Help Failed to detect external IP
Posted: Fri Aug 09, 2019 8:07 pm
heya guys i have no clue why this is can someone help me find out thanks D:
Code: Select all
0.001 2019-08-09 20:46:30; Factorio 0.16.51 (build 36654, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "G:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: G:/Games/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Sean/AppData/Roaming/Factorio [21472/113856MB]
0.001 Binaries path: G:/Games/Steam/steamapps/common/Factorio/bin
0.016 System info: [CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz, 4 cores, RAM: 7035/16351 MB, page: 11222/21215 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
0.018 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.020 Available display adapters: 2
0.020 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.020 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1050 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
0.021 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.279 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050; driver: nvldumdx.dll 26.21.14.3160
0.303 Video memory size (dedicated video/dedicated system/shared system/available): 1977/0/8175/4088 MB
0.470 DSound: Starting _dsound_update thread
0.471 DSound: Enter _dsound_update; tid=5460
0.472 Device reset internal.
0.475 Desktop composition is active.
0.475 Graphics settings preset: high
0.476 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
0.476 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.589 Loading mod core 0.0.0 (data.lua)
0.614 Loading mod base 0.16.51 (data.lua)
0.834 Loading mod base 0.16.51 (data-updates.lua)
0.901 Checksum for core: 840319042
0.901 Checksum of base: 3323233190
1.034 Loading sounds...
1.315 Info PlayerData.cpp:67: Local player-data.json unavailable
1.315 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1565379967
1.438 Loaded shader file G:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.439 Loaded shader file G:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.439 Loaded shader file G:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.474 Initial atlas bitmap size is 16384
1.481 Created atlas bitmap 16384x5944 [none]
2.041 Created atlas bitmap 16384x847 [shadow]
2.082 Created atlas bitmap 16384x682 [decal]
2.195 Created atlas bitmap 8192x1496 [mipmap]
2.253 Created atlas bitmap 8192x800 [mipmap, smoke]
2.272 Created atlas bitmap 8192x2376 [linear-minification, mipmap, terrain]
2.369 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
2.399 Created atlas bitmap 8192x238 [alpha-mask]
14.945 Sprites loaded
14.945 Convert atlas 8192x1496 to: mipmap
15.015 Convert atlas 8192x800 to: mipmap
15.048 Convert atlas 8192x2376 to: min-linear
15.157 Convert atlas 8192x1036 to: trilinear-filtering
15.206 Convert atlas 8192x238 to: alpha-mask
15.526 Custom inputs active: 0
15.589 Factorio initialised
38.824 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
42.356 Info UDPSocket.cpp:206: Closing socket
42.356 Info UDPSocket.cpp:236: Socket closed
42.356 Info UDPSocket.cpp:206: Closing socket
42.356 Joining game IP ADDR:({0.0.0.0:34197})
42.356 Info UDPSocket.cpp:33: Opening socket
42.358 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: "Sendto (IP ADDR:({0.0.0.0:34197})) failed (10049: Error code 10049, The requested address is not valid in its context.
)"
42.358 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(InitializationFailed)
44.933 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
44.933 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
44.933 Info UDPSocket.cpp:206: Closing socket
44.933 Info UDPSocket.cpp:236: Socket closed
47.109 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
51.046 Info UDPSocket.cpp:206: Closing socket
51.046 Info UDPSocket.cpp:236: Socket closed
51.046 Info UDPSocket.cpp:206: Closing socket
51.047 Joining game IP ADDR:({216.170.170.161:34197})
51.047 Info UDPSocket.cpp:33: Opening socket
51.048 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
51.881 Warning TransmissionControlHelper.cpp:176: Fragment 0000 failed too many times
52.731 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
52.731 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
55.783 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
55.783 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
55.791 Info UDPSocket.cpp:206: Closing socket
55.791 Info UDPSocket.cpp:236: Socket closed
57.680 DSound: Stopping voice
57.680 DSound: Joining thread
57.685 DSound: Exit _dsound_update; tid=5460
57.685 DSound: Waiting for voice to stop ... signaled
57.685 DSound: Joined thread
57.685 DSound: Destroying thread
57.685 DSound: Thread destroyed
57.685 DSound: Releasing buffer
57.685 DSound: Voice stopped
57.685 DSound: Deallocating voice
57.685 DSound: Deallocated voice
57.888 Steam API shutdown.
57.892 Goodbye