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0.17.79 Cannot run on windows server 2016

Posted: Sun Dec 01, 2019 8:14 am
by xuanhe2950
Here's the log, somebody can help me pls? Thanks!!
0.000 2019-12-01 15:58:09; Factorio 0.17.79 (build 47865, win64, steam)
0.000 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Administrator/AppData/Roaming/Factorio [7469/40457MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.036 System info: [CPU: Intel(R) Xeon(R) Gold 6161 CPU @ 2.20GHz, 2 cores, RAM: 2650/4095 MB, page: 2655/4321 MB, virtual: 197/134217727 MB, extended virtual: 0 MB]
0.047 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: zh-CN]
0.056 Available displays: 1
0.056 [0]: \\.\DISPLAY1 - RDPUDD Chained DD {0x5000005, [0,0], 1800x1200, 32bit, 32Hz}
0.305 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.308 D3D11_ERROR: IDXGIOutput::FindClosestMatchingMode failed in createDeviceAndSwapchain on line 564. Error [0x887a0022] - DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
0.308 Probably running in Remote Desktop.
0.330 Initialised Direct3D[0]: Microsoft Basic Render Driver; id: 1414-008c; driver: d3d10warp.dll 10.0.14393.2608
0.330 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.330 [Local Video Memory] Budget: 1842MB, CurrentUsage: 0MB, Reservation: 0/972MB
0.330 [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
0.330 Tiled resources: Tier 2
0.330 Unified Memory Architecture: Yes
0.330 BGR 565 Supported: Yes
0.330 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.330 Graphics settings preset: low
0.330 Dedicated video memory size 0 MB
0.637 Desktop composition is active.
0.637 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality] [Color: 32bit]
0.637 [Max threads (load/render): 32/2] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Other: sTDC]
1.017 DSound: Starting _dsound_update thread
1.024 DSound: Enter _dsound_update; tid=912
1.164 Loading mod core 0.0.0 (data.lua)
1.350 Loading mod base 0.17.79 (data.lua)
1.799 Loading mod base 0.17.79 (data-updates.lua)
2.089 Checksum for core: 2035938594
2.089 Checksum of base: 4156627525
2.402 Prototype list checksum: 2767119397
2.452 Loading sounds...
2.590 Info PlayerData.cpp:70: Local player-data.json unavailable
2.590 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1575179780
2.816 Initial atlas bitmap size is 4096
2.828 Created atlas bitmap 4096x4096 [none]
2.839 Created atlas bitmap 4096x4096 [none]
2.851 Created atlas bitmap 4096x4096 [none]
2.856 Created atlas bitmap 4096x4096 [none]
2.863 Created atlas bitmap 4096x4084 [none]
2.867 Created atlas bitmap 4096x4096 [none]
2.867 Created atlas bitmap 4096x608 [none]
2.867 Created atlas bitmap 4096x1956 [decal]
2.872 Created atlas bitmap 4096x4080 [low-object, linear-minification]
2.872 Created atlas bitmap 4096x1008 [low-object]
2.873 Created atlas bitmap 4096x2320 [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.877 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level]
2.877 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level]
2.877 Created atlas bitmap 4096x736 [terrain, mipmap, linear-minification, linear-mip-level]
2.877 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
2.878 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.878 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.878 Created atlas bitmap 4096x900 [alpha-mask]
2.885 Created atlas bitmap 4096x4080 [shadow, linear-magnification, alpha-mask]
2.891 Created atlas bitmap 4096x4072 [shadow, linear-magnification, alpha-mask]
2.901 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
2.901 Created atlas bitmap 4096x1236 [shadow, linear-magnification, alpha-mask]
2.901 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
2.933 Created virtual atlas pages 4096x4096x2
3.162 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
