Hey,
So I've rented a server a while ago and it's a public server, hence UserVerification = true.
I'm now at my second server provider and in every log I see, when someone joins the game the current log states:
"Refusing connection for address (IP ADDR:({xxxxx})), username (xxxxx). UserVerificationMissing"
(I've masked the real details of course).
Despite this, the user is joining no problem and log follows:
296.373 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({xxxxx}))
296.375 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({xxxxx})).
296.375 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(8542) adding peer(1)
So not sure about this UserVerificationMissing log row.
Reason I'm interested is because when I try to join, I seem to crash the server but I don't see that in the log.
There was one guy on the server when I tried to join - then after it saved the map for me and I started to download the map, suddenly it disconnected the guy who was in, and gave a full black screen for me. Then noticing nobody is on the server, it saved it, and after that nobody could reconnect before server restart.
Any idea / help on this is appriciated.
50804.876 Refusing connection for address (IP ADDR:({xx})), username (xx). UserVerificationMissing
50805.622 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({xx}))
50805.623 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({xx})).
50805.623 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(1355416) adding peer(45)
50805.649 Info ServerMultiplayerManager.cpp:772: updateTick(9377469) changing state from(InGame) to(InGameSavingMap)
50805.701 Info ServerMultiplayerManager.cpp:921: updateTick(9377469) received stateChanged peerID(45) oldState(Ready) newState(ConnectedWaitingForMap)
50807.402 Info ServerMultiplayerManager.cpp:989: UpdateTick(9377469) Serving map(temp\mp-save-49.zip) for peer(45) size(23575727) crc(3441911641)
50807.403 Info ServerMultiplayerManager.cpp:772: updateTick(9377469) changing state from(InGameSavingMap) to(InGame)
50807.528 Info ServerMultiplayerManager.cpp:921: updateTick(9377478) received stateChanged peerID(45) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
50812.053 Info ServerMultiplayerManager.cpp:921: updateTick(9377750) received stateChanged peerID(45) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
50842.857 Info ServerMultiplayerManager.cpp Disconnect notification for peer (45)
50842.857 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(1356480) removing peer(45).
50846.951 Info ServerMultiplayerManager.cpp Disconnect notification for peer (44)
50846.951 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(1356596) removing peer(44).
50847.956 Info ServerMultiplayerManager.cpp Auto saving map as saves\NewHostingStart.zip
50847.962 Info AppManager.cpp:404: Saving game as saves\NewHostingStart.zip
50849.682 Info AppManagerStates.cpp Saving finished
UserVerificationMissing - incorrect log - server crash
Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
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- Burner Inserter
- Posts: 5
- Joined: Sat Aug 22, 2020 7:40 am
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