentation fault.
#0  0xea9c83db in g_slice_alloc () from /usr/lib32/libglib-2.0.so.0
#1  0xea9c9159 in g_slist_copy_deep () from /usr/lib32/libglib-2.0.so.0
#2  0xea9c91bb in g_slist_copy () from /usr/lib32/libglib-2.0.so.0
#3  0xe32e1db4 in ?? () from /usr/lib32/libdbus-glib-1.so.2
#4  0xe65c5eb1 in dbus_connection_dispatch () from /home/sparr/.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_32/libdbus-1.so.3
#5  0xe32ed7c7 in ?? () from /usr/lib32/libdbus-glib-1.so.2
#6  0xea9a9c6e in g_main_context_dispatch () from /usr/lib32/libglib-2.0.so.0
#7  0xea9f8c12 in ?? () from /usr/lib32/libglib-2.0.so.0
#8  0xea9a89f6 in g_main_context_iteration () from /usr/lib32/libglib-2.0.so.0
#9  0xdf26488d in ?? () from /home/sparr/.local/share/Steam/ubuntu12_32/steamclient.so
#10 0xdf31fd98 in ?? () from /home/sparr/.local/share/Steam/ubuntu12_32/steamclient.so
#11 0xdf478301 in ?? () from /home/sparr/.local/share/Steam/ubuntu12_32/steamclient.so
#12 0xdf479416 in ?? () from /home/sparr/.local/share/Steam/ubuntu12_32/steamclient.so
#13 0xe8bd9d30 in SteamThreadTools::CThread::ThreadExceptionWrapper(void*) () from /home/sparr/.local/share/Steam/ubuntu12_32/libtier0_s.so
#14 0xe8bd7dab in ?? () from /home/sparr/.local/share/Steam/ubuntu12_32/libtier0_s.so
#15 0xe8bd80af in CatchAndWriteMiniDumpExForVoidPtrFn () from /home/sparr/.local/share/Steam/ubuntu12_32/libtier0_s.so
#16 0xe8bd8101 in CatchAndWriteMiniDumpForVoidPtrFn () from /home/sparr/.local/share/Steam/ubuntu12_32/libtier0_s.so
#17 0xe8bdca6c in SteamThreadTools::CThread::ThreadProc(void*) () from /home/sparr/.local/share/Steam/ubuntu12_32/libtier0_s.so
#18 0xf7d78628 in start_thread () from /usr/lib32/libpthread.so.0
#19 0xf7a5fc8a in clone () from /usr/lib32/libc.so.6

posila
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Re: [1.0.0] [linux] Crash during autosave shortly after steam coredump

Post by posila »

Hello, Steam integration terminates the game when it loses connection to Steam Client. So if your steam client crashes, the game terminates itself (by Steam integration inside of it), there is nothing to fix for us.
If Steam Client crashes often for you, I suggest you use standalone version of Factorio.

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