Inconsistent entitytarget= values in desync reports?

Anything that prevents you play the game properly. Do you have issues with paying for the game, downloading it or properly running it on your computer? Let us know here.
Post Reply
Uthrom
Burner Inserter
Burner Inserter
Posts: 8
Joined: Fri Jan 11, 2019 4:01 pm
Contact:

Inconsistent entitytarget= values in desync reports?

Post by Uthrom » Sun Aug 11, 2019 6:13 am

While comparing script.dat files between server and client on a number of desync reports, it seems that the value of entitytarget= is inconsistent between server and client?

Should the value be predictably the same on server and client, or does it point to some memory location that mostly will differ between server and client?

Example seen in the attached screenshot.

The actual desync report can be seen here: https://www.dropbox.com/s/q49nmtiqv9dqt ... 4.zip?dl=0
Attachments
Screen Shot 2019-08-11 at 01.11.24.png
Screen Shot 2019-08-11 at 01.11.24.png (357.13 KiB) Viewed 70 times

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 3748
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Inconsistent entitytarget= values in desync reports?

Post by Klonan » Sun Aug 11, 2019 7:20 am

This difference doesnt matter, it will generally be different for each client

Uthrom
Burner Inserter
Burner Inserter
Posts: 8
Joined: Fri Jan 11, 2019 4:01 pm
Contact:

Re: Inconsistent entitytarget= values in desync reports?

Post by Uthrom » Sun Aug 11, 2019 2:58 pm

Thanks!

Rseding91
Factorio Staff
Factorio Staff
Posts: 9678
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Inconsistent entitytarget= values in desync reports?

Post by Rseding91 » Sun Aug 11, 2019 11:10 pm

Klonan wrote:
Sun Aug 11, 2019 7:20 am
This difference doesnt matter, it will generally be different for each client
Generally be different for most desyncs. In a non-desynced game if the client and server make a save at the exact same tick they should be identical. However, those values are never the thing that *triggers* the desync report to be created - there's always something else that started it.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Technical Help”

Who is online

Users browsing this forum: No registered users