Page 1 of 1

[0.17.79] Crash of headless server

Posted: Wed Jan 01, 2020 1:55 pm
by Allexz
Update
stopped running the server as root, perhaps this will solve the stability issue
Main
Hi!

I've recently decided (yesterday :D) to move a multiplayer listenserver savefile to a dedicated server.
It's a generally new map (70 or so hours) with a negligible filesize.
We're 3 players and have not had any issues while we've been playing while hosting from ingame from my own pc.

I created a google cloud VM, Ubuntu 18.04 and downloaded the latest stable (https://factorio.com/get-download/stabl ... ss/linux64) and opened ports etc.

I read about non-blocking saving and decided to try it from the get go. The server crashed within hours and i figured "highly experimental" so meh it was expected.

I disabled the feature and booted it back up, and it was left running since 16:25 yesterday and today i got a text that the server again was down.

I googled "headless crash", "factorio headless crash" "factorio server crash" etc but it doesn't seem to common that the servers go down.
My experience from the game-client is that the game almost never crashes and i also se servers with thousands of hours logged and i am thus wondering what to do.

Are linux headless generally stable? Any ideas as to what is causing this?

These are the last savegames - Notice the timestamp discrepancy
It would seem the last autosave was 01:59 yet the "main" file is saved 03:10 ?

Code: Select all

total 112148
-rw-rw-r-- 1 allexz allexz 19096623 Jan  1 03:10 10RPM.zip
-rw-r--r-- 1 root   root   19158765 Jan  1 01:19 _autosave1.zip
-rw-r--r-- 1 root   root   19100303 Jan  1 01:29 _autosave2.zip
-rw-r--r-- 1 root   root   19199216 Jan  1 01:39 _autosave3.zip
-rw-r--r-- 1 root   root   19151433 Jan  1 01:49 _autosave4.zip
-rw-r--r-- 1 root   root   19117196 Jan  1 01:59 _autosave5.zip
factorio-previous.log

Code: Select all

  0.000 2019-12-31 16:25:33; Factorio 0.17.79 (build 47865, linux64, headless)
   0.045 Operating system: Linux (Ubuntu 18.04)
   0.045 Program arguments: "./factorio" "--start-server" "/opt/factorio/saves/10RPM.zip" "--server-settings" "server-settings.json"
   0.045 Read data path: /opt/factorio/data
   0.045 Write data path: /opt/factorio [8272/9749MB]
   0.045 Binaries path: /opt/factorio/bin
   0.053 System info: [CPU:            Intel(R) Xeon(R) CPU @ 2.00GHz, 1 core, RAM: 3690 MB]
   0.053 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset>$
   0.053 Running in headless mode
   0.056 Loading mod core 0.0.0 (data.lua)
   0.117 Loading mod base 0.17.79 (data.lua)
   0.358 Loading mod base 0.17.79 (data-updates.lua)
   0.490 Checksum for core: 2035938594
   0.490 Checksum of base: 4156627525
   0.685 Prototype list checksum: 2767119397
   0.730 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1577809484
   0.730 Info PlayerData.cpp:75: Cloud player-data.json unavailable
   0.779 Factorio initialised
   0.831 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
   1.464 Info AuthServerConnector.cpp:171: Got token from auth server for username([redacted]).
   1.466 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   1.466 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   1.466 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   1.470 Loading map /opt/factorio/saves/10RPM.zip: 18660060 bytes.
   1.497 Loading level.dat: 54532842 bytes.
   1.523 Info Scenario.cpp:187: Map version 0.17.79-0
   4.953 Loading script.dat: 339 bytes.
   4.961 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 3265260072
   5.003 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
   5.004 Hosting game at IP ADDR:({0.0.0.0:34197})
   5.058 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
   5.181 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash ([redacted]) from the auth server.
   5.181 Info ServerMultiplayerManager.cpp:776: updateTick(17980440) changing state from(CreatingGame) to(InGame)
   5.240 Info ServerRouter.cpp:618: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
   5.240 Info UDPSocket.cpp:39: Opening socket for broadcast
   5.246 Info Main.cpp:938: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
   5.365 Info ServerRouter.cpp:497: Own address is IP ADDR:({[redacted]:34197}) (confirmed by pingpong1)
   5.383 Info ServerRouter.cpp:497: Own address is IP ADDR:({[redacted]:34197}) (confirmed by pingpong3)
   5.501 Info ServerRouter.cpp:497: Own address is IP ADDR:({[redacted]:34197}) (confirmed by pingpong4)
   6.042 Info MatchingServer.cpp:114: Matching server game `6554854` has been created.
   6.057 Info ServerMultiplayerManager.cpp:705: Matching server connection resumed
  20.000 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[redacted]:64856}))
  20.000 Refusing connection for address (IP ADDR:({[redacted]:64856})), username (Allexz). UserVerificationMissing
  20.573 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[redacted]:64883}))
  20.573 Refusing connection for address (IP ADDR:({[redacted]:64883})), username (Allexz). PasswordMissing
  27.697 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[redacted]:64885}))
  27.697 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[redacted]:64885})).
  27.697 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(666) adding peer(1)
  27.698 Info ServerMultiplayerManager.cpp:776: updateTick(17980440) changing state from(InGame) to(InGameSavingMap)
  27.748 Info ServerMultiplayerManager.cpp:925: updateTick(17980440) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
  29.861 Info ServerMultiplayerManager.cpp:993: UpdateTick(17980440) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(18660444) crc(1315725950)
  29.862 Info ServerMultiplayerManager.cpp:776: updateTick(17980440) changing state from(InGameSavingMap) to(InGame)
  29.946 Info ServerMultiplayerManager.cpp:925: updateTick(17980440) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  32.940 Info ServerMultiplayerManager.cpp:925: updateTick(17980440) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  34.429 Info ServerMultiplayerManager.cpp:925: updateTick(17980528) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  34.880 Info ServerMultiplayerManager.cpp:925: updateTick(17980555) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  34.880 Info GameActionHandler.cpp:4168: UpdateTick (17980555) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
  34.972 Info ServerMultiplayerManager.cpp:925: updateTick(17980561) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 110.313 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (1)
 110.314 Info ServerMultiplayerManager.cpp:925: updateTick(17985082) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
 110.353 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(2991) removing peer(1).

