Morning dear devs and players around,
I am having a huge issue that's i am trying to find out i have some factorio servers and i am getting really a slow multiplayer, somehow on my other dedicated servers (not at the same place) it works correctly now i know OKAY I KNOW FFS virtual is not recommanded but i am not talking of low end shity virtual i talk about an reserved virtual server hosted by my self.
The "virtual" machine has 8 dedicated cores and 2 virtual cores, 32 gb of ram (can be more but won't be used for now) and 2X 480 gb ssd's in RAID 0, no swap.
It runs on a average 10 gbit/s connection who is really stable at 1 gb/s the ping is about 8 ms at max.
Now i am trying to run a map but it runs perfectly at 60 UPS but i am always waiting on multiplayer here is a preview https://streamable.com/3nojx
Here are the logs as well
Do you have any ideas what is the issue is it the network if yes what in the network?
Thanks Poli
Ps : I am mainly searching for more to debug
[0.17.68] Slow multiplayer performance on virutal infrastructure (personal not shared)
[0.17.68] Slow multiplayer performance on virutal infrastructure (personal not shared)
- Attachments
-
- factorioCurrent (8).log
- (6.22 KiB) Downloaded 81 times
Re: [0.17.68] Slow multiplayer performance on virutal infrastructure (personal not shared)
This is exactly what a server that can't keep up would look like
The server is a 3.1 - 3.8 GHz Xeon, with DDR3 memory,
And the base looks pretty massive, you are at 6-8 ms update time on your own PC, what are those specs?
I do not really see anything that is a bug, I will move this to technical help
The server is a 3.1 - 3.8 GHz Xeon, with DDR3 memory,
And the base looks pretty massive, you are at 6-8 ms update time on your own PC, what are those specs?
I do not really see anything that is a bug, I will move this to technical help
Re: [0.17.68] Slow multiplayer performance on virutal infrastructure (personal not shared)
Alright i'll give you more explnations here are the specs of both,Klonan wrote: ↑Mon Sep 09, 2019 7:13 pmThis is exactly what a server that can't keep up would look like
The server is a 3.1 - 3.8 GHz Xeon, with DDR3 memory,
And the base looks pretty massive, you are at 6-8 ms update time on your own PC, what are those specs?
I do not really see anything that is a bug, I will move this to technical help
Code: Select all
#Host
https://poli.gg
#Host name
VLPI06
#CPU
10 cores of a Intel® Xeon® E5-2687W v2 (8 DEDICATED)
#RAM
32 Gb DDR3 1866 Mhz ECC (Expandable to 64)
#Disk
2X 460 GB SSD (RAID 0)
#Network
Full 10000 Mbps / 1100 Mo/s upload,download
#DDOS Protecion
25 TBPS (Maybe less or more)
#Subdomain
vlpi06.poli.network
Code: Select all
Processor: Intel Core X-Series I7-6850K 3.6Ghz 6 Cores 12 Threads
RAM: Corsair Vengence 2133MHz 4 x 8Go = 32Go DDR4
System: Microsoft Windows 10 Pro
Graphics card: Asus ROG GTX 970 (the rtx is in repair)
Motherboard: AsRock X99 Taichi
Code: Select all
I7-4770
32 GB DDR3 1600 Mhz
2*2 TB 7.2K disks in raid 1
1 gb/s uplink
Re: [0.17.68] Slow multiplayer performance on virutal infrastructure (personal not shared)
So after a lot of talking with Klonan on discord we founded out it's the virtuisation the problem, i did some more searches and tried to consider factorio as Highly Latency sensitive app in vmware and added a lot of things like INTEL EMT, SRV/IO but still with that it isn't working the problem is not the hardware it's simply VMWare esxi it was tested on 6.7 U2, and i founded out if i turn off nearly all vm's i have less of these issues, but it isn't the solution if once i find a way to optimize it under VMWare i'll put it here !