4.153 Parallel Sprite Loader initialized (threads: 1)
7.915 Error CrashHandler.cpp:603: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-kcbfya\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (537): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (544): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (612): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7FEB84204)
00007FF7FEB84204 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFFC8A57D)
00007FFBFFC8A57D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFFC1FD23)
00007FFBFFC1FD23 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFFC896EA)
00007FFBFFC896EA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFDC33DEF)
00007FFBFDC33DEF (msvcrt): (filename not available): memcpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF5BBC2DE)
00007FFBF5BBC2DE (d3d10warp): (filename not available): Ordinal199
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF5BBC134)
00007FFBF5BBC134 (d3d10warp): (filename not available): Ordinal199
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF5C34A76)
00007FFBF5C34A76 (d3d10warp): (filename not available): QueryDListForApplication1
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF5BFE63D)
00007FFBF5BFE63D (d3d10warp): (filename not available): OpenAdapter10_2
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF7C23C7E)
00007FFBF7C23C7E (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF7C711C1)
00007FFBF7C711C1 (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF7BF9EC5)
00007FFBF7BF9EC5 (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF7BE8050)
00007FFBF7BE8050 (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\dx11\texturecopyhelperdx11.cpp (70): TextureCopyHelperDX11::copyRegionsFromFramebuffer
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\textureprocessor.cpp (363): TextureProcessor::copy
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\textureprocessor.cpp (722): TextureProcessor::flush
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\textureprocessor.cpp (853): TextureProcessor::createCompressionRequest
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\atlassystem.cpp (1049): AtlasSystem::loadSprite
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\atlassystem.cpp (772): AtlasSystem::loadSprites
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\atlassystem.cpp (1396): AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\atlassystem.cpp (1512): AtlasSystem::build
c:\cygwin64\tmp\factorio-build-kcbfya\src\globalcontext.cpp (567): GlobalContext::init
c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (270): MainLoop::run
c:\cygwin64\tmp\factorio-build-kcbfya\src\main.cpp (1385): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFF8C84D4)
00007FFBFF8C84D4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFFC4E851)
00007FFBFFC4E851 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
10.976 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe
10.976 C:\Windows\SYSTEM32\ntdll.dll
10.976 C:\Windows\System32\KERNEL32.DLL
10.976 C:\Windows\System32\KERNELBASE.dll
10.976 C:\Windows\System32\WLDAP32.dll
10.977 C:\Windows\System32\ucrtbase.dll
10.977 C:\Windows\System32\GDI32.dll
10.977 C:\Windows\System32\gdi32full.dll
10.977 C:\Windows\System32\USER32.dll
10.977 C:\Windows\System32\win32u.dll
10.977 C:\Windows\System32\ole32.dll
10.977 C:\Windows\System32\combase.dll
10.977 C:\Windows\System32\RPCRT4.dll
10.977 C:\Windows\System32\bcryptPrimitives.dll
10.977 C:\Windows\System32\sechost.dll
10.977 C:\Windows\System32\PSAPI.DLL
10.977 C:\Windows\System32\SHELL32.dll
10.977 C:\Windows\System32\msvcrt.dll
10.977 C:\Windows\System32\cfgmgr32.dll
10.977 C:\Windows\System32\windows.storage.dll
10.977 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
10.977 C:\Windows\System32\ADVAPI32.dll
10.977 C:\Windows\SYSTEM32\WINMM.dll