Server-settings.json

Code: Select all

 "name": "Maja Lisa Grönbergs väg 21",
  "description": "Automatisering på lannet",
  "tags": ["game", "tags"],
  "_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
  "max_players": 1337,
  "_comment_visibility": ["public: Game will be published on the official Factorio matching server",
                          "lan: Game will be broadcast on LAN"],
  "visibility":
  {
    "public": true,
    "lan": true
  },
  "_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
  "username": "[redacted]",
  "password": "[redacted]",
  "_comment_token": "Authentication token. May be used instead of 'password' above.",
  "token": "",
  "game_password": "[redacted]",
  "_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
  "require_user_verification": true,
  "_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
  "max_upload_in_kilobytes_per_second": 0,
  "_comment_max_upload_slots" : "optional, default value is 5. 0 means unlimited.",
  "max_upload_slots": 5,
  "_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
  "minimum_latency_in_ticks": 0,
  "_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
  "ignore_player_limit_for_returning_players": false,
  "_comment_allow_commands": "possible values are, true, false and admins-only",
  "allow_commands": "admins-only",
  "_comment_autosave_interval": "Autosave interval in minutes",
  "autosave_interval": 10,
  "_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
  "autosave_slots": 5,
  "_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
  "afk_autokick_interval": 0,
  "_comment_auto_pause": "Whether should the server be paused when no players are present.",
  "auto_pause": true,
  "only_admins_can_pause_the_game": true,
  "_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
  "autosave_only_on_server": true,
  "_comment_non_blocking_saving": "Highly experimental feature, enable only at your own risk of losing your saves. On UNIX systems, server will fork itself to create an autosave. Autosaving on connected Windows clients $

Re: [0.17.79] Crash of headless server

Posted: Wed Jan 01, 2020 2:33 pm
by Loewchen
The log does not show a crash, did you upload the wrong log or does it not actually crash?

Re: [0.17.79] Crash of headless server

Posted: Wed Jan 01, 2020 5:01 pm
by Allexz
Loewchen wrote: Wed Jan 01, 2020 2:33 pm The log does not show a crash, did you upload the wrong log or does it not actually crash?
That's the wierd part, that was the way the log ended.
That was the last log pre crash, but the executable was definately not running this morning. The machine had not been restarted or anything either.

Also, thanks for the quick response.
Server has been chugging on since last post, just a few hours but still.

Re: [0.17.79] Crash of headless server

Posted: Thu Jan 02, 2020 10:59 am
by Allexz
Loewchen wrote: Wed Jan 01, 2020 2:33 pm The log does not show a crash, did you upload the wrong log or does it not actually crash?
Another night, another "crash". It ran stable for the entire day prior to this.

42881.182 Error InterruptibleStdioStream.cpp:61: Got EOF on stdin; closing
42881.197 Received SIGHUP, shutting down
42881.197 Quitting: signal.

Snip of Code at the "crash"

Seems like a machine issue, it closes when the virtual terminal dies, so not a game issue afterall.
Now i just gotta figure out how to work around this

Code: Select all

37398.481 Info AppManager.cpp:287: Saving to _autosave79 (blocking).
37400.942 Info AppManagerStates.cpp:1802: Saving finished
38000.924 Info AppManager.cpp:287: Saving to _autosave80 (blocking).
38003.337 Info AppManagerStates.cpp:1802: Saving finished
38603.349 Info AppManager.cpp:287: Saving to _autosave81 (blocking).
38605.836 Info AppManagerStates.cpp:1802: Saving finished
39205.839 Info AppManager.cpp:287: Saving to _autosave82 (blocking).
39208.395 Info AppManagerStates.cpp:1802: Saving finished
39808.401 Info AppManager.cpp:287: Saving to _autosave83 (blocking).
39810.936 Info AppManagerStates.cpp:1802: Saving finished
40410.926 Info AppManager.cpp:287: Saving to _autosave84 (blocking).
40413.547 Info AppManagerStates.cpp:1802: Saving finished
41013.543 Info AppManager.cpp:287: Saving to _autosave85 (blocking).
41016.151 Info AppManagerStates.cpp:1802: Saving finished
41616.149 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
41618.656 Info AppManagerStates.cpp:1802: Saving finished
42218.644 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
42221.116 Info AppManagerStates.cpp:1802: Saving finished
42821.116 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
42823.572 Info AppManagerStates.cpp:1802: Saving finished
42881.182 Error InterruptibleStdioStream.cpp:61: Got EOF on stdin; closing
42881.197 Received SIGHUP, shutting down
42881.197 Quitting: signal.
42881.197 Info MainLoop.cpp:400: Saving map as /opt/factorio/saves/10RPM.zip
42881.918 Info MainLoop.cpp:411: Saving progress: 0.007015%
42882.918 Info MainLoop.cpp:411: Saving progress: 93.223907%
42882.965 Info MainLoop.cpp:411: Saving progress: 100.000000%
42883.677 Info ServerMultiplayerManager.cpp:114: Disconnecting multiplayer connection.
42883.677 Info ServerMultiplayerManager.cpp:776: updateTick(21531458) changing state from(InGame) to(DisconnectingScheduled)
42883.710 Info ServerMultiplayerManager.cpp:776: updateTick(21531458) changing state from(DisconnectingScheduled) to(Disconnecting)
42884.851 Info ServerMultiplayerManager.cpp:776: updateTick(21531458) changing state from(Disconnecting) to(Disconnected)
42884.851 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
42884.851 Info ServerMultiplayerManager.cpp:776: updateTick(21531458) changing state from(Disconnected) to(Closed)
42885.242 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/6558845
42885.371 Info UDPSocket.cpp:218: Closing socket
42885.371 Info UDPSocket.cpp:248: Socket closed
42885.371 Info UDPSocket.cpp:218: Closing socket
42885.416 Info UDPSocket.cpp:218: Closing socket
42885.416 Info UDPSocket.cpp:248: Socket closed
42885.580 Goodbye
Full crash log.

