Tech tree broken 0.17.69

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tombinks
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Tech tree broken 0.17.69

Post by tombinks »

The tech tree is broken....all research completed to a level, and next techs are not available ….is there a fix?
tech tree.png
tech tree.png (1.51 MiB) Viewed 2233 times

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eradicator
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Re: Tech tree broken 0.17.69

Post by eradicator »

You could try

Code: Select all

/c game.player.force.reset_technologies()
or upload your savegame so someone can have a look.
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My code in the post above is dedicated to the public domain under CC0.

Koub
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Re: Tech tree broken 0.17.69

Post by Koub »

Did you mod the game while playing this map at some point ?
[Koub] Moving this to technical help for now.
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tombinks
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Re: Tech tree broken 0.17.69

Post by tombinks »

tech_tree_error.zip
(3.07 MiB) Downloaded 82 times
I have attached save game file....really appreciate some help....

tombinks
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Re: Tech tree broken 0.17.69

Post by tombinks »

Yes, the map was previously used with mods. Mods removed in the current save file

Bilka
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Re: Tech tree broken 0.17.69

Post by Bilka »

Have fun.
tech_tree_error_b.zip
(3.07 MiB) Downloaded 78 times
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

tombinks
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Re: Tech tree broken 0.17.69

Post by tombinks »

Resolved - TY....

What was the problem?

Bilka
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Re: Tech tree broken 0.17.69

Post by Bilka »

Some mod disabled the prerequisite technologies for automation 2. I ran a command that cleared all of those changes.
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theolderbeholder
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Re: Tech tree broken 0.17.69

Post by theolderbeholder »

Can we please archive this thread to document wube´s level of customer service?
edit: I mean, not only did Bilka fix the save, he did it within minutes, almost realtime. :shock:
At work, I would not even be able to enter the problem into the ticketing system within 15 minutes, let alone get some productive work done.

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