[v0.17.25] Game always crashes when it reaches 50-52% loading sprites

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Post Reply
mitchellj
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Apr 06, 2019 2:08 am
Contact:

[v0.17.25] Game always crashes when it reaches 50-52% loading sprites

Post by mitchellj »

When I attempt to load the game, it gets around 50% and just crashes.

I've tried to set all the parameters in the config file, I've also tried to force both OpenGl and DirectX individually to see if that helps but nothing seems to solve the issue.

Code: Select all

   0.001 2019-04-05 19:06:18; Factorio 0.17.25 (build 44302, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Mitch/AppData/Roaming/Factorio [6326/457294MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.007 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 10773/16324 MB, page: 16165/19795 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
   0.018 Available displays: 2
   0.019  [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.019  [1]: \\.\DISPLAY7 - NVIDIA GeForce GTX 1080 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.060 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.136 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; id: 10de-1b80; driver: nvldumdx.dll 25.21.14.1967
   0.136   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,none
   0.136   [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB
   0.136   [Non-Local Vid.Mem.] Budget: 7345MB, CurrentUsage: 0MB, Reservation: 0/3876MB
   0.136   Tiled resources: Tier 2
   0.136   Unified Memory Architecture: No
   0.136   BGR 565 Supported: Yes
   0.137   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.170 Desktop composition is active.
   0.170 Graphics settings preset: very-high
   0.170   Dedicated video memory size 8079 MB
   0.170 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
   0.170                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
   0.236 DSound: Starting _dsound_update thread
   0.236 DSound: Enter _dsound_update; tid=21808
   0.303 Loading mod core 0.0.0 (data.lua)
   0.366 Loading mod base 0.17.25 (data.lua)
   0.541 Loading mod base 0.17.25 (data-updates.lua)
   0.625 Checksum for core: 848209068
   0.625 Checksum of base: 2472862601
   1.027 Loading sounds...
   1.098 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.099 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1554427828
   1.201 Initial atlas bitmap size is 16384
   1.222 Created atlas bitmap 16384x16384 [none]
   1.224 Created atlas bitmap 16384x11304 [none]
   1.224 Created atlas bitmap 16384x2116 [decal]
   1.225 Created atlas bitmap 16384x3808 [low-object]
   1.226 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.226 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.227 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.227 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.227 Created atlas bitmap 16384x748 [alpha-mask]
   1.229 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
   1.229 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.235 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.936 Parallel Sprite Loader initialized (threads: 11)
Factorio crashed. Generating symbolized stacktrace, please wait ...
Any suggestions welcome!

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [v0.17.25] Game always crashes when it reaches 50-52% loading sprites

Post by posila »

Hello, does the issue persist if you reboot your computer? Your RAM and page file seem pretty filled up, so it might be crashing due to running out of memory (even though log doesn't say why it crashes)

Post Reply

Return to “Technical Help”