Code: Select all

   0.000 2020-01-01 14:26:02; Factorio 0.17.79 (build 47865, linux64, headless)
   0.048 Operating system: Linux (Ubuntu 18.04)
   0.050 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server" "/opt/factorio/saves/10RPM.zip" "--server-settings" "server-settings.json" 
   0.050 Read data path: /opt/factorio/data
   0.050 Write data path: /opt/factorio [7956/9749MB]
   0.050 Binaries path: /opt/factorio/bin
   0.057 System info: [CPU:            Intel(R) Xeon(R) CPU @ 2.00GHz, 1 core, RAM: 3690 MB]
   0.058 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.058 Running in headless mode
   0.061 Loading mod core 0.0.0 (data.lua)
   0.124 Loading mod base 0.17.79 (data.lua)
   0.396 Loading mod base 0.17.79 (data-updates.lua)
   0.536 Checksum for core: 2035938594
   0.536 Checksum of base: 4156627525
   0.744 Prototype list checksum: 2767119397
   0.793 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1577888755
   0.793 Info PlayerData.cpp:75: Cloud player-data.json unavailable
   0.845 Factorio initialised
   0.894 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
   1.591 Info AuthServerConnector.cpp:171: Got token from auth server for username(Allexz).
   1.592 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   1.593 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   1.593 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   1.599 Loading map /opt/factorio/saves/10RPM.zip: 19100253 bytes.
   1.627 Loading level.dat: 55987113 bytes.
   1.653 Info Scenario.cpp:187: Map version 0.17.79-0
   5.259 Loading script.dat: 339 bytes.
   5.265 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 3265260072
   5.311 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
   5.311 Hosting game at IP ADDR:({0.0.0.0:34197})
   5.381 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
   5.500 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (hTaAEkcOoO7Imy0qsP5cUlEpHnM6pH2f) from the auth server.
   5.500 Info ServerMultiplayerManager.cpp:776: updateTick(19130071) changing state from(CreatingGame) to(InGame)
   5.562 Info ServerRouter.cpp:618: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
   5.562 Info UDPSocket.cpp:39: Opening socket for broadcast
   5.562 Info Main.cpp:938: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
   5.681 Info ServerRouter.cpp:497: Own address is IP ADDR:({[REDACTED]}) (confirmed by pingpong1)
   5.704 Info ServerRouter.cpp:497: Own address is IP ADDR:({[REDACTED]) (confirmed by pingpong3)
   5.839 Info ServerRouter.cpp:497: Own address is IP ADDR:({[REDACTED]}) (confirmed by pingpong4)
   6.343 Info MatchingServer.cpp:114: Matching server game `6558845` has been created.
   6.344 Info ServerMultiplayerManager.cpp:705: Matching server connection resumed
  25.654 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
  25.654 Refusing connection for address (IP ADDR:({[REDACTED]})), username (Allexz). UserVerificationMissing
  26.227 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
  26.228 Refusing connection for address (IP ADDR:({[REDACTED]})), username (Allexz). PasswordMissing
  27.340 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
  27.340 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[REDACTED]})).
  27.340 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(645) adding peer(1)
  27.358 Info ServerMultiplayerManager.cpp:776: updateTick(19130071) changing state from(InGame) to(InGameSavingMap)
  27.395 Info ServerMultiplayerManager.cpp:925: updateTick(19130071) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
  29.588 Info ServerMultiplayerManager.cpp:993: UpdateTick(19130071) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(19100637) crc(74411698)
  29.588 Info ServerMultiplayerManager.cpp:776: updateTick(19130071) changing state from(InGameSavingMap) to(InGame)
  29.672 Info ServerMultiplayerManager.cpp:925: updateTick(19130071) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  32.768 Info ServerMultiplayerManager.cpp:925: updateTick(19130071) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  34.264 Info ServerMultiplayerManager.cpp:925: updateTick(19130160) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  34.659 Info ServerMultiplayerManager.cpp:925: updateTick(19130183) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  34.660 Info GameActionHandler.cpp:4168: UpdateTick (19130183) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect) 
  34.733 Info ServerMultiplayerManager.cpp:925: updateTick(19130188) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  39.366 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (1)
  39.367 Info ServerMultiplayerManager.cpp:925: updateTick(19130466) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
  39.367 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(996) removing peer(1).
  40.363 Info ServerMultiplayerManager.cpp:1189: Auto saving map as /opt/factorio/saves/10RPM.zip
  40.376 Info AppManager.cpp:394: Saving game as /opt/factorio/saves/10RPM.zip
  42.576 Info AppManagerStates.cpp:1802: Saving finished
2428.224 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
2428.224 Refusing connection for address (IP ADDR:({[REDACTED]})), username (Allexz). UserVerificationMissing
2428.848 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
2428.848 Refusing connection for address (IP ADDR:({[REDACTED]})), username (Allexz). PasswordMissing
2436.592 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
2436.592 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[REDACTED]})).
2436.592 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(72121) adding peer(2)
2436.613 Info ServerMultiplayerManager.cpp:776: updateTick(19130467) changing state from(InGame) to(InGameSavingMap)
2436.647 Info ServerMultiplayerManager.cpp:925: updateTick(19130467) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
