Fragment 0000 failed too many times
Posted: Tue Mar 03, 2020 6:08 am
17.79 stable this is but same on 18.9 on other server that it can't reach that are working for others
Fragment 0000 failed too many times
could this be caused if the server host is a shared server or due to port forwarding , its quite annoying as everyone els can connect but not me (tethered using my 2 other phones one of )them is IPV6 enabled and it happens on my laptop as well) its been going on for a long time
114.340 Joining game IP ADDR:({73.157.4.82:34197})
114.340 Info UDPSocket.cpp:33: Opening socket
114.340 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
114.340 Verbose RouterBase.cpp:60: Started router thread.
116.867 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
124.350 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
124.350 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
but not just that one others also have the can't reach as well
52.969 Info UDPSocket.cpp:218: Closing socket
52.969 Info UDPSocket.cpp:248: Socket closed
52.969 Info UDPSocket.cpp:218: Closing socket
52.970 Joining game IP ADDR:({24.126.205.129:34197})
52.970 Info UDPSocket.cpp:33: Opening socket
52.970 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
52.970 Verbose RouterBase.cpp:60: Started router thread.
55.497 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
62.978 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
62.979 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
64.131 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
64.131 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
76.719 Info UDPSocket.cpp:218: Closing socket
76.719 Info UDPSocket.cpp:248: Socket closed
76.719 Info UDPSocket.cpp:218: Closing socket
76.720 Joining game IP ADDR:({73.157.4.82:34197})
76.720 Info UDPSocket.cpp:33: Opening socket
76.720 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
76.720 Verbose RouterBase.cpp:60: Started router thread.
79.262 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
86.728 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
86.728 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
87.782 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
87.782 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
Fragment 0000 failed too many times
could this be caused if the server host is a shared server or due to port forwarding , its quite annoying as everyone els can connect but not me (tethered using my 2 other phones one of )them is IPV6 enabled and it happens on my laptop as well) its been going on for a long time
114.340 Joining game IP ADDR:({73.157.4.82:34197})
114.340 Info UDPSocket.cpp:33: Opening socket
114.340 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
114.340 Verbose RouterBase.cpp:60: Started router thread.
116.867 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
124.350 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
124.350 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
but not just that one others also have the can't reach as well
52.969 Info UDPSocket.cpp:218: Closing socket
52.969 Info UDPSocket.cpp:248: Socket closed
52.969 Info UDPSocket.cpp:218: Closing socket
52.970 Joining game IP ADDR:({24.126.205.129:34197})
52.970 Info UDPSocket.cpp:33: Opening socket
52.970 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
52.970 Verbose RouterBase.cpp:60: Started router thread.
55.497 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
62.978 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
62.979 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
64.131 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
64.131 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
76.719 Info UDPSocket.cpp:218: Closing socket
76.719 Info UDPSocket.cpp:248: Socket closed
76.719 Info UDPSocket.cpp:218: Closing socket
76.720 Joining game IP ADDR:({73.157.4.82:34197})
76.720 Info UDPSocket.cpp:33: Opening socket
76.720 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
76.720 Verbose RouterBase.cpp:60: Started router thread.
79.262 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times
86.728 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
86.728 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
87.782 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
87.782 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)