Is it something I can do to reduce these 'verbose' or 'warning' messages?
Code: Select all
Verbose SimpleEntityPrototype.cpp:18: simple-entity with name sand-rock-big is marked as count_as_rock_for_filtered_deconstruction but has no mined sound.
Verbose BlueprintLibrary.cpp:65: Loaded external blueprint storage: playerIndex = 0, .........
Warning BlueprintShelf.cpp:825: Record (0, 69) contains an empty blueprint; removing
Cheers.