2438.902 Info ServerMultiplayerManager.cpp:993: UpdateTick(19130467) Serving map(/opt/factorio/temp/mp-save-1.zip) for peer(2) size(19079507) crc(3956181217)
2438.903 Info ServerMultiplayerManager.cpp:776: updateTick(19130467) changing state from(InGameSavingMap) to(InGame)
2438.987 Info ServerMultiplayerManager.cpp:925: updateTick(19130467) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
2441.984 Info ServerMultiplayerManager.cpp:925: updateTick(19130467) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
2443.521 Info ServerMultiplayerManager.cpp:925: updateTick(19130558) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
2443.898 Info ServerMultiplayerManager.cpp:925: updateTick(19130581) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
2443.898 Info GameActionHandler.cpp:4168: UpdateTick (19130581) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect) 
2444.010 Info ServerMultiplayerManager.cpp:925: updateTick(19130587) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2800.892 Info AppManager.cpp:287: Saving to _autosave22 (blocking).
2803.066 Info AppManagerStates.cpp:1802: Saving finished
3403.061 Info AppManager.cpp:287: Saving to _autosave23 (blocking).
3405.418 Info AppManagerStates.cpp:1802: Saving finished
4005.406 Info AppManager.cpp:287: Saving to _autosave24 (blocking).
4007.675 Info AppManagerStates.cpp:1802: Saving finished
4607.664 Info AppManager.cpp:287: Saving to _autosave25 (blocking).
4609.969 Info AppManagerStates.cpp:1802: Saving finished
5209.963 Info AppManager.cpp:287: Saving to _autosave26 (blocking).
5212.246 Info AppManagerStates.cpp:1802: Saving finished
5812.252 Info AppManager.cpp:287: Saving to _autosave27 (blocking).
5814.561 Info AppManagerStates.cpp:1802: Saving finished
6414.566 Info AppManager.cpp:287: Saving to _autosave28 (blocking).
6416.826 Info AppManagerStates.cpp:1802: Saving finished
7016.816 Info AppManager.cpp:287: Saving to _autosave29 (blocking).
7019.109 Info AppManagerStates.cpp:1802: Saving finished
7271.757 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (2)
7271.758 Info ServerMultiplayerManager.cpp:925: updateTick(19419159) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
7271.758 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(202530) removing peer(2).
7272.758 Info ServerMultiplayerManager.cpp:1189: Auto saving map as /opt/factorio/saves/10RPM.zip
7272.758 Info AppManager.cpp:394: Saving game as /opt/factorio/saves/10RPM.zip
7275.146 Info AppManagerStates.cpp:1802: Saving finished
7481.703 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
7481.703 Refusing connection for address (IP ADDR:({[REDACTED]})), username (Allexz). UserVerificationMissing
7482.394 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
7482.394 Refusing connection for address (IP ADDR:({[REDACTED]})), username (Allexz). PasswordMissing
7484.771 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
7484.771 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[REDACTED]})).
7484.772 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(208848) adding peer(3)
7484.792 Info ServerMultiplayerManager.cpp:776: updateTick(19419160) changing state from(InGame) to(InGameSavingMap)
7484.826 Info ServerMultiplayerManager.cpp:925: updateTick(19419160) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
7487.076 Info ServerMultiplayerManager.cpp:993: UpdateTick(19419160) Serving map(/opt/factorio/temp/mp-save-2.zip) for peer(3) size(19255486) crc(939552975)
7487.077 Info ServerMultiplayerManager.cpp:776: updateTick(19419160) changing state from(InGameSavingMap) to(InGame)
7487.161 Info ServerMultiplayerManager.cpp:925: updateTick(19419160) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
7492.721 Info ServerMultiplayerManager.cpp:925: updateTick(19419160) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
7494.555 Info ServerMultiplayerManager.cpp:925: updateTick(19419269) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
7495.112 Info ServerMultiplayerManager.cpp:925: updateTick(19419303) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
7495.113 Info GameActionHandler.cpp:4168: UpdateTick (19419303) processed PlayerJoinGame peerID(3) playerIndex(0) mode(connect) 
7495.181 Info ServerMultiplayerManager.cpp:925: updateTick(19419307) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
7840.081 Info AppManager.cpp:287: Saving to _autosave30 (blocking).
7842.270 Info AppManagerStates.cpp:1802: Saving finished
8442.266 Info AppManager.cpp:287: Saving to _autosave31 (blocking).
8444.573 Info AppManagerStates.cpp:1802: Saving finished
9044.577 Info AppManager.cpp:287: Saving to _autosave32 (blocking).
9046.815 Info AppManagerStates.cpp:1802: Saving finished
9646.819 Info AppManager.cpp:287: Saving to _autosave33 (blocking).
9649.104 Info AppManagerStates.cpp:1802: Saving finished
10249.100 Info AppManager.cpp:287: Saving to _autosave34 (blocking).
10251.367 Info AppManagerStates.cpp:1802: Saving finished
10851.364 Info AppManager.cpp:287: Saving to _autosave35 (blocking).
10853.606 Info AppManagerStates.cpp:1802: Saving finished
11453.620 Info AppManager.cpp:287: Saving to _autosave36 (blocking).
11455.995 Info AppManagerStates.cpp:1802: Saving finished
12055.973 Info AppManager.cpp:287: Saving to _autosave37 (blocking).
12058.246 Info AppManagerStates.cpp:1802: Saving finished
12658.245 Info AppManager.cpp:287: Saving to _autosave38 (blocking).
12660.515 Info AppManagerStates.cpp:1802: Saving finished
13199.333 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (3)
13199.333 Info ServerMultiplayerManager.cpp:925: updateTick(19760330) received stateChanged peerID(3) oldState(InGame) newState(DisconnectScheduled)
13199.334 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(361038) removing peer(3).
13200.332 Info ServerMultiplayerManager.cpp:1189: Auto saving map as /opt/factorio/saves/10RPM.zip
13200.343 Info AppManager.cpp:394: Saving game as /opt/factorio/saves/10RPM.zip
