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Tech tree broken 0.17.69

Posted: Wed Sep 25, 2019 1:11 pm
by tombinks
The tech tree is broken....all research completed to a level, and next techs are not available ….is there a fix?
tech tree.png
tech tree.png (1.51 MiB) Viewed 2589 times

Re: Tech tree broken 0.17.69

Posted: Wed Sep 25, 2019 1:43 pm
by eradicator
You could try

Code: Select all

/c game.player.force.reset_technologies()
or upload your savegame so someone can have a look.

Re: Tech tree broken 0.17.69

Posted: Wed Sep 25, 2019 1:45 pm
by Koub
Did you mod the game while playing this map at some point ?
[Koub] Moving this to technical help for now.

Re: Tech tree broken 0.17.69

Posted: Wed Sep 25, 2019 2:27 pm
by tombinks
tech_tree_error.zip
(3.07 MiB) Downloaded 96 times
I have attached save game file....really appreciate some help....

Re: Tech tree broken 0.17.69

Posted: Wed Sep 25, 2019 2:28 pm
by tombinks
Yes, the map was previously used with mods. Mods removed in the current save file

Re: Tech tree broken 0.17.69

Posted: Wed Sep 25, 2019 2:31 pm
by Bilka
Have fun.
tech_tree_error_b.zip
(3.07 MiB) Downloaded 95 times

Re: Tech tree broken 0.17.69

Posted: Wed Sep 25, 2019 2:35 pm
by tombinks
Resolved - TY....

What was the problem?

Re: Tech tree broken 0.17.69

Posted: Wed Sep 25, 2019 2:48 pm
by Bilka
Some mod disabled the prerequisite technologies for automation 2. I ran a command that cleared all of those changes.

Re: Tech tree broken 0.17.69

Posted: Wed Sep 25, 2019 3:23 pm
by theolderbeholder
Can we please archive this thread to document wube´s level of customer service?
edit: I mean, not only did Bilka fix the save, he did it within minutes, almost realtime. :shock:
At work, I would not even be able to enter the problem into the ticketing system within 15 minutes, let alone get some productive work done.