Hi,
I was updating my System (Windows10 & Nvidia), if i now try to start the Game it crashes instantly.
After reinstalling (via steam) i switched to 0.16 wich worked, but if i try to use 0.17.latest it crashes.
I attached the logs, hope it helps.
Kind regards
[0.17.66] Game Crash while initializing
- phunatique
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[0.17.66] Game Crash while initializing
- Attachments
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- factorio-dump-current.dmp
- (535.97 KiB) Downloaded 76 times
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- factorio-current.log
- (17.16 KiB) Downloaded 80 times
Re: [0.17.66] Game Crash while initializing
Hello, try to
1) Reboot your computer
2) Update also Intel graphics drivers: https://downloadcenter.intel.com/downlo ... uct=126790
1) Reboot your computer
2) Update also Intel graphics drivers: https://downloadcenter.intel.com/downlo ... uct=126790
- phunatique
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Re: [0.17.66] Game Crash while initializing
done, but still crashing
Re: [0.17.66] Game Crash while initializing
In that case, it's time for workaround - open Factorio properties in Steam Library and set launch options to
Code: Select all
--force-opengl
- phunatique
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Re: [0.17.66] Game Crash while initializing
this option give the sam result...
i found out, that, if i disconnect my additional monitors, the game starts as suggested, but not with them
i found out, that, if i disconnect my additional monitors, the game starts as suggested, but not with them
Re: [0.17.66] Game Crash while initializing
Can you post log from crash with --force-opengl launch options set?phunatique wrote: ↑Wed Aug 28, 2019 2:23 pmthis option give the sam result...
i found out, that, if i disconnect my additional monitors, the game starts as suggested, but not with them
- phunatique
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Re: [0.17.66] Game Crash while initializing
sure, logs attached.
i switch my primary screen to the Laptopscreen, and ist starts, but it crashes if one of my other monitors is primary
i switch my primary screen to the Laptopscreen, and ist starts, but it crashes if one of my other monitors is primary
- Attachments
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- factorio-dump-current.dmp
- (635.1 KiB) Downloaded 73 times
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- factorio-current.log
- (12.98 KiB) Downloaded 84 times
Re: [0.17.66] Game Crash while initializing
Ah, displaylink. I haven't used something like that in about 7 or 8 years. When I encountered something like that, it was not an ideal setup because it was a hacky piece of hardware piggybacking on the graphics card, and I don't recall the brand that it was. Maybe it's gotten better in recent years, but my guess would be (like in my experience back then), for Factorio, that it's an edge case of supporting uncommon hardware which has more than one custom use, which then becomes supporting one thing in a variety of different configurations which can change on a whim. I had to just say "sorry, you'll have to do this thing the normal way" to the person I was helping.
Re: [0.17.66] Game Crash while initializing
Ah, it's not DisplayPort.
Anyhow, since OpenGL crashes inside dxgi.dll the same way as when we call dxgi.dll to create DirectX device, I don't think there is anything we can do to avoid the crash.
It is either some problem in dxgi.dll (so bug in Windows), or problem with whatever DXGI uses (which is usually device drivers). Can you update drivers for your DisplayLink device? Do you use DisplayLink USB Graphics Software (https://www.displaylink.com/downloads/windows)? If so, it might be worth updating also.
Anyhow, since OpenGL crashes inside dxgi.dll the same way as when we call dxgi.dll to create DirectX device, I don't think there is anything we can do to avoid the crash.
It is either some problem in dxgi.dll (so bug in Windows), or problem with whatever DXGI uses (which is usually device drivers). Can you update drivers for your DisplayLink device? Do you use DisplayLink USB Graphics Software (https://www.displaylink.com/downloads/windows)? If so, it might be worth updating also.
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Re: [0.17.66] Game Crash while initializing
Just a quick check, since it hadn't been mentioned: one thing I found that caused DXGI crashes was that some in-game overlay apps, and some "overclocking / tuning" things like RivaTuner would cause a crash there. They used hooks that broke some driver or other assumption about the state of things.
So if you have anything like that installed, I'd also try updating or disabling those, and see if the problem persists.
So if you have anything like that installed, I'd also try updating or disabling those, and see if the problem persists.