10.977 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.14393.2906_none_aec5ec87ddd94f0d\gdiplus.dll
10.977 C:\Windows\SYSTEM32\WINMMBASE.dll
10.977 C:\Windows\System32\powrprof.dll
10.977 C:\Windows\System32\shlwapi.dll
10.977 C:\Windows\System32\kernel.appcore.dll
10.977 C:\Windows\System32\shcore.dll
10.977 C:\Windows\System32\profapi.dll
10.977 C:\Windows\System32\IMM32.dll
10.977 C:\Windows\System32\OLEAUT32.dll
10.977 C:\Windows\System32\msvcp_win.dll
10.977 C:\Windows\System32\WS2_32.dll
10.977 C:\Windows\System32\CRYPT32.dll
10.977 C:\Windows\System32\MSASN1.dll
10.977 C:\Windows\System32\WINTRUST.dll
10.977 C:\Windows\System32\imagehlp.dll
10.977 C:\Windows\SYSTEM32\IPHLPAPI.DLL
10.977 C:\Windows\SYSTEM32\DSOUND.dll
10.977 C:\Windows\SYSTEM32\VERSION.dll
10.977 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
10.977 C:\Program Files (x86)\Steam\steamclient64.dll
10.977 C:\Windows\System32\SETUPAPI.dll
10.977 C:\Program Files (x86)\Steam\tier0_s64.dll
10.977 C:\Program Files (x86)\Steam\vstdlib_s64.dll
10.977 C:\Windows\SYSTEM32\MSWSOCK.dll
10.977 C:\Windows\SYSTEM32\Secur32.dll
10.977 C:\Windows\SYSTEM32\SSPICLI.DLL
10.977 C:\Windows\SYSTEM32\CRYPTBASE.DLL
10.977 C:\Windows\system32\uxtheme.dll
10.977 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.2938_none_7dddccf083445486\comctl32.dll
10.977 C:\Windows\SYSTEM32\WindowsCodecs.dll
10.977 C:\Windows\SYSTEM32\dxgi.dll
10.977 C:\Windows\SYSTEM32\d3d11.dll
10.977 C:\Windows\SYSTEM32\d3d9.dll
10.977 C:\Windows\SYSTEM32\dwmapi.dll
10.977 C:\Windows\SYSTEM32\d3dcompiler_47.dll
10.977 C:\Windows\SYSTEM32\CRYPTSP.dll
10.977 C:\Windows\System32\MSCTF.dll
10.977 C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll
10.977 C:\Windows\System32\COMDLG32.dll
10.977 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.2457_none_a13eaee9d8fd5c07\COMCTL32.dll
10.977 C:\Windows\System32\clbcatq.dll
10.977 C:\Windows\System32\uiautomationcore.dll
10.977 C:\Windows\System32\USERENV.dll
10.977 C:\Windows\SYSTEM32\d3d10warp.dll
10.977 C:\Windows\SYSTEM32\dcomp.dll
10.977 C:\Windows\SYSTEM32\sxs.dll
10.977 C:\Windows\System32\OLEACC.dll
10.977 C:\Windows\SYSTEM32\twinapi.dll
10.977 C:\Windows\SYSTEM32\twinapi.appcore.dll
10.977 C:\Windows\SYSTEM32\bcrypt.dll
10.977 C:\Windows\system32\explorerframe.dll
10.977 C:\Windows\System32\MMDevApi.dll
10.977 C:\Windows\System32\DEVOBJ.dll
10.977 C:\Windows\System32\PROPSYS.dll
10.977 C:\Windows\SYSTEM32\winsta.dll
10.978 C:\Windows\SYSTEM32\rdpendp.dll
10.978 C:\Windows\SYSTEM32\MSACM32.dll
10.978 C:\Windows\SYSTEM32\WTSAPI32.dll
10.978 C:\Windows\SYSTEM32\AUDIOSES.DLL
10.978 C:\Windows\SYSTEM32\wintypes.dll
10.978 C:\Windows\SYSTEM32\mscms.dll
10.978 C:\Windows\SYSTEM32\icm32.dll
10.978 C:\Windows\SYSTEM32\avrt.dll
10.978 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
68.889 Error CrashHandler.cpp:245: Heap validation: success.
68.892 Creating crash dump.
69.259 CrashDump success

Re: 0.17.79 Cannot run on windows server 2016

Posted: Sun Dec 01, 2019 8:59 am
by posila
You don't have graphics drivers installed, so the game is being launched on Microsoft Basic Render Driver, which is software rasterizer (very slow). It crashes inside Microsoft Basic Render Driver.

If possible, install driver for your graphics card, if not possible open Factorio properties in Steam Library, and set launch options to

Code: Select all

--gfx-safe-mode

Re: 0.17.79 Cannot run on windows server 2016

Posted: Sun Dec 01, 2019 1:29 pm
by xuanhe2950
Thanks a lot! But I want to run factorio server on a windows server that doesn't have a graphics card, how can I get or run a headless version for windows?

Re: 0.17.79 Cannot run on windows server 2016

Posted: Sun Dec 01, 2019 1:41 pm
by posila
With the command line parameters to launch headless server: https://wiki.factorio.com/Multiplayer#D ... ess_server