13202.647 Info AppManagerStates.cpp:1802: Saving finished
13219.773 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]9}))
13219.773 Refusing connection for address (IP ADDR:({[REDACTED]})), username (Allexz). UserVerificationMissing
13220.447 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
13220.448 Refusing connection for address (IP ADDR:({[REDACTED]})), username (Allexz). PasswordMissing
13222.913 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[REDACTED]}))
13222.914 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[REDACTED]})).
13222.914 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(361737) adding peer(4)
13222.932 Info ServerMultiplayerManager.cpp:776: updateTick(19760331) changing state from(InGame) to(InGameSavingMap)
13222.966 Info ServerMultiplayerManager.cpp:925: updateTick(19760331) received stateChanged peerID(4) oldState(Ready) newState(ConnectedWaitingForMap)
13225.113 Info ServerMultiplayerManager.cpp:993: UpdateTick(19760331) Serving map(/opt/factorio/temp/mp-save-3.zip) for peer(4) size(19423751) crc(2638569194)
13225.114 Info ServerMultiplayerManager.cpp:776: updateTick(19760331) changing state from(InGameSavingMap) to(InGame)
13225.198 Info ServerMultiplayerManager.cpp:925: updateTick(19760331) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
13229.105 Info ServerMultiplayerManager.cpp:925: updateTick(19760331) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
13230.555 Info ServerMultiplayerManager.cpp:925: updateTick(19760417) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
13230.932 Info ServerMultiplayerManager.cpp:925: updateTick(19760440) received stateChanged peerID(4) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
13230.933 Info GameActionHandler.cpp:4168: UpdateTick (19760440) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect) 
13231.001 Info ServerMultiplayerManager.cpp:925: updateTick(19760444) received stateChanged peerID(4) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
13290.274 Info AppManager.cpp:287: Saving to _autosave39 (blocking).
13292.645 Info AppManagerStates.cpp:1802: Saving finished
13892.637 Info AppManager.cpp:287: Saving to _autosave40 (blocking).
13894.916 Info AppManagerStates.cpp:1802: Saving finished
14494.919 Info AppManager.cpp:287: Saving to _autosave41 (blocking).
14497.221 Info AppManagerStates.cpp:1802: Saving finished
15097.210 Info AppManager.cpp:287: Saving to _autosave42 (blocking).
15099.513 Info AppManagerStates.cpp:1802: Saving finished
15666.846 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({83.250.126.131:63036}))
15666.847 Refusing connection for address (IP ADDR:({83.250.126.131:63036})), username (Qet). UserVerificationMissing
15667.537 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({83.250.126.131:50824}))
15667.537 Refusing connection for address (IP ADDR:({83.250.126.131:50824})), username (Qet). PasswordMissing
15672.610 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({83.250.126.131:50826}))
15672.610 Refusing connection for address (IP ADDR:({83.250.126.131:50826})), username (Qet). PasswordMismatch
15677.872 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({83.250.126.131:50827}))
15677.874 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({83.250.126.131:50827})).
15677.874 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(426919) adding peer(5)
15677.881 Info ServerMultiplayerManager.cpp:776: updateTick(19906703) changing state from(InGame) to(InGameSavingMap)
15677.930 Info ServerMultiplayerManager.cpp:925: updateTick(19906703) received stateChanged peerID(5) oldState(Ready) newState(ConnectedWaitingForMap)
15680.143 Info ServerMultiplayerManager.cpp:993: UpdateTick(19906703) Serving map(/opt/factorio/temp/mp-save-4.zip) for peer(5) size(19476555) crc(1821146385)
15680.143 Info ServerMultiplayerManager.cpp:776: updateTick(19906703) changing state from(InGameSavingMap) to(InGame)
15680.252 Info ServerMultiplayerManager.cpp:925: updateTick(19906710) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
15690.447 Info ServerMultiplayerManager.cpp:925: updateTick(19907322) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
15692.080 Info ServerMultiplayerManager.cpp:925: updateTick(19907420) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
15695.161 Info ServerMultiplayerManager.cpp:925: updateTick(19907604) received stateChanged peerID(5) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
15695.162 Info GameActionHandler.cpp:4168: UpdateTick (19907604) processed PlayerJoinGame peerID(5) playerIndex(2) mode(connect) 
15695.254 Info ServerMultiplayerManager.cpp:925: updateTick(19907610) received stateChanged peerID(5) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
15701.760 Info AppManager.cpp:287: Saving to _autosave43 (blocking).
15704.012 Info AppManagerStates.cpp:1802: Saving finished
16304.004 Info AppManager.cpp:287: Saving to _autosave44 (blocking).
16306.256 Info AppManagerStates.cpp:1802: Saving finished
16581.743 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (4)
16581.743 Info ServerMultiplayerManager.cpp:925: updateTick(19960530) received stateChanged peerID(4) oldState(InGame) newState(DisconnectScheduled)
16581.744 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(448960) removing peer(4).
16733.445 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}}))
16733.445 Refusing connection for address (IP ADDR:({[Redacted})), username (Allexz). UserVerificationMissing
16734.048 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}}))
16734.049 Refusing connection for address (IP ADDR:({[Redacted}})), username (Allexz). PasswordMissing
16735.646 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}}))
16735.646 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[Redacted}})).
16735.646 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(452665) adding peer(6)
16735.671 Info ServerMultiplayerManager.cpp:776: updateTick(19969766) changing state from(InGame) to(InGameSavingMap)
16735.704 Info ServerMultiplayerManager.cpp:925: updateTick(19969766) received stateChanged peerID(6) oldState(Ready) newState(ConnectedWaitingForMap)
16737.967 Info ServerMultiplayerManager.cpp:993: UpdateTick(19969766) Serving map(/opt/factorio/temp/mp-save-5.zip) for peer(6) size(19562742) crc(857027277)
16737.967 Info ServerMultiplayerManager.cpp:776: updateTick(19969766) changing state from(InGameSavingMap) to(InGame)
16738.052 Info ServerMultiplayerManager.cpp:925: updateTick(19969772) received stateChanged peerID(6) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
16741.242 Info ServerMultiplayerManager.cpp:925: updateTick(19969963) received stateChanged peerID(6) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
16742.979 Info ServerMultiplayerManager.cpp:925: updateTick(19970068) received stateChanged peerID(6) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
16744.951 Info ServerMultiplayerManager.cpp:925: updateTick(19970186) received stateChanged peerID(6) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
16744.951 Info GameActionHandler.cpp:4168: UpdateTick (19970186) processed PlayerJoinGame peerID(6) playerIndex(0) mode(connect) 
16745.069 Info ServerMultiplayerManager.cpp:925: updateTick(19970193) received stateChanged peerID(6) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
16793.695 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (6)
16793.695 Info ServerMultiplayerManager.cpp:925: updateTick(19973110) received stateChanged peerID(6) oldState(InGame) newState(DisconnectScheduled)
16793.702 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(454086) removing peer(6).
16816.262 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}}))
16816.262 Refusing connection for address (IP ADDR:({[Redacted}})), username (Allexz). UserVerificationMissing
16816.840 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}}))
16816.840 Refusing connection for address (IP ADDR:({[Redacted}})), username (Allexz). PasswordMissing
16819.514 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}}))
16819.514 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[Redacted}})).
16819.514 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(454696) adding peer(7)
16819.531 Info ServerMultiplayerManager.cpp:776: updateTick(19974661) changing state from(InGame) to(InGameSavingMap)
16819.565 Info ServerMultiplayerManager.cpp:925: updateTick(19974661) received stateChanged peerID(7) oldState(Ready) newState(ConnectedWaitingForMap)
16821.846 Info ServerMultiplayerManager.cpp:993: UpdateTick(19974661) Serving map(/opt/factorio/temp/mp-save-6.zip) for peer(7) size(19633760) crc(2086070602)
16821.847 Info ServerMultiplayerManager.cpp:776: updateTick(19974661) changing state from(InGameSavingMap) to(InGame)
16821.935 Info ServerMultiplayerManager.cpp:925: updateTick(19974667) received stateChanged peerID(7) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
16825.991 Info ServerMultiplayerManager.cpp:925: updateTick(19974910) received stateChanged peerID(7) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
16827.405 Info ServerMultiplayerManager.cpp:925: updateTick(19974995) received stateChanged peerID(7) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
16829.060 Info ServerMultiplayerManager.cpp:925: updateTick(19975094) received stateChanged peerID(7) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
16829.061 Info GameActionHandler.cpp:4168: UpdateTick (19975094) processed PlayerJoinGame peerID(7) playerIndex(0) mode(connect) 
16829.137 Info ServerMultiplayerManager.cpp:925: updateTick(19975099) received stateChanged peerID(7) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
16910.835 Info AppManager.cpp:287: Saving to _autosave45 (blocking).
16913.090 Info AppManagerStates.cpp:1802: Saving finished
17513.072 Info AppManager.cpp:287: Saving to _autosave46 (blocking).
17515.306 Info AppManagerStates.cpp:1802: Saving finished
18115.298 Info AppManager.cpp:287: Saving to _autosave47 (blocking).
18117.524 Info AppManagerStates.cpp:1802: Saving finished
18172.313 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (7)
18172.314 Info ServerMultiplayerManager.cpp:925: updateTick(20055289) received stateChanged peerID(7) oldState(InGame) newState(DisconnectScheduled)
18172.337 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(488253) removing peer(7).
18318.717 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}}))
18318.717 Refusing connection for address (IP ADDR:({[Redacted}})), username (Allexz). UserVerificationMissing
18319.279 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}}))
18319.279 Refusing connection for address (IP ADDR:({[Redacted}})), username (Allexz). PasswordMissing
18321.519 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}}))
18321.520 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[Redacted}})).
18321.520 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(492085) adding peer(8)
18321.544 Info ServerMultiplayerManager.cpp:776: updateTick(20064242) changing state from(InGame) to(InGameSavingMap)
18321.578 Info ServerMultiplayerManager.cpp:925: updateTick(20064242) received stateChanged peerID(8) oldState(Ready) newState(ConnectedWaitingForMap)
18323.943 Info ServerMultiplayerManager.cpp:993: UpdateTick(20064242) Serving map(/opt/factorio/temp/mp-save-7.zip) for peer(8) size(19528810) crc(2252184284)
18323.943 Info ServerMultiplayerManager.cpp:776: updateTick(20064242) changing state from(InGameSavingMap) to(InGame)
18324.055 Info ServerMultiplayerManager.cpp:925: updateTick(20064249) received stateChanged peerID(8) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
18327.325 Info ServerMultiplayerManager.cpp:925: updateTick(20064445) received stateChanged peerID(8) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
18328.892 Info ServerMultiplayerManager.cpp:925: updateTick(20064539) received stateChanged peerID(8) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
18330.520 Info ServerMultiplayerManager.cpp:925: updateTick(20064637) received stateChanged peerID(8) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
18330.521 Info GameActionHandler.cpp:4168: UpdateTick (20064637) processed PlayerJoinGame peerID(8) playerIndex(0) mode(connect) 
18330.598 Info ServerMultiplayerManager.cpp:925: updateTick(20064642) received stateChanged peerID(8) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
18719.915 Info AppManager.cpp:287: Saving to _autosave48 (blocking).
18722.369 Info AppManagerStates.cpp:1802: Saving finished
19322.365 Info AppManager.cpp:287: Saving to _autosave49 (blocking).
19324.702 Info AppManagerStates.cpp:1802: Saving finished
19924.695 Info AppManager.cpp:287: Saving to _autosave50 (blocking).
19926.964 Info AppManagerStates.cpp:1802: Saving finished
20526.959 Info AppManager.cpp:287: Saving to _autosave51 (blocking).
20529.312 Info AppManagerStates.cpp:1802: Saving finished
21129.319 Info AppManager.cpp:287: Saving to _autosave52 (blocking).
21131.762 Info AppManagerStates.cpp:1802: Saving finished
21731.765 Info AppManager.cpp:287: Saving to _autosave53 (blocking).
21734.051 Info AppManagerStates.cpp:1802: Saving finished
22334.046 Info AppManager.cpp:287: Saving to _autosave54 (blocking).
22336.513 Info AppManagerStates.cpp:1802: Saving finished
22936.518 Info AppManager.cpp:287: Saving to _autosave55 (blocking).
22938.789 Info AppManagerStates.cpp:1802: Saving finished
23538.780 Info AppManager.cpp:287: Saving to _autosave56 (blocking).
23541.113 Info AppManagerStates.cpp:1802: Saving finished
24141.114 Info AppManager.cpp:287: Saving to _autosave57 (blocking).
24143.456 Info AppManagerStates.cpp:1802: Saving finished
24743.449 Info AppManager.cpp:287: Saving to _autosave58 (blocking).
24745.709 Info AppManagerStates.cpp:1802: Saving finished
25345.692 Info AppManager.cpp:287: Saving to _autosave59 (blocking).
25348.166 Info AppManagerStates.cpp:1802: Saving finished
25948.157 Info AppManager.cpp:287: Saving to _autosave60 (blocking).
25950.426 Info AppManagerStates.cpp:1802: Saving finished
26550.418 Info AppManager.cpp:287: Saving to _autosave61 (blocking).
26552.882 Info AppManagerStates.cpp:1802: Saving finished
27152.883 Info AppManager.cpp:287: Saving to _autosave62 (blocking).
27155.264 Info AppManagerStates.cpp:1802: Saving finished
27755.278 Info AppManager.cpp:287: Saving to _autosave63 (blocking).
27757.564 Info AppManagerStates.cpp:1802: Saving finished
28357.551 Info AppManager.cpp:287: Saving to _autosave64 (blocking).
28359.938 Info AppManagerStates.cpp:1802: Saving finished
28959.930 Info AppManager.cpp:287: Saving to _autosave65 (blocking).
28962.317 Info AppManagerStates.cpp:1802: Saving finished
29562.319 Info AppManager.cpp:287: Saving to _autosave66 (blocking).
29564.771 Info AppManagerStates.cpp:1802: Saving finished
30164.765 Info AppManager.cpp:287: Saving to _autosave67 (blocking).
30167.041 Info AppManagerStates.cpp:1802: Saving finished
30767.033 Info AppManager.cpp:287: Saving to _autosave68 (blocking).
30769.391 Info AppManagerStates.cpp:1802: Saving finished
31369.388 Info AppManager.cpp:287: Saving to _autosave69 (blocking).
31371.749 Info AppManagerStates.cpp:1802: Saving finished
31656.735 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (5)
31656.735 Info ServerMultiplayerManager.cpp:925: updateTick(20861100) received stateChanged peerID(5) oldState(InGame) newState(DisconnectScheduled)
31656.735 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(831180) removing peer(5).
31971.744 Info AppManager.cpp:287: Saving to _autosave70 (blocking).
31974.080 Info AppManagerStates.cpp:1802: Saving finished
32574.144 Info AppManager.cpp:287: Saving to _autosave71 (blocking).
32576.547 Info AppManagerStates.cpp:1802: Saving finished
33176.548 Info AppManager.cpp:287: Saving to _autosave72 (blocking).
33178.973 Info AppManagerStates.cpp:1802: Saving finished
33515.934 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}))
33515.935 Refusing connection for address (IP ADDR:({[Redacted})), username (Gombado). ModsMismatch
33536.804 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}))
33536.804 Refusing connection for address (IP ADDR:({[Redacted})), username (Gombado). UserVerificationMissing
33537.339 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}))
33537.339 Refusing connection for address (IP ADDR:({[Redacted})), username (Gombado). PasswordMissing
33554.303 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}))
33554.303 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[Redacted})).
33554.303 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(879270) adding peer(9)
33554.328 Info ServerMultiplayerManager.cpp:776: updateTick(20974521) changing state from(InGame) to(InGameSavingMap)
33554.379 Info ServerMultiplayerManager.cpp:925: updateTick(20974521) received stateChanged peerID(9) oldState(Ready) newState(ConnectedWaitingForMap)
33556.765 Info ServerMultiplayerManager.cpp:993: UpdateTick(20974521) Serving map(/opt/factorio/temp/mp-save-8.zip) for peer(9) size(20660845) crc(103255785)
33556.765 Info ServerMultiplayerManager.cpp:776: updateTick(20974521) changing state from(InGameSavingMap) to(InGame)
33556.869 Info ServerMultiplayerManager.cpp:925: updateTick(20974528) received stateChanged peerID(9) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
33562.518 Info ServerMultiplayerManager.cpp:925: updateTick(20974867) received stateChanged peerID(9) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
33564.484 Info ServerMultiplayerManager.cpp:925: updateTick(20974985) received stateChanged peerID(9) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
33567.306 Info ServerMultiplayerManager.cpp:925: updateTick(20975154) received stateChanged peerID(9) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
33567.306 Info GameActionHandler.cpp:4168: UpdateTick (20975154) processed PlayerJoinGame peerID(9) playerIndex(3) mode(connect) 
33567.404 Info ServerMultiplayerManager.cpp:925: updateTick(20975160) received stateChanged peerID(9) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
33781.405 Info AppManager.cpp:287: Saving to _autosave73 (blocking).
33783.876 Info AppManagerStates.cpp:1802: Saving finished
34383.869 Info AppManager.cpp:287: Saving to _autosave74 (blocking).
34386.266 Info AppManagerStates.cpp:1802: Saving finished
34652.151 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (8)
34652.151 Info ServerMultiplayerManager.cpp:925: updateTick(21039954) received stateChanged peerID(8) oldState(InGame) newState(DisconnectScheduled)
34652.152 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(905078) removing peer(8).
34986.256 Info AppManager.cpp:287: Saving to _autosave75 (blocking).
34988.660 Info AppManagerStates.cpp:1802: Saving finished
35588.638 Info AppManager.cpp:287: Saving to _autosave76 (blocking).
35591.065 Info AppManagerStates.cpp:1802: Saving finished
36148.105 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}))
36148.105 Refusing connection for address (IP ADDR:({[Redacted})), username (Allexz). UserVerificationMissing
36148.664 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}))
36148.664 Refusing connection for address (IP ADDR:({[Redacted})), username (Allexz). PasswordMissing
36151.735 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({[Redacted}))
36151.737 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({[Redacted})).
36151.737 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(941019) adding peer(10)
36151.745 Info ServerMultiplayerManager.cpp:776: updateTick(21129642) changing state from(InGame) to(InGameSavingMap)
36151.778 Info ServerMultiplayerManager.cpp:925: updateTick(21129642) received stateChanged peerID(10) oldState(Ready) newState(ConnectedWaitingForMap)
36154.332 Info ServerMultiplayerManager.cpp:993: UpdateTick(21129642) Serving map(/opt/factorio/temp/mp-save-9.zip) for peer(10) size(20664720) crc(2892441437)
36154.333 Info ServerMultiplayerManager.cpp:776: updateTick(21129642) changing state from(InGameSavingMap) to(InGame)
36154.398 Info ServerMultiplayerManager.cpp:925: updateTick(21129647) received stateChanged peerID(10) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
36154.859 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (10)
36154.859 Info ServerMultiplayerManager.cpp:925: updateTick(21129674) received stateChanged peerID(10) oldState(ConnectedDownloadingMap) newState(DisconnectScheduled)
36154.862 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(941113) removing peer(10).
36193.634 Info AppManager.cpp:287: Saving to _autosave77 (blocking).
36196.028 Info AppManagerStates.cpp:1802: Saving finished
36796.030 Info AppManager.cpp:287: Saving to _autosave78 (blocking).
36798.485 Info AppManagerStates.cpp:1802: Saving finished
37398.481 Info AppManager.cpp:287: Saving to _autosave79 (blocking).
37400.942 Info AppManagerStates.cpp:1802: Saving finished
38000.924 Info AppManager.cpp:287: Saving to _autosave80 (blocking).
38003.337 Info AppManagerStates.cpp:1802: Saving finished
38603.349 Info AppManager.cpp:287: Saving to _autosave81 (blocking).
38605.836 Info AppManagerStates.cpp:1802: Saving finished
39205.839 Info AppManager.cpp:287: Saving to _autosave82 (blocking).
39208.395 Info AppManagerStates.cpp:1802: Saving finished
39808.401 Info AppManager.cpp:287: Saving to _autosave83 (blocking).
39810.936 Info AppManagerStates.cpp:1802: Saving finished
40410.926 Info AppManager.cpp:287: Saving to _autosave84 (blocking).
40413.547 Info AppManagerStates.cpp:1802: Saving finished
41013.543 Info AppManager.cpp:287: Saving to _autosave85 (blocking).
41016.151 Info AppManagerStates.cpp:1802: Saving finished
41616.149 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
41618.656 Info AppManagerStates.cpp:1802: Saving finished
42218.644 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
42221.116 Info AppManagerStates.cpp:1802: Saving finished
42821.116 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
42823.572 Info AppManagerStates.cpp:1802: Saving finished
42881.182 Error InterruptibleStdioStream.cpp:61: Got EOF on stdin; closing
42881.197 Received SIGHUP, shutting down
42881.197 Quitting: signal.
42881.197 Info MainLoop.cpp:400: Saving map as /opt/factorio/saves/10RPM.zip
42881.918 Info MainLoop.cpp:411: Saving progress: 0.007015%
42882.918 Info MainLoop.cpp:411: Saving progress: 93.223907%
42882.965 Info MainLoop.cpp:411: Saving progress: 100.000000%
42883.677 Info ServerMultiplayerManager.cpp:114: Disconnecting multiplayer connection.
42883.677 Info ServerMultiplayerManager.cpp:776: updateTick(21531458) changing state from(InGame) to(DisconnectingScheduled)
42883.710 Info ServerMultiplayerManager.cpp:776: updateTick(21531458) changing state from(DisconnectingScheduled) to(Disconnecting)
42884.851 Info ServerMultiplayerManager.cpp:776: updateTick(21531458) changing state from(Disconnecting) to(Disconnected)
42884.851 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
42884.851 Info ServerMultiplayerManager.cpp:776: updateTick(21531458) changing state from(Disconnected) to(Closed)
42885.242 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/6558845
42885.371 Info UDPSocket.cpp:218: Closing socket
42885.371 Info UDPSocket.cpp:248: Socket closed
42885.371 Info UDPSocket.cpp:218: Closing socket
42885.416 Info UDPSocket.cpp:218: Closing socket
42885.416 Info UDPSocket.cpp:248: Socket closed
42885.580 Goodbye

Re: [0.17.79] Crash of headless server

Posted: Fri Jan 03, 2020 8:55 am
by Allexz
This seems to be solved by actually running the software the ..... correct way. :)